Posts by Idhril

    I would like to describe my perception of Grafu from the eyes of a melee dps. I manage to interrupt most of the ALWAYS lethal casts(mostly 1 hit sometime 2hit depends of buffs but - not only 1 mob casting) , sometimes you miss a mob because you still don't see the cast bars under the life bar. Sometimes you die because you get a stun and can't interrupt. Some casts cannot be interrupted 100% of the time. I ask myself every time why only melee dps get such an ass-kicking. Fears,Stun,Deadly Aoes. If you play champion now it gets even worse because you can interrupt every 3 seconds (if you hit them all) but the positioning must always be perfect. I always have the feeling (which is confirmed) that ranged dps only have a fraction of the mechanics they actually have no deadly aoes and only a few stuns and mostly they can just hit stupidly. What do you have against melee dps that you have to punish them like that?


    I would suggest adding mechanics that are also deadly for range dps and stun as soon as they don't get close or don't interrupt the stun can come without delay like in meleerange. it makes it harder but fairer

    I totally agree. It should be changed to old version or better this way-> make it usable without going into shieldform before clone conversion. Just make it usable as a normal skill with buff. The skill now is not good as before.

    Even for champ tanks its not really useful.

    Hello, i suggest to do the same system for Slime Bomber title as you did for Slime Conqueror. Let it count for everyone who is in aggrolist.


    • Adjusted Slime Conqueror title to also include players in aggro list.



    Kind regard

    Hey Wesker I suggest to make Warrior/Mage also a Chain Class like Scouts have Scout Mage wo is also Magical and Physical.


    This would be funny.


    kind regard

    Warden/Bard



    Nothing changed on Warden/Bard this class ok but cant really compete because ID (1491274) has such high cd (3sec) so i suggest to reduce the cooldown from this skill to 2 sec cooldown or increase the damage from skill ID (493385) from 1926 -> 2550.


    Kind Regard Idhril

    As I can see most Mages currently underperform in comparison to other Dps Metas and need a slightly buff.


    Excluded from my experience are Mage/Warlock and Mage/Rouge they are still strong.

    cut in half is maybe abit to much currently it makes 565% , maybe Start slowly with a nerf to 510%



    "This class can use AoE permamently. No class should have AoE like this."

    Some classes can use aoe with 1sec cooldown

    Yeah I am offended you got me. I always watch other ppl xD and ask them how to play classes :D

    I am not. I think this is just not necessary.


    Beside this:

    "What about adding no gear durability loss with the aura of reviving?"-Lutine


    Is a very good idea since this upgrade is quite "expensive".

    Warrior warlock has abit low substain in single target and is very good in bigpulls with buffs and do more than other dps in this situations but in my pov it's needed because otherwise it's will not keep up with other dps in orkham. Because they earn much more beside bigpulls with cds.

    So for me the latest changes work out quite well

    Full burst single target is also good.

    So for me no changes needed even a buff or a nerf. And keep in mind you need/should use another rune which you have to craft and build and roll another weapon.

    If the developers to consider to make nostalgia instances harder keep In mind that not everyone is playing on this level we do. So I prefer a buffed modus for this instances which you can activate with one NPC inside for example. Dropping some amount of gold would be insane.

    Greetings

    Bard Scout what I saw was really strong in single target(1week ago) maybe abit to strong but idk how it perform in orkham but in FA HM it performed very op. Burst and substain was insane.