Buff System

  • New buffs system is broken. It was not possible to buff inside ROFL. It was possible outside but after comming in, buffs dissapeared


    Sometimes randomly some buffs were appearing/dissapearing. For me 6% wrl buff - 30min no buff - then 3minutes ON - then again OFF


    This system now affects ppl with the 1st buff they get, to get the best one, you need to unclick your buff, then someone need to buff again,


    so now 120k patt > 280k. And if the one who give buff dies, everybody loose buffs. I hope its not intended

    Leszix, First of His Name, the Notbanned, King of the Memes and the Gifs

  • I was aware of this as of yesterday, but since I didn't have time, I am writing today in the form of a supplementary note.


    It's when the zone is changed that Magic Barrier, Blessing Spring Water etc. buffs (the ones that were changed in this spec) all disappear.

    And it's not only instances.

    For example,


     Residence ⇒ Varanas

     Dalanis ⇒ Guild Castle

     Chrysalia ⇒ Merdhin Tundra (direct moving)

     Targon Bay ⇒ Tasuq (using transport rune)etc...


    All zone changes will cause this problem.


    Only one place, at Sascilia Steppes ⇒ Ancient Treasure Hunt, doesn't disappear.

    (But, maybe that's just a fluke, and if do it today it might disappear)


    Apparently, They're only assuming play in a single instance. I can only assume that as a result.

    As usual, they don't consider derivative effects too much.


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