Grafu Castle

  • Grafu Castle HM


    Level Requirements: 65+


    Bosses: 7


    Raidable instance(12-man)



    Minimum requirenments (unbuffed):


    Tank: 120k hp 180k pdef, good aggro


    DDs: 45k Patt/Matt, RT dia T9 +12 weap, 60k HP


    Priest: 30k+ GH, 80k HP


    Druid: good heal, 60k HP


    Reccomended party


    1 Tank, 1 high-hp DD (130k+ buffed), 6 DDs, 3P, 1D


    I. Trashmobs


    There are quite a few different types of mobs, some of them quite deadly for the party. Pay attention when aggroing patrols.


    Castle clown - small mob that stuns and does very short range aoe. Mdam immunity food or skills (leopard, HA, shield of truth) work against their stun. Everyoune, especially tank, should use this before aggroing large groups.


    Armors (Steel Soldier)- dangerous mobs with quite high (100k+ hits on non-/k) close range "Whirlwind" AOE.


    Manipulated Steel Soldier- Either have the tank keep them away from party or assign 2 players to interrupt their "Whirlwind" skill.


    Cursed Steel Soldier- you can't interrupt these. It's highly advisable for melee to always keep an eye on them if they want to avoid countless runs to repair NPC during the run.


    Jumping Clowns - Just watch out for their skill - Heavy Shielding. Have someone interrupt it or go away, it's 1hit AOE.


    Brown Bears - Small bears that give fear. Have the tank Charge on them and the rogues SP in order to avoid getting feared.


    Purple Bears - Bigger bears that can't be CCd. Kill them fast to avoid trouble.


    Conjurer Apprentice - Treat them as 1st priority kill. Easy to kill but after some time they put a partymember in a hat. When the hat is gone, it will do high-dmg medium range AOE that usually means wipe. Better to kill before this happends.


    Keycard password for rune box (open door to boss 1)


    The keycard holder mob will have a card you can loot. This card has a code. If u enter wrong password that player will spawn "alarm mobs" to that player > you die.


    About the keycard password: look at this one for example the numbers are 58 23 35 26 11 72 19 47 94.


    Now you look on the second digit cos it tells you when first one should be used.


    The correct code would be 11 72 23 94 35 26 47 58 19 so you need to enter 172932451, hope its clear enough.


    II.Bosses


    1. Cayus


    This boss has two skills:


    1. Juggler's Trick - close range AOE, high damage


    2. What About That... - long cast. After it you enter colors phase:


    - Every party member gets a colored debuff and has 8sec time limit to click a box. You can check your debuff in 2 ways: in the debuff interface or easier by reading the yellow text on the screen.


    - At the end of the cast you'll get either fear or slowed down. Position yourself close to the middle and use "/kneel" macro if you get fear.



    Debuffs are:


    Purple Terror - you must click the box on the purple square


    Still Dusk - you must click the box on the red square


    Indigo Melancholy - you must click the box on the green square



    -Clicking the box deals 55k dmg.



    -Boss does a non-cast frontal AOE when the debuff runs out and after it will start casting Juggler's Trick.



    Good to know:


    - It's almost impossible to click boxes if boss or pets or players are on them. remove pets at first "What about that..." cast


    - use speed title/maid potion if you have



    2. Ardmond + Isaac


    Both bosses should be killed at same time and tanked separately.


    1.If Isaac is killed first Aardmond enters rage, and does high hits.


    2.If Ardmond is killed first Isaac does random charges on party members.


    Popular tactic is burning down Isaac first then Armond. When tanking Armond enraged, the tank must avoid his AOE [Feral Attack] or it's high chance he dies. It's best for tank to use Holy Shiled when Isaac is almost dead.


    3. Boro Boro Brothers


    Easy Tactic:


    The main thing you must know is - If you see your name with yellow on screen, run away from the rest. Some players will get imprisoned in stoned, kill stones when you see them.


