Posts by Mela

    A filter option would be great, allowing you to filter between monsters from the new card system and those from the old card system. From time to time, I find an old card that I missed transferring to the new system. With over 2500 cards, I have to go through all of them manually to see if they have the transfer symbol. Being able to show only the old ones would save a lot of time and be a huge quality of life improvement.

    Or an option to transfer them all at once.

    if ini lov lv are unprofitable, there is no point in starting the game if you do not have euro resources. because why play if you have nothing to sell?

    You can farm a bit of gold and playing minigames and farm your gear to a point that is enough for ROFL/DC and the 6-player instances randomly, without spending money. Because you can buy these stats by playing minigames. If you can't buy them, how are you supposed to improve your gear to be able to farm or do random runs? You can't, because then you would need to spend something to get the stats.

    There are a lot of things that sell really well, for example, level 100 materials like herbs, wood, and iron. Monster cards from events are sold for 5-15k diamonds, so participating in events is another option to sell stuff. Gold, T-stones, dreamland materials, buff food – even small amounts make a difference in total.

    Stathur is a rly good caught up mechanics.
    And adding the stats to the shell set was rly important too for new players.

    Say me without them how should new player be abel to caught up ?? caught up still takes a way to longe there should be like one more thing like stathur. Windmill cellar in Loga with same mechanic would be good

    parent:EquipRing0Slot call EquipDuraButton1's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipRing1Slot call EquipDuraButton2's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipEarring0Slot call EquipDuraButton3's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipEarring1Slot call EquipDuraButton4's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipNecklaceSlot call EquipDuraButton5's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)

    parent:EquipTalisman0Slot call EquipDuraButton6's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipTalisman2Slot call EquipDuraButton8's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)

    parent:EquipHeadSlot call EquipDuraButton9's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipChestSlot call EquipDuraButton10's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipWaistSlot call EquipDuraButton11's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipLegsSlot call EquipDuraButton12's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipMainHandSlot call EquipDuraButton13's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipRangedSlot call EquipDuraButton14's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipShoulderSlot call EquipDuraButton15's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipHandsSlot call EquipDuraButton16's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipFeetSlot call EquipDuraButton17's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipBackSlot call EquipDuraButton18's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipSecondaryHandSlot call EquipDuraButton19's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipAdornmentSlot call EquipDuraButton20's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipRobotSlot call EquipDuraButton21's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
    parent:EquipArtefact1Slot call EquipDuraButton22's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)


    all this are popped up since new char frame

    You cant compare WoW with CoA. WoW hast such an highe player base. There is no Reason to build an second lower guild u allready have 350 slots in one guild which almost be never filled up. You do this in WoW because the Number of Players is diff.

    Yes, I know, and I really appreciate the work. I just wanted to mention it again because I haven't seen anything about translations in the patch notes for over 10 updates. But as long as you have everything under control, that's great. It was just meant to be a helpful reminder.

    for me its not working anymore im now lvl 63+ and usinging the blue tools when i choose the option highest lvl nothing happens dont start doing anything i cant even start it my self i need to select a lvl to get it running also i cant buy tools from NPC

    Luntine why so toxic ? Mages build gear too i know u dont know much about Mage because u only play a midclass tank but there is a different between mages and supports like WL/M if u wanna i can explain u more about Mage classes. Im allways welcome to help getting used to them. :)

    I received the last title for 500 Goblin badges in the Goblin minigame today. Now I noticed that from now on you can exchange 15 more badges for a Goblin Glitter Capsule. But the rewards inside are a bad joke 2x level 3 runes? Only the Phoenix is somewhat okay. My suggestion is to revise these so that they make sense, e.g., with universal potions, etc., or to continue through titles.

    Reducing dots by 60% makes dots useless meanwill each Warrior has rly good dots. One of the good points on M/R is this 2 dots make him to an like dot dark mage. so i agree Tarsq 60% is a way to much

    "leather is overall much better" this is right
    but "There is no point in even mentioning warlocks" is just wrong
    + the Point from Madoxx only m/s > m/r > m/wl are play abel is wrong to m/k and m/p perform rly good too.

    Code
    /script SetTitleRequest(532147)  SetATF_Title(532129)

    This Makro switch your main Title + the first slot of the Title Title system.
    Does anybody have a Makro which is switching all the slots/the other slots 1,2,3,4 ?