Posts by Idhril

    Warrior in general


    Change ISS skill ID: [490132] -> make it 8s CD instead of 10s


    I don't like playing the mechanics with a spear for dot damage, as it feels very unsatisfying because some classes, such as [Warrior/Scout] require a 2H sword or [Warrior/Champion] require a 2H hammer. Some AOE skills, such as skill ID: [1491760], are unusable with the spear.


    Change Skill ID: [1491760] usable with all weapon types


    Change Skill ID: [1492407] usable with all weapon types that cause bleeding, such as 1H axe, 2H axe, 1H sword, 2H sword, spear and katana.


    Change Skill ID: [490133] Rage consumption 50 -> 15 and cooldown from 30s -> 8s


    [Warrior/Scout]


    Change Skill ID: [499473] Increases bleeding damage by 35% when the target is under the effect of debuff ID: [1505552] and Slash is used again.


    Change Skill ID: [493247] Channeling time 1s -> 0.5s


    Change Skill ID: [491451] Removal of channeling time 1s -> 0s and 1332% ranged weapon DPS -> 1225% ranged weapon DPS


    Change Skill ID: [490493] to become an elite skill and increase physical damage by 10% in addition to the 30% attack speed


    Change Buff ID: [502888] Stacks are not removed by the damage of the Moon Artefact.



    [Warrior/Rogue]


    Change Skill ID: [490493] should become an elite skill and, in addition to the 30% attack speed, increase physical damage by 15%.


    [Warrior/Warden]


    Change Skill ID: [1493775] Channeling time 1s -> 0.5s and 803% -> 873% DPS


    Change Buff ID: [505208] Additional 10% physical critical bonus for the duration of the buff.


    [Warrior/Druid]


    Change Skill ID: [494377] In addition to the existing effect, skill ID: [493540] should now deal physical damage -> 60 radius around the player, 603% DPS, and the cooldown should be changed from 12s -> 8s


    [Warrior/Warlock]


    Change skill ID: [498740] if the player is under the effect of buff ID: [621489], skill ID: [498706] should hit 3 times (2x -> 3x)


    [Warrior/Champion]


    Change Skill ID: [499822] 511% -> 680% DPS


    [Warrior/Bard]


    Change Skill ID: [1491211] should hit 8 targets with a decrement of 8% per mob


    Change Skill ID: [1491210] 2194.5% -> 2550%


    Change Skill ID: [1491436] should hit twice if the target is under the influence of Debuff ID: [501503]

    I want to suggest to improve the way how good stats can be obtained in grove(I would like when boss 2 and 4 drops 1 each of the good ones).And i want to know how you imagen to build a perfect new weapon with good stats and (max rolls) and describe the process please. And create a overview how much it will cost in average.

    Champion

    • Reduced Shock Overload damage to 409% from 465%.
    • Reduced Rune Overload damage to 187.5% from 465%, increased aggro accordingly.
    • Reduced Imprisonment Pulse damage to 219%/246% from 292%/328%, increased amount of damage inflicted to 10 from 5.

    i see general problem about Shock Overload change(~13% cut in dmg from this skill) and seems like you doesnt learned about past buffs/nerfs its totally pointless to nerf or buff a skill in general instead the "overperforming" or "underperforming" classescombos inside of one mainclass. Now we have it again that also not so well performing Championclasscombos got weakened.

    Hey please consider to change this: the Cardsytem for healers(and any other buffing class) now is useless. A good cardsystem should provide gearscore to affect the buff like percentage from max possible wisdom gives scaling gearscore

    Warrior/Scout


    i totally agree to this suggestion since i play this class with 2 hand sword.


    Warrior/Scout:

    This class is all over the place. You need a Spear for AoE bleeds, a Katana to use The Last Duel and a 2h-Sword to use Perforation - a skill that is ignored, since Katana is much better for single target. Personally I'd like to see another 2h-Sword using Warrior, hence I suggest the following:

    • Add 15% 2h-Sword attackspeed to Waiting game (ID: 492959) so it can reach the 0.5 speed cap.
    • Change Perforation (ID: 492615) to not trigger a gcd and to increase pdmg by 5% stacking x3, instead of 1% stacking x8.

    This way 2h-Sword would be viable for single target.


    Additionaly


    I would also like to see if the maximum stacks of Perforation(ID 492615) are reached -> reduce the channelling time of Mooncleave(ID 491453) to 0.5 seconds.

    Each stack could take 20% from Mooncleave  1/0.8  2/0.64  3/0.51 .

    Increase Bufftime from ID 502888 : 8->15sec

    This makes the class stronger in trash and more attractive to play with a 2H sword.



    shouldn't you try it in inis and test in diffrent situations before start complain about something was not necessary or is needed.


    dont get me wrong i think its a bit to early to write things like you did

    Scout Mage is average i would say.

    Mage Warrior is not "kinda average". -> more like S-Tier. (but compared to Priest scout, it's normal. But that's only because Priest scout is far too strong for what you have to do.)

    Rest is fine

    Heyho, I think Hurricane is realy great atm, i think maximum a bit buff enough for it, like 250->275% not more, the real problem with it, the small range. So sad you need to go almost melee as a scout just to use it, so i think increase the range, the rest is fine in my eye.

    stay range while cast this skill would be also a hugh dmg improvement since dmg scales on range plus time for moving is reduced which also brings dmg. this change should be well checked if devs consider it to implement. Scout metas dont underperform i think but some scoutclasses need some love i guess.

    I would like to describe my perception of Grafu from the eyes of a melee dps. I manage to interrupt most of the ALWAYS lethal casts(mostly 1 hit sometime 2hit depends of buffs but - not only 1 mob casting) , sometimes you miss a mob because you still don't see the cast bars under the life bar. Sometimes you die because you get a stun and can't interrupt. Some casts cannot be interrupted 100% of the time. I ask myself every time why only melee dps get such an ass-kicking. Fears,Stun,Deadly Aoes. If you play champion now it gets even worse because you can interrupt every 3 seconds (if you hit them all) but the positioning must always be perfect. I always have the feeling (which is confirmed) that ranged dps only have a fraction of the mechanics they actually have no deadly aoes and only a few stuns and mostly they can just hit stupidly. What do you have against melee dps that you have to punish them like that?


    I would suggest adding mechanics that are also deadly for range dps and stun as soon as they don't get close or don't interrupt the stun can come without delay like in meleerange. it makes it harder but fairer