Kulech Bones Nest

  • Kulech Bones Nest is located in Chrysallia. This instance is available on easy, normal and hard modes. In easy and normal mode, six people can enter, and only bosses 1 through 5 are available. In hard mode, twelve people can enter, and all seven bosses are available. Especially in hardmode this ini is very tactics based (especially in the end).


    Minimum Requirements


    Note: I am not completely sure about this but knowing KBN is harder than Bethomia (personal experience) I will use same numbers as Bethomia. Values count for hardmode (full) version.


    Tank:


    250k HP buffed
    350k physical defense buffed
    Decent amount of physical attack so he can hold aggro


    Damage dealers:


    100k HP buffed
    120k attack buffed (without cooldowns)


    Make sure some dps can interrupt skills. Rogues are doing a pretty good job in this instance.


    Healers:


    150k HP buffed
    60k Urgent Heal/120k Restore Life critical heals (without cooldowns)
    Decent critical hit rate (60%+ without cooldowns)


    One healer has to be a druid/scout (due to group exorcism cleanse) if you do the 6th boss, Tysen.


    The abovementioned requirements are MINIMUM requirements. More HP/attack/defense/healing is recommended.


    General Note:


    Do your raid a favour and avoid using luck potions or anything giving better loot drop. This also increase the spawn of Elemental Trashmobs.


    Trashmobs:


    This instance contains out of a variety of Kulech mobs and elementals.


    P.s. I hope I have all names correct for trashmobs.


    Kulech patrollers :


    These you can simply kill. Be carefull since they walk around and often pass others (you don't like to pull whole corridors). When you kill too slow you can get a debuff on you (you smell of Kulech). This debuff on you likes to aggro any Kulech near you.


    Kulech destroyers:


    These do a big AOE.


    Kulech inspectors (or was it the Kulech Watchers):


    These can be very nasty. They jump on top of someone in the raid from a distance and do an AOE damage. They tend to whipe many people at once. Priest bubble can come in handy.


    Elementals (fire/earth/water/wind):


    These elementals are excactly like the ones around Garon's nest. They can stun you, freeze you, damage you over time, etc...


    Maggots:


    Simply kill. These are not so bad.


    Other types of Kulech:


    Theres a couple more kinds of Kulech but I can't remember their specific skills.


    Boss 1: Andoneo


    Level: 75
    Levelrange: 0
    HP: 65,439,839
    MP: 30,075
    Defense: 302,432
    physical critical Resistance: ,6000
    magical Defense: 248,364
    magical critical Resistance: 3,500
    Movementspeed: 200
    Searchrange: 300
    Keepdistance: 0
    Followrange: 360
    Physical Damage: 91,938
    Physischer Attack: 205,891
    Magical Attack: 42,822


    Enter the boss room, and go via hugging the wall to the right side. This prevents anyone getting stuck behind a barrier. Buff up and get ready.


    Tank runs towards boss and aggroes it in middle of the room. Dps starts to dps the boss. For healers its best to stay between middle of room and the door where you entered. Every now and then a yellow text appears in the screen. There will be a couple of Kulech mobs entering the room from some cave behind the boss. Kill these Kulech since they either kill your members, or bother you in any other way. For the rest, this boss is a simple tank and spank.


    Boss 2: Giant Flesh Maggot


    Enter the boss room, and go via hugging the wall to the right side. This prevents anyone getting stuck behind a barrier. Buff up and get ready.


    Level: 78
    HP: 68,719,834
    MP: 31,606
    Defense: 256,972
    physical critical Resistance: 5,000
    magical Defense: 237,920
    magical critical Resistance: 5,000
    Movementspeed: 300
    Searchrange: 300
    Keepdistance: 0
    Followrange: 2000
    Physical Damage: 79,871
    Physischer Attack: 256,919
    Magical Attack: 54,591


    Tank runs towards boss and aggroes it in the middle towards right back of the room. Dps starts to dps the boss. For healers its best to stay near the tank. Randomly, throughout the room can appear a sandwave. Do not stand in it since it does massive damage. Tank and spank the boss. At some point a yellow message pops in screen mentioning something about Flesh Maggots. Have some dps assigned to kill ALL the pupa's in the room. If you don't kill the pupa's fast there will be a gigantic AOE and you will probably loose the whole raid. For the rest simply avoid sandwaves, kill pupa's when needed and spank the boss.


    Boss 3: Assimilated Shetamb


    In this boss room you will see some Kulech. Do not try to pull them out and kill them. They are not killable (also not when in combat with boss).


    Level: 78
    HP: 76,276,862
    MP: 39,606
    Defense: 256,972
    physical critical Resistance: 5,000
    magical Defense: 303,749
    magical critical Resistance: 6,000
    Movementspeed: 200
    Searchrange: 200
    Keepdistance: 40
    Followrange: 450
    Physical Damage: 81,727
    Physischer Attack: 205,197
    Magical Attack: 87,591


    It is the easiest way to have 1 healer stand near the entrance, mainly healing the tank and 1 healer healing the dps by standing near the group. 1 dps could grab the aggro of the adds and kite them around the room so its easier to focus on the boss. When the tank grabs the boss he/she pulls the boss to the back right corner of the room. The dps (apart from the kiter) dpses the boss. Now and then blue balls appear in the room. Kill these balls. When the boss casts "Storm's Pulse" interrupt this cast. If you do not interrupt this cast whole raid whipes.


    Bring serenstrum if you fail an interrupt.


