
Prestige [Patch 11.0.0.1000]
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Greetings, Arcadians!
We are eager to share news regarding the upcoming Season 4. Due to fundamental changes in the Prestige development system and the need for thorough verification of all details, we must postpone the launch of the new season.
The planned release is expected in around an extra week. Should there be any changes to the schedule, whether it's an earlier launch or the need for extended development, we will notify the community well in advance.Below you will find a prototype of the updated quest system.
Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.Season 4 will introduce 5 out of 15 categories:
╔🢖 Monster Cards ╠🢖 Monster Hunt ╠🢖 Mini Games ╠🢖 Chronicles of Prestige ╚🢖 Consumables
The complete list of 15 categories (which will be expanded in future seasons) will include:╔🢖 World Activities ╠🢖 Adventures ╠🢖 Mirror Worlds ╠🢖 Monster Cards ╠🢖 Monster Hunt ╠🢖 Gathering ╠🢖 Crafting ╠🢖 Guild Path ╠🢖 Pets of Taborea ╠🢖 Mini Games ╠🢖 Chronicles of Prestige ╠🢖 Markets of Taborea ╠🢖 Consumables ╠🢖 Gear Enhancement ╚🢖 Housing
The new Prestige achievement system will replace the current quests. In the near future, you will be able to progress while enjoying the game - any of your in-game actions will count towards overall progress. For achievements, you will receive various rewards: Prestige experience, Prestige currency, and other valuable in-game items.
FAQ - Prestige Achievement, Season 4:Q: Will there be any compensation for the delayed season release?
A: The quest balance will be adjusted so that the number of delayed days will be factored into Prestige experience and currency gains. This way, you won't notice any difference in progression speed. Moreover, with the new rewards in this system, your development will be even more enjoyable.
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The new season 4 will be released on 01.04.2025.
Current expected changes to the quest system:- Complete overhaul of the current quest system
- More variety and freedom of choice for Prestige advancement
- No daily limit on quest completion
- Increased experience, Prestige currency, and other rewards
- Quest progress is preserved throughout the season
- Enhanced passive progression system:
- Automatic advancement in related quests
- After completing all Prestige quests in a region, you'll automatically complete regional quests
Other details will be available on the release date of the system.
Below you will find a prototype of the updated quest system.
Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here. -
This new version looks very promising cant wait to see it ingame and test it out.
Keep up the good work
Greetings Miraiyu
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Greetings
Please don't worry. We'll be sure to have everything covered. The value of the items will remain, but will be adapted to the new system.
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Hello
I propose that, items obtained from prestige (see above) relating to monster cards, could be converted to another type of card. For example, from orange (world bosses) to green (regular mobs).
Greetings
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Thank you for the feedback. We may consider this idea in the future, we have no plans to make such changes at the moment.
Hello
I propose that, items obtained from prestige (see above) relating to monster cards, could be converted to another type of card. For example, from orange (world bosses) to green (regular mobs).
Greetings
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Maybe, if considering, it could be a system where you could "upgrade" these items in arcane transmuter.
e.g. 2 oe 3 purple upgrade items ==> 1 orange upgrade item.
and the opposite way, disenchant an orange item gives 1 or 2 purple upgrade items.
Just an idea..
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We are planning to implement an item upgrade system that will allow players to enhance lower quality equipment to higher.
However, we would like to clarify that item downgrading (breaking down higher quality items into lower-tier components) is not currently planned in any form and will not affect any type of item. This may change in the future.
Therefore, your suggested mechanic of disenchanting orange items into purple components is not being considered at this time.
The exact timeline for implementing the upgrade system has not yet been determined, but we can say that these changes may be introduced during any future season, without necessarily waiting for the start of a new season.Thank you for sharing your ideas with us!
Maybe, if considering, it could be a system where you could "upgrade" these items in arcane transmuter.
e.g. 2 oe 3 purple upgrade items ==> 1 orange upgrade item.
and the opposite way, disenchant an orange item gives 1 or 2 purple upgrade items.
Just an idea..
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Greetings,
We will check the bug and if found, it will be fixed along with the new season. Thank you for your feedback.
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We are ready to present an earlier description of the changed quest system in Prestige Battle Pass, which is expected on 01.04.2025. We would also like to draw your attention to the fact that it was decided to increase the duration of all the next seasons from 3 to 4 months.
PRESTIGE ACHIEVEMENTS
We are pleased to present the most extensive update to the Prestige system. The new Prestige Achievements system completely replaces the previous Prestige daily quest system, offering an unprecedented variety of tasks, generous rewards, and complete freedom of progression.
