Dear citizens of Paradise,
25.03.2021 at 01:12 CET Paradise will be shut down for server maintenance.
# 04:23 Maintenance has been completed. Patch Notes 10.4.0.4010
Dear citizens of Paradise,
25.03.2021 at 01:12 CET Paradise will be shut down for server maintenance.
# 04:23 Maintenance has been completed. Patch Notes 10.4.0.4010
Display MoreSee Edit:
EDIT: it is still there. I removed all addons ->
https://gyazo.com/b49703a291a200eb57afcb1390a414b1
https://gyazo.com/dda4b49eac445e9f7ef5e7d469e9972a
The API is maybe not complete. It still works without any addon
I mean, an addon that Tashield has might be hooking this function wrongly, which is breaking the function.
---
Function information will be corrected in API page soon.
Greetings
Display MoreCastSpellByName function do not have 2nd parameter in our API, unless function is hooked by the addon, which means it can be hooked by another addon and lose its 2nd parameter.
Greetings
It is using this function Oo
https://runesofmagic.gamepedia.com/API:CastSpellByName
there is a second parameter. Maybe it isn't changed in CoA?
Taken from our API page, I am not entirely sure if it is correct, but as I said, reason of issue might be an addon is hooking this function wrongly which is removing 2nd parameter, so it wouldn't be related with RaidHeal addon.
Greetings
You need to disable Self Cast in interface -> controls settings in order to cast a skill on some other unit than yourself when you don't have a target, assuming addon do not target clicked person automatically.
Greetings
Addon is using CastSpellByName("SpellName", "target") for example target = raid2
This still works even on my client with enabled self cast in interface settings
CastSpellByName function do not have 2nd parameter in our API, unless function is hooked by the addon, which means it can be hooked by another addon and lose its 2nd parameter.
Greetings
I did some improvements with CastSpellByName usage and CASTING-Events in this addon. It should drastically reduce the lags while very fast spamming a skill of skillbook (not from actionslot)
Kind regards
dont know if its just me but when i klick on one ppl to heal and have myself in target i only heal myself instead of the clicked person - or did i something wrong?
You need to disable Self Cast in interface -> controls settings in order to cast a skill on some other unit than yourself when you don't have a target, assuming addon do not target clicked person automatically.
Greetings
This is a localization issue, will be fixed with next patch.
Greetings
- Implemented magical and healer 1-H Hammer combination to Sealed Magic Weapon item in Realm of Forgotten Legends.
Thank you so much
In that case, I will also ask for a magic bow (yes, I know there is a crossbow, but the bow would be better for a mage / scout)
Greetings
We do not plan to implement magical bow into game for current instance content. (There is no magical bow in custom content at all while magical hammer isn't something new in it.)
Greetings
To explain basically, the usual setting for skills is 1% base miss rate + 1/4/9% (varies) additional miss rate for each extra level target has - and opposite if target level is lower.
But there are other conditions too as example;
- When your weapon level is lower than targets defense level, this base rate will be higher, or opposite.
- When your accuracy is lower than targets dodge value, this base rate will be higher, or opposite.
Mentioned skill has 70% hit rate + 10% additional miss rate for each extra level target has, and it is clearly noted in description of skill to denote that this skill isn't same as other skills.
Balton is level 107, so even if your accuracy is enough to compensate its dodge rate, or have enough weapon level, skill is supposed to have 60~% miss rate, which is correct behavior.
Greetings
Dear citizens of Paradise,
13.03 at 02:20 CET, Paradise will be shut down for server restart due to application of patch 10.4.0.4009 and to fix the critical zone crash issue.
#02:23 Server has been started. Patch Notes 10.4.0.4009
This is occurring when you gain/lose Fatal Shot, it is changing Snipe skill in your skill book which is causing order change sometimes, we do not plan to change it soon.
Greetings
I would suggest you to check how many attacks you do in a certain amount of time and compare durability loss with other weapons. Every weapon in the game is using the same formula to lose durability except ranged weapons.
Greetings
Skills wouldn't provide their effects if you do not land a successful attack with them. You need to do a successful attack to any target with the mentioned skill to get the cooldown reset.
Greetings
This is expected behavior because when you change the zone, your character is obtaining totally different identity. We do not plan to change/fix this.
Greetings
30% is just base miss chance, your accuracy and targets dexterity/level may change it.
Greetings
I have checked this now, but this effect do not have physical/magical damage. If you could provide more details, I can investigate it further.
Greetings
(yes, yesterday it was ~200% p-dmg boost)
It had 72.5% physical damage yesterday, you weren't seeing it in character frame, but your damage output was being depending on that. The change is 72.5% physical damage -> 62.2% melee + ranged damage.
Almost every heal spell is already light heal, so we do not plan to change the description for all.
Greetings
Dear citizens of Paradise,
11.03 at 00:40 CET, Paradise will be shut down for server restart due to application of patch 10.4.0.4008.
Restart will take approximately 3-6 minutes.
# 00:45 Server has been started. Patch Notes 10.4.0.4008
We do not plan to change this.
Greetings
Dear citizens of Paradise,
09.03 at 03.00 CET, Paradise will be shut down for server restart due to application of patch 10.4.0.4007.
#03:06 Server has been started. Patch Notes 10.4.0.4007
You can register and create in-game account via; https://playernetgames.net/register
If you already have a .PlayerNet account, you can create in-game account via; https://playernetgames.net/create-account
If you have another issue, please let us know.
Greetings
Hi.
Warden/Champions Level 45 Elite skill, Master of Aggro (passive, ID:14905259) does nothing.No aggro is transferred between the pet and the summoner, rendering the class useless.
Please fix it, thanks!
This must be a translation issue and will be corrected, the skill is increasing your aggro by 75% passively. That mechanic has been removed months ago due to being unable to manage it properly in current aggro formula.
Greetings
Dear citizens of Paradise,
06.03 at 03.00 CET, Paradise will be shut down for server restart due to secondary password removal and other changes.
#03:03 Server restart has been completed. Patch Notes 10.4.0.4006
If you are talking about extra assignable macro buttons, they are not a static key, so they can't be assigned to hotkeys in game. Best thing you can do is assigning F1-F12 to your mouse button.
Greetings
Dear citizens of Paradise,
05.03.2021 at 02:05 CET Paradise will be shut down for server maintenance.
Festival will not be changed.
The maintenance will take around one hour.
#03:50 Maintenance has been completed. Patch Notes 10.4.0.4002
Values in character frame might appear different due to internal changes made in recent patch, but it wouldn't affect your damage output. There is no change made without announcement neither to mentioned class nor other reported classes with similar reason.
This will be fixed as soon as possible.
Edit: An extra issue has been detected that attributes of gun appears to be wrong which will be fixed with next patch.
Greetings