    Full Tactic:


    In this fight, this boss talks a lot. You must pay attention at what he sais, and read the yellow text on the screen. He'll say the name of that player and what he'll do to him:


    1. , try out being imprisoned hehehe. At the end of "Iron Maiden Imprisonement" he traps in an 1M hp stone. You must kill the stone so he survives.


    2. , let the rapture of pain course through your being. He sais that then starts casting "Acupuncture Torment". At the end of the cast, will do a 90% MAX HP AOE + 4% HP dot. Him and everyone close is in danger of dying. Pop-up a phirius pot not to die, or ask priests to use SS or time the GH to hit just after the cast ends. Best is that player runs away from the party so only him will get hit.


    3. You think you can escape, ? Aggro buff.


    4. Conjurer Chapeaunoir +


    a) Hats


    This boss will randomly put 1-3 party members in hats depending on how big the party is (4-12).


    If you get teleported and find yourself in a small room search for a rabbit. Kill the rabbit. It will absorb damage at start, you keep shooting until it's dead then inform the party.


    - failing to kill the rabbit and clicking hat - you'll get out of the hat with one of these debuffs: rabbit, squirell or flower. All close to you will catch this debuff and usually ends up in wipe. It can be cleaned.


    - killing the rabbit and failing to click the hat - you'll get out of the hat and do 80% HP medium range AOE dmg


    Three people will get big and have their HP/damage lowered. If you're big, you can click the hats. Wait until the person inside kills the rabbit, then go click the hat to free him. If there's more than one person in hats, you can click on his name in raid interface and you'll have his hat selected.


    b) Boss skills


    Conjure Energy - high dmg low range AOE


    Conjure Skill - frontal AOE


    Shuffle Deck - Aggro reset. - stop DD and let tank take back aggro. Since last patch the boss casts this skill then 1s later dissapears and spawns again. Tank wait for him to respawn before taking aggro.


    Good to know:


    As tank, keep the boss not facing the party, away from hats and from ranged DD/healers.


    Keep whirlwind shield available for Shuffle Deck.


    For more than 4 people some form of teamspeak is NEEDED.


    The Road To Barkud


    After 4th boss, everyone gather at the entrance to next room, but don't enter. Do a countdown, and enter at the same time. You'll see a door closing behind.


    The mobs.


    Inside there are several types of mobs. You can only kill the bears, others will keep reviving untill you do a trick to be able to pass this room. Keep the bears CCd and kill them fast, to avoid unecessary deaths. Have the tank aggro and kite the other mobs.


    Opening the door.


    You will see several boxes scattered around the room and a torch on the left side. Your aim is to build a stair with these boxes to reach that torch. To pick-up a box, go really close to it and click it. You'll get it in your inventory. To place it, just right -click on it.


    There is an NPC? on the opposide side of the room from where you enter. Have a player go talk? to it, he'll get a [Long Stick]. Have this player climb the stair you built and click on the torch. He'll get a flame buff for few seconds. There are several (4) green mobs around the room, he has to run to them and use them. They turn into zombies, you must kill and you get either a rusty or a gold key . Repeat this untill you get the gold key. Use the gold key to open the doors, kill the mobs and you're through.


    5. Larvanger Barkud +


    Before being able to attack the boss, you'll have to kill 8 waves of mobs. They can only be killed with tactics.


    Mobs phase


    As you enter you'll see a big room with 4 pillars on the side, and tables full of food. Some items on these tables will kill the mobs. Use them in this order:


    1. meat: placed it on the ground to aggro the mobs. Place only one at a time, in the middle of the room.


    2. wine: cast on mobs to make them vulnerable to fire.


    3. candle: cast it on mobs to set them on fire. If they have wine debuff, they will eventually die.


    2a. soup: can be cast on mobs to lower their defence. Usefull in theory if you can't kill the mobs using wine/candle or you can't find them. Mobs with soup on them get full damage from attacks, but they also have 3M hp and 2-hit tank if there's no meat on the ground.


