Posts by Ryzek

    Hi everyone,


    I’m currently trying to finish my collectibles system in the Yrvandis Hollows zone, but I’m stuck on Quest 425080 because I’m missing the required secret item from the previous quest (425079).


    In that earlier quest, you had to enter the Taffrock Southside instance in Yrvandis Hollows and defeat the final boss. Next to the boss there was an item you could pick up, but since the quest was already completed at that point, I didn’t grab it. After turning in the quest, I realized that this supposedly optional item is actually a secret item (241048) needed for the following quests in the chain.


    The problem now is that I can’t get the item anymore, since I no longer have the quest. I contacted support, but they told me that items like this cannot/will not be restored.


    So, I wanted to suggest that this main quest chain be adjusted so that the secret item can still be picked up even if you don’t currently have the quest active.

    Alternatively, it would be great if there were an item (maybe available for diamonds in the Item Shop) that allows players to reset the questline so we can start over and pick up the item properly this time.


    Thanks for your understanding, and I’m looking forward to a reply!

    Best regards

    Hi everyone,


    I’d like to share some feedback regarding the Bridge Event. One or two patches ago, the item “Bridge Participation Package” (ID 1251987) was added to the client. After seeing it, many of us were genuinely excited and hopeful that it would serve as a small token of appreciation for the effort we put into completing the event. This addition happened after the entire zone was already unlocked and the material donations were finished.


    Today we learned from official sources that this package was part of an early concept that ultimately didn’t make it into the final version of the event. I find it quite disappointing that the very few people who actively contributed and spent several hours completing the donations won’t receive even this small gesture of recognition.


    In my opinion, those efforts deserve at least some acknowledgment - without them, the zone likely wouldn’t be accessible at all right now.


    Best regards

    Hello everyone,


    due to some recent changes in the latest patches to the Entity Chamber, I wanted to ask whether it would be possible to make the Transport Event independent of MDPS classes.


    Currently, the event requires at least one magical DPS class to act as the rescuer who frees the PDPS player. I’d like to explain our situation as a guild:

    We simply have far fewer MDPS players compared to PDPS players. Since you also need 2 healers and 2 tanks in addition to a balanced MDPS/PDPS setup, the World Boss becomes impossible for us to complete due to the lack of MDPS players.

    Of course, it’s understandable that we’re expected to meet the requirements to clear the content, but gear-swapping, card-swapping, etc. are just too expensive for most players, which is why many prefer to stay on their main classes.


    It would be great if, in the future, such mechanics could be designed in a way that a group composed mainly of PDPS players doesn’t immediately wipe if there are no MDPS classes available.


    Additionally, a small bug report:

    Currently, healers are being treated as MDPS players and can receive the rescuer buff, since they surpass the MATK threshold. It might be worth considering to bind this classification to attributes such as Strength, Dexterity, Stamina, Intelligence, or Wisdom to avoid such misclassifications.


    Looking forward to your response, and best regards.

    Hi there,


    First of all, thank you for the explanation - I fully understand and accept the reasoning behind the decision. Still, I’m looking forward to future PvP patches and hope that there might be some changes regarding ways to obtain Atlas Coins.

    Here these items/currencies aren't required by any means, the difference in the additional attributes from unlocking this scroll and their relevant additional titles is not game breaking, so it can be skipped if desired. It is more of a want, not a need. This is why catch up mechanics aren't really relevant for this use case.

    I’d also like to add a small note from a player’s perspective: Many players, myself included, mainly focus on one single main character. This character is unique, and every single achievement feels meaningful on it. It might sound minor, but +1 to all attributes per title - with around 1300 or more titles in total - adds up to quite a lot. That’s why those 86 titles (in my case) actually make a big difference.


    It’s similar with cards: they’re traded at high prices not simply because people want to “collect” them, but because their accumulated attribute bonuses are significant. In the endgame, most players want to fully optimize their character in every possible aspect - equipment, cards, titles, rotations, and everything else that contributes to performance. From that perspective, character stats are one of the most important foundations.


    I completely understand the developer’s point of view as well, but I just wanted to share how it feels from the player side.


