Arcadia Engine & DirectX 11 [Patch 12.1.7.1000]

    • Official Post

    Greetings!


    Your feedback for Patch 12.1.7.1000 - Arcadia Engine, DirectX11, Pumpkin Festival may be posted within this thread.


    Please use this thread only for feedback regarding Arcadia Engine, DirectX 11 and the new graphics, animation and Action Camera features!


    When reporting graphical errors, crashes or performance changes, please include your graphics card, Graphics Renderer (DirectX 9 or 11), graphics preset and a screenshot if possible.


    Feedback should be constructive and provide detailed information, thoughts, and ideas.


    Thank you and best regards

    Byte

  • Moderator

    Approved the thread.
  • Hello,

    I have a small improvement suggestion while exploring the new graphics options introduced with Arcadia Engine.

    On the login screen, when I toggle Legacy Visuals under Game Settings → Display & Performance, I can see the visual changes immediately. However, the settings window covers a large part of the screen, making it harder to compare the differences clearly.

    It would be really useful if we could drag the window to either side of the screen or resize it. This would make it much easier to compare visual changes without closing the settings window.

    Would it be possible to add something like this?

    Thank you!

  • Hello,

    One of my favorite parts of the new Arcadia Engine update is the sky. Looking up in the open world and seeing different planets and beautiful new sky visuals is something I really enjoy.

    This gave me a small idea. There are many different skies available for purchase through the housing system, and I've already bought quite a few myself. Would it be possible to let players select one of their purchased housing skies and use it as their personal sky in the open world as well?

    This would allow players to enjoy their favorite skies beyond their houses. I also think it could encourage more players to explore and purchase the different sky options available in the housing system.

    I think this would be a lovely customization feature that fits really well with the new graphics engine.

    Thank you!

    Edited 2 times, last by kleos: kleos tarafından oluşturulan bir mesaj bu mesaj ile birleştirildi. ().

  • This directX update is causing mayhem. Lots of errors, like in Malatina course of terror, and thunderhoof hills where i keep jumping so I can't mount. If I put graphic settings to something normal the fan of my pc starts working overtime. Please fix all these problems, or reverse this update.

  • Current target is unclear. The pink circle on the ground often is invisible due to some uneven terrain, or is simply drawn under the ground/floor. Why not draw the target circle 0,5m above ground level, or something like that, so that there is a better chance you can actually see which mob you are targeting. Or find some other graphical way to highlight target please.