    Boss 4: Kulech Queen Bodana


    Level: 78
    Levelrange: 0
    HP: 40,003,127
    MP: 37,606
    Defense: 268,527
    physical critical Resistance: 4,140
    magical Defense: 267,971
    magical critical Resistance: 4,140
    Movementspeed: 300
    Searchrange: 400
    Keepdistance: 0
    Followrange: 3,000
    Physical Damage: 70,643
    Physischer Attack: 220,776
    Magical Attack: 65,591


    In this room you will see rows of pupa's. 2 minibosses and the big boss behind it.


    First you have to pull the 2 minibosses and kill them (big boss will be immune otherwise). Make sure to kill them together at same time (like the two minibosses in DS endboss). When the two minibosses are alive a message about having killed the children will pop up and the big boss will come to you. When you get a message about the children, use serenstrum or you get a heavy dot and slow heals. When you get a message about disturbing the queen, some maggots will spawn. I am not 100% sure but I believe you can avoid it by killing some pupa's. For the rest its a tank and spank.


    Fun trash part 1:


    After the boss room pick the right corridor. Kill the mobs in start.


    Now it will get fun...


    Put 1 healer left of the crossroads between middle and the chamber with eggs. Put the other healer near the middle (but not in the middle and definetely not on the path to the right). The tank stays in the middle with some dps. Send 1 or 2 dps into the room with the eggs.


    Let 1 dps kill egg per egg in the room with eggs. Every egg will spawn some Kulech, some in middle and some on top of the right path. So don't rush killing eggs but take your time. Kill the kulech, all of them. Eventually the barrier on the right path will open up.


    Be carefull since elementals can spawn too... Also, the Kulech can put some stun effect on you.


    The room after the barrier has all mobs chained. Be extremely carefull, especially the Kulech Assassins hurt. Next to that the Son of Balenq can do some nice damage, mainly due their green poison they put on the floor. You can sneak past some by hugging the right wall.


    Fun trash part 2:


    Same principle as fun trash part 1. Only this time the eggs room is on the right and mobs come from middle and left side.


    Boss 5: New Myrmex Queen Balenq


    Level: 78
    Levelrange: 0
    HP: 80,002,477
    MP: 39,606
    Defense: 297,413
    physical critical Resistance: 5,000
    magical Defense: 267971
    magical critical Resistance: 4,000
    Movementspeed: 250
    Searchrange: 380
    Keepdistance: 0
    Followrange: 1000
    Physical Damage: 91,527
    Physischer Attack: 205,197
    Magical Attack: 87,591


    Tank this boss in the middle of the room. Simply dps this boss (healer stay ranged). A yellow text will appear in the screen, Shetamb's Oracle. When this happens run away from the spots spawning under the players, usually this means, run from boss as soon as possible (it looks a bit like Mukhan in Warnorken Arena with his pull). At some point, little maggots spawn (you can't attack them). Then some eggs spawn random in the room and when they vanish, kulech mobs will spawn from these eggs. You can either kill these Kulech, kite them away through the room, or ignore them if you are strong enough. Be carefull for Balenq's Bite, since this throws a lot of green poison on the floor. When the boss casts Myrmex Survival, make sure to cut this skill, or the boss will heal up. For the rest this is tank and spank.


    Carefull: when boss is dead, next boss spawns in same room so go towards the door.


    Boss 6: Tysen (HM only)


    Level: 78
    Levelrange: 0
    HP: 91,505,012
    MP: 39,606
    Defense: 271,089
    physical critical Resistance: 7,000
    magical Defense: 303,749
    magical critical Resistance: 2,000
    Movementspeed: 250
    Searchrange: 250
    Keepdistance: 0
    Followrange: 2000
    Physical Damage: 95,622
    Physischer Attack: 205,673
    Magical Attack: 87,591


    This is possibly the most difficult boss inside the instance, or is it the next one....


    In the boss room will be a rock on the right. Everyone has to stand there and be on top of each other. Assign 1 or 2 dps to do pupa's. Make sure the druid/scout healer has group excorsism ready.


    The tank will aggro the boss. Dps the boss behind the rock. At some points the boss goes immune and hidden. The dps assigned has to kill the pupa's to get the boss back visable. When boss is visible they run behind the rock. They will get an orange debuff that has to be cleaned by the druid as soon as possible (since its poison, many can get this and it simply whipes whole raid). When the boss says something about rune energy in a yellow message, make sure to be behind a rock at all times (at other side of boss). Then dps the boss again, rinse and repeat.


    In case the whole raid dies during the boss in hide phase, you will have to start with the pupa part to make it visible and reset the boss after (this is not so easy as I write it here).


    Carefull: when boss is dead, next boss spawns in same room so go towards the door.


    Boss 7: Shetamb (HM only)


    Level: 78
    Levelrange: 0
    HP: 132,935,887
    MP: 39,606
    Defense: 188,541
    physical critical Resistance: 4,800
    magical Defense: 303,749
    magical critical Resistance: 3,000
    Movementspeed: 200
    Searchrange: 340
    Keepdistance: 30
    Followrange: 2000
    Physical Damage: 51,798
    Physischer Attack: 205,554
    Magical Attack: 87,591


    Stand in the green circle, behind the "Energy Supply Point" (that pillar in the room). The tank aggros the boss towards the pillar, the closer the better. Dps the boss. Every x amount of seconds the boss will have a yellow message and a cast. You will be able to click the pillar. Everyone except the tank has to click the pillar immediately when that happens. One dps should focus on the Myrmex adds that spawn in the room and kill them. When you miss the click on the pillar, the boss will move towards middle of the room. It doesn't only get harder to kill but you will also find yourself in more and more trouble. When the boss is too far towards middle, its a whipe.


    GOOD LUCK!


    Aneyiaa - Anepedia.proboards.com