Siege Wars matchmaking

  • Dear Arcadians and Dev's.


    I would like to bring up for consideration one of the well-known problems of Siege Wars (SW) related to the matchmaking of opponents and maybe possible solution. Many guilds (including our - Asterion) existed for a quite long time, during which they had many SW. In the same guilds there were changes in the members list, which led to their strengthening or weakening. So full statistics of SW for many years can provide false information about power of guilds and lead to incorrect matchmaking of opponents.


    For example, you can consider the situation with matchmaking of opponents for our guild Asterion in SW. Previously, we often won them, which led to large number of wins in the statistics. But after a while time, many changes was made that changed power of our guild in SW. Then one of the strongest guilds, LivingLegends, also began to join SW, winning numerous victories one after another. As a result over the past few months, current matchmaking system has been pitting us against each other, assuming us equal in powers due to the accounting of old statistics, even though powers was not equal. And this leads to daily defeats without any chances of an equal fight and at least a draw


    We make suggestion to increase the influence of the rating or results of last SW (maybe 15-30 wars or by some time period) for matchmaking of opponents, then system will use more relevant information at the moment of matchmaking.


    Best regards, Akvo and guild Asterion

  • Moderator

    Approved the thread.
    • Official Post

    Hello


    Siege war matchmaking is handled almost exclusively through guild score. Wins/Losses/Draws have no effect on result. A guild who is 2nd on score is more likely to receive the guild with the highest score then a guild who is 6th.


    We would be open to changing how matchmaking is handled if there is a good suggestion we feel would improve the gameplay for all involved. However, ultimately someone must still fight the guild with the highest guild score, as it is unfair for them to be penalised simply for having a higher score.


    Greetings

  • Hello, Ikaria

    SW matcmaking is handled with guild members count.

    We think that current solve it is not correct for this.

    You can change system to use only SW rating for it.

    We must not think about this realisation, becouse you have special people who doing this work. So will be better if matchmaking system will use only SW rating from SW list.

    Ikaria, also pls write to Wells, that he speak with people in private chat not enought suitably
    ____________
    Привет Икария.
    Рейтинг осад устанавливается по количеству нахождения персонажей в гильдии.
    Мы считаем, что это не правильное решение для вывода осад.
    Сделайте осады по его рейтингу на момент принятия другого решения.
    Мы не обязаны тут для вас предъявлять какие-либо идеи. У вас есть назначенные люди, которые занимаются такой работой. Поэтому будет удобнее всем на сервере выбрать "осадного противника" по его осадному рейтингу, который указан при открытии осадного списка гильдий
    Икария, передайте привет Велсу... в нем чуть не хватает нормальной адекватности для общения с людьми приватого чата.

    • Official Post

    Hello, Ikaria

    SW matcmaking is handled with guild members count.

    We think that current solve it is not correct for this.

    You can change system to use only SW rating for it.

    We must not think about this realisation, becouse you have special people who doing this work. So will be better if matchmaking system will use only SW rating from SW list.

    As mentioned before, it is based on score already, player count is not effecting match pairing at all.


    Greetings

  • Between our guilds in rating by SW score (11 789 and 626) you can see two guilds: "Oasis" (1 572) and "Chukchy" (657), but by some reason we again get SW against LivingLegends as in some last months. So matchmaking not working only on score as you said. Why matchmaking do it? Where logic in it?

    image.png

  • Moderator

    Closed the thread.