I `v been playing on this server for a completly year, and I enjoyed the experience of running with a lot of ppl using different classes and setpus, and since I consider myself an endgame player, thats is trying to optimize his dmg and I would like to speak about 2 points:
I still have not noticed when is better using atack food or dmg in mi case. I have asked alot of players and i got tons of differents answers like "dmg is always better","with bad wlk/m go atak" , "if u get the "soft cap" on atak go dmg food", and I still dont know what food shoud I use.
Thats why I would like to have a specific answer based on maths like for example on rofl that soft cap is 1.2kk -1.4kk atak for phisical classes, how is that calculated? It is based on the enemy def/2 ? . I guess that the dmg formula is more complex than that and have a lot more parameters to see but with that for me would be enought.
I guess that this would help also new players that like me are a bit confused about this.
The other thing that I would like to add to this is like this game is turning close atleast for rogues ( I just play this class) that all your combination classes have an element dark/fire/light etc.., And my question is how do I know if a mob is weak to fire? On other rpgs that have this kind of elements when I hit an enemy with his weakness I would get an "Wow its superfective" or I wold have a value with the % elemental dm reducion or a plain value with the elemental defense of that enemy. But on this game I cant see a good way to see the enemys elemental weakness. Are rofl mobs weak to poison elemnt and strong against dark element? I dont know it . Thats why I woud suggest 2 ways of letting the player know this info:
-1.Just adding it to yout tooltip once you have atleast defeated a mob
-2. Adding it to the monster cards once you add them to your deck
So this way ppl would know the best element for every situation