    Thanks again for taking the time to respond, and best regards!

    Hi everyone,


    While playing several minigames over the past few days, I noticed that some rewards occasionally include items within the ID range 242314 - 242329. I assume these might be leftovers from legacy content.


    As far as I can tell, these items no longer have any meaningful purpose in the current game and may just take up reward slots that could be used for more relevant items. Would it be possible to consider removing these items from the loot table?


    If I’m mistaken and these items are still fundamental to a system I’m not aware of, please feel free to ignore this post.


    Best regards

    "because is not planned" this is why he makes this suggestion :D if u would have allready planned all we are suggest, we dont need to do than anymore suggestions xD. otherwise u need to say something like we wont do it or suggestion rejected for reasons ^^

    It's not planned due to currency exchanges being weak implementations, enabling players to get rewards without engaging in the content. Devaluing the content that currencies come from. It is currently possible to obtain this currency with low amount of players interested in pvp regardless through use of some arenas that only require 2-4 players.


    Many players have also already obtained enough currency through these means. So adding such exchanges would simply devalue their time spent in such cases. So if you would want the rewards, you would need to actively engage in the content, same as all the other players previously.

    Hello,


    I completely agree with this argument and generally support this approach. Unfortunately, most players who would play PvP have already completed their rewards or have finished PvP equipment. As a result, it is difficult to find smaller groups to play PvP. I also spoke to a few players in my guild. They also said that they would like to see such a change, even though they have sacrificed a lot of time in PvP for the rewards.


    I also believe that introducing a pay-to-progress option through an exchange NPC could be beneficial - not as a shortcut for veterans, but as a way to make the game more accessible for new and returning players. To prevent abuse, a reasonable daily exchange limit could ensure that rewards are still earned over time rather than instantly obtained.

    One of the developers’ recurring goals has been to narrow the gap between newcomers and long-time players. However, in its current state, PvP progression feels disproportionately time-consuming, especially for players who are just starting out or coming back after a break. While veterans have already completed most of these grinds, newcomers face an uphill battle with little realistic chance to catch up.

    This isn’t limited to PvP - similar barriers exist in systems like cards, titles, and other long-term progression features. When talking to new players, I often sense that they struggle to grasp the core content of the game because they’re overwhelmed by the number of systems they’re expected to engage with: levelling, gearing, crafting, gathering, festivals, and more. PvP progression only adds another heavy layer.

    A more balanced exchange system could therefore help reduce frustration, encourage long-term engagement, and better align with the stated goal of bridging the gap between new and veteran players.


    Best regards, and I look forward to your response.

    I directly enabled questhelper for myself after you blocked it and using it daily. I did not use it for Millim but for all other quests the last days in low level zones. It works out perfectly for me, so I don‘t know.

    Hello everyone,


    I am currently saving up 75,000 Atlas-Coins in order to obtain the expansion scroll for PvP titles. Unfortunately, there is no participation in PvP content on this server, which makes it quite difficult to earn Atlas-Coins. I also believe that this situation will not change in the future.


    To still provide players a way to obtain Atlas Coins for rewards, I would like to propose the following:

    Introducing an exchange NPC with the following options:

    • Diamonds → Atlas Coins

    • Gold → Atlas Coins

    • Mementos → Atlas Coins

    • Phirius Coins → Atlas Coins

    • Any other currency deemed appropriate → Atlas Coins

    If you have other good suggestions, please feel free to share them here.

    Best regards

    Hey,


    would it be possible to open a 3rd channel in Talaghan for farming materials. Currently the spots are highly overfarmed and it really seems that due to bridge event two channels are not enough.


    Greetings!

    Hi everyone,

    lately I’ve been farming a lot and I keep running into the Stuck Bag Queue bug, where items get blocked from being dropped into my backpack. This happens regularly while farming gold, cards, mirror worlds, or in open world.

    For farming I usually use:

    • Magical Pet Perfume

    • LootIt addon (for discarding unwanted items, donating guild mats, etc.)

    What I’ve noticed:

    • When the bag queue gets stuck, backpack slots are “technically” occupied, but the items are invisible on those slots.

