World Bosses Rework [Patch 11.1.3.1000]

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    Greetings,


    Your feedback for Patch 11.1.3.1000 - World Bosses Rework, Pumpkin Festival may be posted within this thread.

    Please provide us with your thoughts and opinions while keeping all respective rules in mind when you click the reply button.


    Feedback should be constructive and provide detailed information, thoughts, and ideas.


    Its not your type to give public feedback? Give anonymous feedback on your own language here.


    General Information About Content

    Superficial Change Log for Bosses

    Example Reward Distribution

    Wildcard

  • Moderator

    Changed the title of the thread from “World Boss Revision Feedback Thread” to “World Bosses Rework [Coming Soon]”.
  • If someone whose main class is heal can't get a reward because they can't DPS? That's why even those who enjoy playing HEAL need to have a DPS class. I think it would be nice if an advantage was added for heal.

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    It will probably be possible to inflict enough damage over threshold - as it is not very high - as Druid/Warlock or Priest/Scout with healer equipment.


    Alternatively, we trust many raids will created by community during event to maximize rewards, as it is most logical way since there is no benefit for going as smaller groups.


    Greetings

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    Why are all the changes only focused on DPS?

    This content is not supposed not be more beneficial for damage dealers, but killing a worldboss is associated with damage dealers most of the time, so it will require them for sure, same as other contents.


    This is server-wide event that everyone can participate, alone or as part of a raid and probably most rewarding content we created so far compared to effort given by its players.


    Greetings

  • Well, let's say "nice try".

    but 0.5fpm is the result of players participating. And I am not saying many players like 1k-2k, just maybe 100 ppl, and it is absolutely unplayable.

    I am actually in Wodjin kill raid, and for the last 2.5 minutes the client does not even respond anymore....

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    Well, let's say "nice try".

    but 0.5fpm is the result of players participating. And I am not saying many players like 1k-2k, just maybe 100 ppl, and it is absolutely unplayable.

    I am actually in Wodjin kill raid, and for the last 2.5 minutes the client does not even respond anymore....


    The idea is not bad but it´s literally unplayable. Server can´t handle that amount of players.

    We are working on performance improvements currently for this situation.


    Greetings

  • Moderator

    Changed the title of the thread from “World Bosses Rework [Coming Soon]” to “World Bosses Rework [Patch 11.1.3.1000]”.
  • I think a really huge performance improvement would be if it were possible to disable the aura effect from other players. When I disable my own, I already get about 15 FPS more, but many people still have theirs active. Even if you have other players disabled, the small ball still has the aura effect (see pic).

    RAScrnShot_2024-11-02_07-43-58.bmp

  • I think this problem is already in the base game, and always was. There are not many occasions when so many players gather...

    However, it is really paingful.

    I did not even see the Boss, the screen just freezes, no movement, no reaction from game client.

    might not affect all players, as many player do damage and can play, but it is unplayable for many as well.

    You should maybe consider deactivate all effects from skills/char modification, in this specific zone/area.


  • I think the guild resource orbs also pose a big problem.

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    I think a really huge performance improvement would be if it were possible to disable the aura effect from other players. When I disable my own, I already get about 15 FPS more, but many people still have theirs active. Even if you have other players disabled, the small ball still has the aura effect (see pic).

    RAScrnShot_2024-11-02_07-43-58.bmp

    Hi, golden aura was already changed to not be forced enabled fx for next client patch. As well as some other client performance increases.


    Greetings

  • Danke erst einmal für den Versuch wieder etwas neues ins Spiel zu bringen. Finde den Ansatz gut, da ja auch kleinere Spieler die Möglichkeit haben an Belohnungen bzw. Mats zu kommen. Das es da bei der Einführung Probleme geben würde war zu erwarten und man sieht ja auch, dass versucht wird diese zu verhindern.

    Da ich kein Profi bin beschäftigt mich ein nur Gedanke: Warum funktioniert es bei Sathkur ohne Probleme?

    Kein Absturz, FPS und MS ohne größere Probleme.

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    Danke erst einmal für den Versuch wieder etwas neues ins Spiel zu bringen. Finde den Ansatz gut, da ja auch kleinere Spieler die Möglichkeit haben an Belohnungen bzw. Mats zu kommen. Das es da bei der Einführung Probleme geben würde war zu erwarten und man sieht ja auch, dass versucht wird diese zu verhindern.

    Da ich kein Profi bin beschäftigt mich ein nur Gedanke: Warum funktioniert es bei Sathkur ohne Probleme?

    Kein Absturz, FPS und MS ohne größere Probleme.

    Thank you for appreciation. Sathkur is only 36 man instance. Worldbosses are having +150 participants which causes it to create massive performance issues with scripts. We are still trying to improve this.


    Greetings

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    With 11.1.3.1002 there was big FPS improvement on Client side.


    However due zone issues causing players to disconnect in result of insanely high ping we have decided to shut down Scheduled World Bosses system until we will perform various Zone improvements.


    There is no ETA when system will be enabled again, most likely within a few days or one week.


    Greetings

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    We would like to get you know that we are in advanced state of testing big performance improvements such as:

    • Reduced high Ping greatly in crowded zones.
    • Improved world boss scripts to be lightweight.
    • Improved FPS performance in various instances and events.
    • Changed world boss spawn timers to be client-side for performance.
    • Increased amount of services to handle traffic resulting in lesser load and higher performance of servicing players.

    It allowed to eliminate insanely large ping and crashes to login screen during fight. After changes on our tests with 150 characters on dev server we observe average of 60-200 ping based on specific bosses.


    Due to complexity of changes and planned absence of team member in following days, patch with these and so enabling Scheduled World Bosses again is planned most early in a week around Thursday-Friday.


    Greetings

  • Hi, could you please seperate world boss pull from npc to 2 different items. If I'm not mistaken , the ring that cost 2850 PoM have both Titan and Colossus possible stats on it. It would be better if there is one item for Titan stats pull (that would cost half of actual price one, so 1400 PoM) and the actual one at 2850 that only drop colossus.

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    Hi, could you please seperate world boss pull from npc to 2 different items. If I'm not mistaken , the ring that cost 2850 PoM have both Titan and Colossus possible stats on it. It would be better if there is one item for Titan stats pull (that would cost half of actual price one, so 1400 PoM) and the actual one at 2850 that only drop colossus.

    It is intended and not planned to be changed, it was not wanted to make Colossus stats as frequent by separating them.


    Greetings

  • Can you just remove the hp regen on wb ? This is just a waste of time tbh , even with 2/3 raids full , bosses stay at 100% until few minutes when %regen start to drop down. The damage reduction itself should already be enough and could also solve the pb for late night wb when there is not as many ppl as there is during the day.