MAIN CHANGES
PRESTIGE ACHIEVEMENTS: NEW PROGRESSION SYSTEM
- Seasonal format: The system operates throughout the entire season (120 days) without daily resets
- Achievement categories: 5 categories available at launch, with expansion to 15 planned
- Star progression: Each quest has 5 difficulty levels (stars) with increasing rewards
- Freedom of choice: No limits on the number of quests you can complete per day
SYSTEM ARCHITECTURE
- Categories and subcategories: Multi-level task structure covering all aspects of the game
- Regional division: Special subcategories for each continent and the game world as a whole
- Quest types: Thematic groups of tasks with a common focus
- Automatic tracking: No need to activate quests anymore — progress is recorded automatically
REWARD SYSTEM
Dual reward system:
- Instant rewards: Awarded upon completion of individual quests
- Cumulative rewards: Earned for overall progress in a category
10 levels of cumulative rewards:
- Levels 1-2: Available to all players
- Levels 1-6: Available with Regular subscription
- Levels 1-8: Available with Plus and Plus Permanent subscription
- Levels 1-10: Available with Gold subscription
Exclusive items: Special rewards from the Prestige Shop available through the cumulative rewards system
PASSIVE QUESTS AND INTEGRATION
- Automatic completion: Many quests are completed during normal gameplay without special activation
- Cascading progress: Completion of local quests automatically counts toward regional and world achievements
- Chronicles of Prestige: Special category reflecting overall progress in all other categories
ECONOMY AND ACCELERATION
- Progress purchase: Ability to purchase advancement for individual stars or entire quests
- Instant Unlock: Immediate unlocking of cumulative rewards for Courage Coins
- Dynamic pricing: Cost includes all rewards, experience, and currency received with the purchase
ACHIEVEMENT CATEGORIES
MONSTER CARDS
Quests related to collecting, developing, and using monster cards. Includes collecting cards of various rarities, extracting essences, and evolving cards.MONSTER HUNT
Quests for hunting special monsters, rare creatures, and bosses of the Taborea world. Tracks hunting achievements across various regions of the game world.MINI GAMES
Achievements related to participation and victories in mini-games, special events, and entertainment activities.CHRONICLES OF PRESTIGE
A special category reflecting your overall progress in all other categories. Most quests are completed automatically upon reaching certain milestones in other sections.CONSUMABLES
Quests for using, and perfecting consumable items: potions, scrolls, elixirs, and other utility resources.FEATURES OF THE NEW SYSTEM
- Full integration with gameplay: The system becomes a natural complement to the normal gaming experience
- Long-term progress: Stable development without the need for daily interaction with the system
- Freedom of choice: Focus on your favorite aspects of the game — all now contribute to progress in the Prestige system
- Strategic approach: Ability to plan development for maximum efficiency
- Passive progress: Many quests are completed automatically during your normal gameplay
DEVELOPMENT PROSPECTS
In future updates, the Prestige Achievements system will be expanded to 15 categories, covering all aspects of the game world:
- World Activities
- Adventures
- Mirror Worlds
- Gathering
- Crafting
- Guild Path
- Pets of Taborea
- Markets of Taborea
- Gear Enhancement
- Housing
IMPORTANT NOTES
- The old daily quest system has been completely removed and replaced by the Prestige Achievements system
- When transitioning between seasons, a portion of progress and resources is retained depending on your subscription type
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We are ready to present an earlier description of the changed quest system in Prestige Battle Pass, which is expected on 01.04.2025. We would also like to draw your attention to the fact that it was decided to increase the duration of all the next seasons from 3 to 4 months.
PRESTIGE ACHIEVEMENTS
We are pleased to present the most extensive update to the Prestige system. The new Prestige Achievements system completely replaces the previous Prestige daily quest system, offering an unprecedented variety of tasks, generous rewards, and complete freedom of progression.
MAIN CHANGES
PRESTIGE ACHIEVEMENTS: NEW PROGRESSION SYSTEM
- Seasonal format: The system operates throughout the entire season (120 days) without daily resets
- Achievement categories: 5 categories available at launch, with expansion to 15 planned
- Star progression: Each quest has 5 difficulty levels (stars) with increasing rewards
- Freedom of choice: No limits on the number of quests you can complete per day
SYSTEM ARCHITECTURE
- Categories and subcategories: Multi-level task structure covering all aspects of the game
- Regional division: Special subcategories for each continent and the game world as a whole
- Quest types: Thematic groups of tasks with a common focus
- Automatic tracking: No need to activate quests anymore — progress is recorded automatically
REWARD SYSTEM
Dual reward system:
- Instant rewards: Awarded upon completion of individual quests
- Cumulative rewards: Earned for overall progress in a category
10 levels of cumulative rewards:
- Levels 1-2: Available to all players
- Levels 1-6: Available with Regular subscription
- Levels 1-8: Available with Plus and Plus Permanent subscription
- Levels 1-10: Available with Gold subscription
Exclusive items: Special rewards from the Prestige Shop available through the cumulative rewards system
PASSIVE QUESTS AND INTEGRATION
- Automatic completion: Many quests are completed during normal gameplay without special activation
- Cascading progress: Completion of local quests automatically counts toward regional and world achievements
- Chronicles of Prestige: Special category reflecting overall progress in all other categories
ECONOMY AND ACCELERATION
- Progress purchase: Ability to purchase advancement for individual stars or entire quests
- Instant Unlock: Immediate unlocking of cumulative rewards for Courage Coins
