Mage
Shetamb's Think Tank (Lv 75)
Before:
Cost: 400 MP 1% MP
Cooldown:-
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Use Shetamb's knowledge to cause your enemy powerful magical damage.
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One of the following three spells will be cast randomly after use.
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(This skill stat will increase and decrease based on equipment and target strength)
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[Burning Sound] Inflicts 1.9 + current intelligence x 0.20 fire damage and deals the target 1500.0 fire damage every 2 seconds for 8.0 seconds. [Jade Wind] Inflicts 1.9 + current intelligence x 0.20 wind damage and reduces movement speed by 60.0% for 8.0 seconds.
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[Hole Eclipse] Causes 1.9 + current intelligence x 0.20 earth damage and stuns the target for 5.0 seconds.
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(For players the stun effect only lasts 2.0 seconds.)
Now:
Cost: 10% MP
Cooldown: 2 minutes
- A rush of intense thought floods your mind and increases Intelligence by 100.0% for 60 seconds.
Earth Splitting Giant Phantom (Lv 80)
Before:
Cost: 200 MP 1% MP
Cast time: 2 seconds
Cooldown: -
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Causes 1750.0 + current intelligence x 0.20 earth damage.
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(This skill stat will increase and decrease based on equipment and target strength)
Now:
New Name: Earth Splitting Explosion
Cost: 5% MP
Cast time: 5 seconds (channel skill)
Cooldown: 3 minutes
- Channel nature's wrath dealing 3500 x 0.30 INT Fire damage to all targets within a 250 range every second for 5 seconds . Affected targets will be left with a searing burn dealing 1800 Fire Damage every 2 seconds for the next 10.0 seconds.
Voice of the Sea (Lv 85)
Before:
Cost:-
Cooldown: 3 minutes
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For 60.0 seconds after using this skill, each time you cast a spell, it has a chance of restoring (current maximum MP x 5.0%) + 1000.0 MP. This effect cannot be in effect at the same time as Recover Magic.
Now:
Cost: 10% MP
Cooldown: 5 minutes
- Refreshed by the Voice of the Sea, the cooldown for Elemental Catalysis is immediately reset.
Dulcet Tones (Lv 90)
Before:
Cost: 350 MP 2% MP
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Reduces aggro by 45.0% for 30.0 seconds. (This effect cannot be applied at the same time as Unharmed.)
Now:
New Name: Divine Escape
Cost: 8% MP
- Remove all aggro and gain Immunity to stun and fear while being hidden for 10.0 seconds. (Effects can only be removed if target has Impairing Effects)
Runic Formation (Lv 95)
Before:
Cost: 450 MP 8% LP
Cast time: 2 seconds
Cooldown: 60 seconds
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Summons five Rune Pillars nearby, decreasing the damage dealt by multiple targets in the area by 5.0%.
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A target touching a pillar will be attacked by falling rocks, causing 2.0 + current intelligence x 0.20 earth damage.
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(This skill stat will increase and decrease based on equipment and target strength)
Now:
Cost: 5% MP & 5% LP
Cast time: Instant
Cooldown: 3 minutes
- You become one with your surroundings and feel a rush of power that increases Magical damage by 18.0% for 30 seconds, but your movement speed is reduced by 50%.
The Sage (Lv 98)
Before:
Cost:-
Cooldown:-
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Permanently increases magical accuracy by 1250.0. This effect cannot be in effect at the same time as [Sage].
Now:
Cost: 5% MP
Cooldown: 5 minutes
- Your great wisdom allows the next 5 spells you cast to be a critical attack and inflict 25.0% more damage.
- Also you are granted the ability to cast while moving for the next 20 seconds.
Shining Blade (Lv 99)
Before:
Cost: 250 MP
Cast time: 2 Seconds
Cooldown: 30 seconds
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Causes 2400.0 light damage to two targets and increases your healing rate by 50.0% for 20.0 seconds. (This skill stat will increase and decrease based on equipment and target strength) This effect cannot be in effect at the same time as [Sword of Divinity].
Now:
New Name: Divine Elementalist
Cost:-
Cast time: passive skill
Cooldown:-
- You are one with the elements, Magic Power is increased by 8.0% and inflicted aggro increased by 8.0%