    Have your party hide themselfs behind these pillars, half on left and half on right.


    -Assign 2 people as runners - one on left, and one on right. They'll stay in the middle of the room on flanks. When mobs spawn, they'll aggro them. Have them run in "0"s with mobs after, untill meat is placed.


    -Assign one player to place meat. His job is to take a meat after each wave spawns and place it in the centre of the room.


    -Assing one player on wine. He must cast wine on mobs after they gathered on meat.


    -Assing one player on candles. After mobs have wine on them, he must cast candles.


    -Tell the others to take soups in order to make room for the other 3 required items to spawn.


    Repeat this wave after wave.


    Good to know:


    - it's best to put tank and some high hp/pdef priest as runners, so they can survive one hit.


    - runner must use speed title and preferably speed maid potion.


    - it's better to have a backup for every person doing the tactic.


    Boss phase


    After the 8 waves are done, and some time while he has his speech, the boss attacks.


    Tactic is simple, only skill you have to watch out is "Throw Poison". Have your party stay in a line and run in same direction one second after the cast is finished. Any mdam immunity skill/serenstum will give you enough time to comfortably move away from poison.


    His other skill is a debuff that kills if not cleaned. The boss sais "Pain is merely a process, [Player Name]" after he casts his debuff. You have 6 seconds to clean it, and it can only be cleaned by druid.


    6. Herl Grafu


    Easy boss. Has a buff that regens him and increases level every 2s. After 25-30s it's almost impossible to kill him. Have 2 players check on left and right side of the room and tell you if they find a puppet. Tell the tank to take the boss to the puppet and the DD to click it when the boss is close to it. After the cast is finished and the boss is close enough, it will enter rage and loose the regen. The tank has to use some kind of immunity/dmg reduction skill and run with the boss back to the party. After 20-30s, boss calms down and gets a mask buff+regen. You have ~15-20s to find another puppet or he'll 1hit tank (2x200k hits).


    For boss 4-6 you can check this video HERE.


    7. Annelia +


    Best "popular" way to fight it is in the right corner of the room.


    This boss has 4 stages.


    -Stage 1-


    Start the bossfight and wait for annelia to get transformed into demon.


    You will be able to DPS up to 90% after which anneia gets invulnerable.


    -Stage 2-


    Two bears will spawn in the middle of the room, up where the boss was before you started the fight. They need to be split and killed at the same time. Have the tank take the left side one, and another high-hp DD from 2nd group the right one. The DD takes his boss on right and keeps it up, while 2nd group goes to him. The tank takes his bear back to down-right corner. They must be killed within 2s of eachother, or you'll have to fight again.


    -Stage 3-


    After bears are killed, have your raid regroup in the down-right corner.


    Boss 6 comes. He will spawn in the same place as the bears. Tank go aggro it and kill it fast.


    -Stage 4-


    Tank&Spank heavy healing phase.


    Annelia becomes vulnerable again, with 59% HP left. From now it's mainly just tank and spank. Annelia gets a new 75% HP AOE, and stuns, and a new 400k HP bear spawns on party. He must be killed fast, as one DD becomes useless and the bear can easely kill party members.


    The fun part:


    During the whole bossfight, 4 small bears 800k HP each will spawn around the middle of the room. Each bear dissapears after 8s and does 25% HP AOE (4x25% HP aoe). You have to assign one DD with AOE to aggro and kite them away from party + one priest to heal him. If that DD fails one time, it's wipe. The bears are fairly fast. You can use serenstrum to keep you alive one wave, soulbound is usefull also.


    Good to know:


    - have all party use pheonix at the start of fight, otherwise your chance to kill at least in first tries are close to 0.


    - no AOEs except for the one assigned on small bears, unless you really like wiping


    For marked bosses "+" teamspeak is advisable or even required.



    Source: Kotoi from Blackhand Guild on Macantacht
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