Posts by Byte


    It is changed already a while ago, will be applied along with next patch.


    Greetings

    Hello,


    Thanks for reminding me this topic. After doing various tests last month, I can confirm that there is a logic issue indeed - because of lacking information in game -, but unfortunately forgot to notify you in this post while working on it.


    We will consider either changing this mechanic and also keep scout balanced or add more information to clarify the situation, along with Class Balance patch.


    Greetings

    Thank you for letting me know your opinion.


    Instance has been restarted for corrections of unintended changes in RoFL, in around 1 hours @ 7:55 PM CEST, after player reports reached us.

    Hello,


    Our intention was never been letting community obtain Ultimate equipment in reasonable amount of time as it is named as Ultimate equipment which won't be obtained in regular ways and time interval.


    Ultimate equipment is designed to be an extra gear for who gives enough effort for them over long time.


    Regular content has already released along with old exchange system and refined equipment is obtainable with similiar effort as Gorge of the Ice Giants equipment. Hence, please don't consider Ultimate equipment is only option.


    Greetings.

    Hello,


    - Right click to Client.exe and proceed to properties.

    - In Compatibility tab, find Change high DPI settings

    - Disable Override High DPI scaling behaviour check box.


    If check box is already unchecked and you are still encountering this issue, try to check it and select System or System ( Enhanced ) from list.


    Regards

    For example, would it be possible for my support to attack the same enemy like my main character by only pressing a skill on my main?


    Such feature is named multiboxing and not allowed to use on our server, as of not being possible by using ingame functions which is available for a player.


    Regards

    As it is said, such boosts are only increasing damage of your ranged weapon, not increasing your ranged damage. On other side, physical damage boosts doesn't increase damage of your ranged weapon, but ranged damage.


    Ranged damage is result of some sort of calculation that is including damage of ranged weapon, and general damage boosts which are including damage of ranged weapon (i.e.: Physical Damage ), which means general damage boosts won't get affected by ranged weapon damage boosts.


    This is supposed to be same for all other damage boost types that is dedicated especially to a weapon type or type group.


    Regards

    It is intended and as mentioned in description of such boost effects, it is only affecting damage of ranged weapons, not "ranged damage".


    As you may noticed, arrow is an ammunition, so it is correct behaviour that ranged weapon damage boosts aren't affecting damage caused by an ammunition.


    If you think strings of your client language is wrong, let us know.


    Regards

    Hello,


    - Is it crashing everytime you press C or sometimes, during certain situations? In instance or crowded areas, or maybe while you are experiencing lag spikes etc. ?


    If your answer is everytime then I will request your addon list to investigate it further.

    If else, I need to know if it is happening randomly or in certain circumstance and will fix it as soon as possible.


    Greetings

    Hello,


    70 Elite quest line starts with NPC Daris in class hall which will lead you to NPC Votakai in Chrysalia - Sanctuary of Balance once you finish 60 Elite quest line. You can't get quest if you get your 60 elite with Proof of Progress that bought from item shop.


    Unfortunately those files you shared with us has nothing to do ingame as they are abandoned codes and not even executing at any time. Current blacklist frame has nothing about list limit as of being closed source game function.


    Greetings

    Hi, it will be applied with next patch.

    Byte, I just saw the notes patch and it doesnt say anything about the new AOE ISS mage skill, still investigating or?

    Sorry, missed that to mention in notes, you can check again.


    Both spells are increasing overall agro by certain amount, not affecting your further agro of damage sources.

    Yeah, we did understand how both skills are intended to work, its just that the lv75 one does work and the lv98 does not. ;)

    Could you provide me more info about your test method to confirm that isn't working?

    Hello,


    Both spells are increasing overall agro by certain amount, not affecting your further agro of damage sources.

