Posts by Byte

    I would suggest you to check how many attacks you do in a certain amount of time and compare durability loss with other weapons. Every weapon in the game is using the same formula to lose durability except ranged weapons.


    Greetings

    Skills wouldn't provide their effects if you do not land a successful attack with them. You need to do a successful attack to any target with the mentioned skill to get the cooldown reset.


    Greetings

    This is expected behavior because when you change the zone, your character is obtaining totally different identity. We do not plan to change/fix this.


    Greetings

    I have checked this now, but this effect do not have physical/magical damage. If you could provide more details, I can investigate it further.


    Greetings

    (yes, yesterday it was ~200% p-dmg boost)

    It had 72.5% physical damage yesterday, you weren't seeing it in character frame, but your damage output was being depending on that. The change is 72.5% physical damage -> 62.2% melee + ranged damage.

    This change has not been implemented?

    Almost every heal spell is already light heal, so we do not plan to change the description for all.


    Greetings

    Hi.

    Warden/Champions Level 45 Elite skill, Master of Aggro (passive, ID:14905259) does nothing.

    No aggro is transferred between the pet and the summoner, rendering the class useless.

    Please fix it, thanks!

    This must be a translation issue and will be corrected, the skill is increasing your aggro by 75% passively. That mechanic has been removed months ago due to being unable to manage it properly in current aggro formula.


    Greetings

    If you are talking about extra assignable macro buttons, they are not a static key, so they can't be assigned to hotkeys in game. Best thing you can do is assigning F1-F12 to your mouse button.


    Greetings

    Values in character frame might appear different due to internal changes made in recent patch, but it wouldn't affect your damage output. There is no change made without announcement neither to mentioned class nor other reported classes with similar reason.


    This will be fixed as soon as possible.


    Edit: An extra issue has been detected that attributes of gun appears to be wrong which will be fixed with next patch.


    Greetings

    Power of the Wood Spirit radius is still same, range is 225, it is working like Druid area heal skill, so requires a target.


    Enhanced Weave Curse is a self buff and not related with Sublimation Weave Curse.


    Greetings


    The same goes for me

    Yep same here

    Tried with Tatuin and Oak Walker with wl and Patk Buff . Everytime 0



    This is happening due to an old function which is currently unused on fresh clients used in new tab, which some clients aren't having. It will be corrected with the next patch entirely, until then you can use the following macro to fix the issue temporarily.

    Code
    /script StringExplode = StringSplitter


    Greetings

    Quote

    Changed Poisonous Widow Embrace to return 1 Nature’s Power for each critical hit skill inflict, added 1 second of cast time, removed global cooldown trigger

    Only the last hit counts in regards of gaining Point of Nature's Power. So if you hit 10 times (because you got 10 Points) and the last hit is critical you get 1 Point. If its not critical you have 0 Points afterwards.


    Greetings.

    This is due to each extra hit is consuming 1 Nature's Power

    Therefore you can trigger 10 extra hits even with 1 Nature's Power as long as all of your hits are critical

    1 Nature's Power -> Consume it -> Deal Critical with extra damage portion -> return 1 Nature's Power
    repeat for next extra hit


    Can you send your addon list in PM please?


    Greetings