- Dynamic pricing: Cost includes all rewards, experience, and currency received with the purchase
ACHIEVEMENT CATEGORIES
MONSTER CARDS
Quests related to collecting, developing, and using monster cards. Includes collecting cards of various rarities, extracting essences, and evolving cards.MONSTER HUNT
Quests for hunting special monsters, rare creatures, and bosses of the Taborea world. Tracks hunting achievements across various regions of the game world.MINI GAMES
Achievements related to participation and victories in mini-games, special events, and entertainment activities.CHRONICLES OF PRESTIGE
A special category reflecting your overall progress in all other categories. Most quests are completed automatically upon reaching certain milestones in other sections.CONSUMABLES
Quests for using, and perfecting consumable items: potions, scrolls, elixirs, and other utility resources.FEATURES OF THE NEW SYSTEM
- Full integration with gameplay: The system becomes a natural complement to the normal gaming experience
- Long-term progress: Stable development without the need for daily interaction with the system
- Freedom of choice: Focus on your favorite aspects of the game — all now contribute to progress in the Prestige system
- Strategic approach: Ability to plan development for maximum efficiency
- Passive progress: Many quests are completed automatically during your normal gameplay
DEVELOPMENT PROSPECTS
In future updates, the Prestige Achievements system will be expanded to 15 categories, covering all aspects of the game world:
- World Activities
- Adventures
- Mirror Worlds
- Gathering
- Crafting
- Guild Path
- Pets of Taborea
- Markets of Taborea
- Gear Enhancement
- Housing
IMPORTANT NOTES
- The old daily quest system has been completely removed and replaced by the Prestige Achievements system
- When transitioning between seasons, a portion of progress and resources is retained depending on your subscription type
Elo, this sounds really good, especially for someone like me who hates normal questing! One question about the new system: Do I get this right that it only replaces the original daily quest thingy? So the passive bonuses, such as cheaper crafting costs or the "resurrect with all buffs" on prestige gold still remains?
The "Monster Hunt" in the Achievement category only contains open world mobs, or also instance bosses? If every single player has to kill low level world bosses, such as Perodia, there will be war in these zones I guess 🥵
You listed "Gear Enchanting" as a development path in future updates, wouldn't it also make sense to add instance boss kills in core/nostalgia instances, since endgame players normally don't build much gear when there is no new instance being released? Also, housing might be a little problematic, bcz some of us already have huge houses where no much can be optimized...
Other than that I really appreciate what I read here, I'm looking forward to it for sure!
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Greetings,
Elo, this sounds really good, especially for someone like me who hates normal questing! One question about the new system: Do I get this right that it only replaces the original daily quest thingy? So the passive bonuses, such as cheaper crafting costs or the "resurrect with all buffs" on prestige gold still remains?
Yes, we are completely removing the old quests and a new system will take that place.
The "Monster Hunt" in the Achievement category only contains open world mobs, or also instance bosses? If every single player has to kill low level world bosses, such as Perodia, there will be war in these zones I guess 🥵
Open world + instances. But so far only the mainland of Candara. Other continents will be added in the future.
To ensure a comfortable gaming experience for all participants, we adhere to the following principles when creating quests:1. General nature of quests: all quests have a universal format, for example:
- "Defeat 10 monsters of any type in zone X".
- "Collect 10 green cards in zone X".
2. Resource availability considerations: we carefully analyze the features of each location:
- In zones with a small number of certain monsters (e.g., elite ones), such quests are either not added.
- Or the completion requirements are made minimal.
3. Alternative completion option: If for any inexplicable reason a player doesn't want to complete quests or feels lazy, they can purchase quest completions at a very low price.
Our goal is to create equal and comfortable conditions for all players, regardless of their gaming style or preferences.
You listed "Gear Enchanting" as a development path in future updates, wouldn't it also make sense to add instance boss kills in core/nostalgia instances, since endgame players normally don't build much gear when there is no new instance being released? Also, housing might be a little problematic, bcz some of us already have huge houses where no much can be optimized...
In future seasons, the current system will become even better as the available selection expands to hundreds and even thousands of quests. Our goal is to create a system where players can choose 1 of 15 categories, complete it, and reach level 20. While we won't be able to fully implement this in the current Season 4, this is our plan for the future. Therefore, please don't worry about specific quests — all players will have a wide range of choices regarding where to go and what to do.
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The vast extent of these changes sounds really promising, let's see it soon.
For the Prestige-Quest-Section, there is a ranking, for completed Prestige Quests.
I surely have not completed all possible quests throuought all the seasons, but the ranking seems a bit strange to me. How is it possible to get so many quests done ? My approach would suggest, it could be rather a number between 2200 and 2500 or maximum of 3000 quests.
As yu can see in the screenshot, there are some entries with FAR more completed quests.
Will you review this ?
Or - is there a way to ckplete more quests on a daily basis than the 5 quests i can see ?
maybe there is an option I am not aware of....