    Warlock

    Psychic Power of the Ant Queen (Lv 75)

    Before:

    • ‌ ‌ ‌ ‌ ‌ ‌Instantly gain 2 psi and another 3 psi after 25.0 seconds. Can be used under the effect of [Willpower Blade] and [Willpower Construct]. ‌ ‌ ‌ ‌ ‌ ‌

    Now:

    • ‌ ‌ ‌ ‌ ‌ ‌Instantly gain 4 psi and another 6 psi after 25.0 seconds. Can be used under the effect of [Willpower Blade] and [Willpower Construct]. ‌ ‌ ‌ ‌ ‌ ‌

    Chaos Guide (Lv 80)

    Before:

    • ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Increases your dark attribute magic power by 75.0% and decreases received healing by 100.0% for 10.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Now:

    • ‌ ‌ ‌ ‌ ‌ ‌Increases your dark attribute magic power by 75.0% and decreases received healing by 100.0% for 15.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Shield of the Otherworld (Lv 85)


    Before:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 25 focus

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds

    • ‌ ‌ ‌ ‌ ‌ ‌Upon receiving Shield of the Otherworld, damage is reduced by 95.0% for 3.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌When the effect ends, it is activated for another 3.0 seconds, so the effect is maintained for double the effect duration in total. ‌ ‌ ‌ ‌ ‌ ‌


    Now:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 20 focus

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 90 seconds

    • ‌ ‌ ‌ ‌ ‌ ‌Upon receiving Shield of the Otherworld, damage is reduced by 90.0% for you and all party members within a range of 100 for 8.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Path of Anguish (Lv 90)


    Before:

    • ‌ ‌ ‌ ‌ ‌ ‌Increases movement speed by 30.0% and grants you the [Steps of Anguish] effect during the movement which increases dark magic power by 5.0% for 4.0 seconds. Can be stacked a maximum of 10 times. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ The [Path of Anguish] effect lasts 18.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Now:

    • ‌ ‌ ‌ ‌ ‌ ‌Increases movement speed by 30.0% and grants you the [Steps of Anguish] effect during the movement which increases dark magic power by 5.0% for 6.0 seconds. Can be stacked a maximum of 10 times. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ The [Path of Anguish] effect lasts 24.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Dead Spirit Protection (Lv 95)

    Before:

    • ‌ ‌ ‌ ‌ ‌ ‌Casts a damage-absorbing shield upon caster (10% max HP) or friendly target for 8.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ After the shield disappears, surrounding enemies will feel Fear for 4.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Now:

    • ‌ ‌ ‌ ‌ ‌ ‌Cast a shield upon caster or friendly target that resists an amount of damage equal to 40.0% of Maximum HP for 10.0 seconds.
      ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ After the shield disappears, surrounding enemies will feel Fear for 4.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Spatial Rift (Lv 98)

    Before:

    • ‌ ‌ ‌ ‌ ‌ ‌Stuns all enemy targets within a designated area for 3.0 seconds and deals 3192.0 magical damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ If the target is in a [Weakened] state, the damage will be increased by 33%. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ Players will only be stunned for 2 seconds. (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌


    Now:

    • ‌ ‌ ‌ ‌ ‌ ‌Stuns all enemy targets within a designated area for 3.0 seconds and deals 3192.0 magical damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ If the target is in a [Weakened] state, the damage will be increased by 33%. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ For every enemy stunned, up to 10, your magic damage is increased by 1.0% for 10 seconds. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ Players will only be stunned for 2 seconds. (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Traces of the Void (Lv 99)

    Before:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: -

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: -

    • ‌ ‌ ‌ ‌ ‌ ‌Increases movement speed by 60.0%. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill consumes 4.0% HP every second. Effect stops if there are insufficient HP.) ‌ ‌ ‌ ‌ ‌ ‌

    Now:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 8% HP

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 90 seconds

    • ‌ ‌ ‌ ‌ ‌ ‌Decreases movement speed by 40.0% and allows you to move while casting any spell for 18.0 seconds.
      ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ (This skill consumes 4.0% HP every second. Effect stops if there are insufficient HP.) ‌ ‌ ‌ ‌ ‌ ‌