    • If I move items around in the backpack to supposedly free slots, I can see that there is actually still an invisible item placed there.

    I also frequently get the following warning messages:

    • Error: Itemdata

    • Error: Itemexchange

    • Error: Failed to pick up the item; please try again

    • Error: Positioning requirement

    My question is: could this be an issue on my side, maybe a compatibility problem with the LootIt addon, or is this still a known bug? I’ve seen an older thread reporting a similar problem, so I wasn’t sure if it has already been addressed.


    Could this be investigated again, or is there a recommended workaround/fix I could try?


    Thanks a lot in advance!

    Best regards

    Hello Rake,


    I’m experiencing exactly the same issue. I originally started with a Chain Card Deck on Deck 1 (STR, STA, P.ATK, HP) and switched to magical classes more than two years ago. Since WIS is now crucial in the current meta for magical classes, I can’t take the cheaper route on Deck 2 either, as HP must be used for M.ATK and the other attributes don't allow a "cheap" change for WIS. As mentioned above, this would force me to completely reroll all cards in Deck 1 (STR, STA, P.ATK, AGI).


    Managing two decks is an absolute blocker for me to make proper use of this system, especially when looking at the Diamond prices that Serenadae has already pointed out for a second Deck.


    Could we expect any changes regarding these issues, or at least an official statement addressing this situation?

    Hey, just wanna leave some words.


    Regarding all the latest changes for mdps with the recent patch. As I complained in past on some changes, I really must say I am happy to see such a big quality of life upgrade for almost all mdps classes. Good work to the responding people, much appreciated and just thank you.


    Greetings

    Hey :)


    Would it be possible to remove the move speed reduction of runic formation (level 90 iss)? The skill is very useful but sometimes not usable due to situation and demand of higher move speed.


    Greetings

    Since Warlock ISS was reduced to 30%, this also could be finally adjusted to 30% move speed reduction at least.



    Mage/Warlock:

    I played now in orkham and the class is definitely not weak, but I agree partly. The def reduction from 30% to 5% was necessary imho, otherwise orkham is even easier than it already is and making monster attributes difficult to customize also in further contents. But the forgotten black magic buff also gave magical damage which maybe should be added back to the skill. I am also not even sure if it would need adjustments since the magical damage was based on defense reduction and it is capped now to 5%. Would be cool if you add it back.


    Greetings

    I promised myself, I don't flame for some of those latest changes, but please change at least the new mage/warlock blood arrow to only tick while doing dmg...like every blood arrow X/

    Hey,


    weakening weave curse is almost in trash never usable due to running, even if 0.5 seconds cast. My suggestion is, either make it possible to cast it while running or make it an instant cast but remain the cast multiplier please.


    Greetings

    • Warrior/Mage
      • Changed Lightning Burn Weapon to reduce aggro by 20% additionally.


      At least in Orkham it does not work yet. In character interface also the reduction is not shown. Could you please take a look into it?

    This is a getting feedback post, please participate if you are interfering with mentioned weapons.

    If I understand it correct, now it will be easier to roll magical stat in magical 2-H sword for example? How about ppl (like me xD) who spend about 900 crystals (im not joking 900 xD) to roll this weapon before this possible change? xD Because i tried to be fast, i lost it, and now every player will do it with few times less cost? It's a bit not fair if i understand it correct.

    Greetings
    Airforce

    Hey :)


    I totally understand your point. For me, it was also 300 stones on the magic dagger and more than 100 on 1h-hammer before I saw a proper attribute for the first time. It's still a long way from 900 like yours, but I think a change like this could help the MDPS classes in general, especially for the future, who have to wield and roll such weapons.


    Greetings

    In my opinion it is wrong to unlock the NPC only after an Orkham clear. It's an element of the game that should be accessible to every player. Every player can enter the Arcane Forge, but about 60-70% of the server cannot use these stones, they sacrifice time, charges and gold to sell them to the other 30%.

    They are of the same value, but they are sold at different prices, Corrupted Tiers are always cheaper than normal ones, which is because only certain players can use them.

    I really don't get it. Why sould it be accesible to everyone, if it is a part of reward for the instance clear?

    Hey :)


    Would it be possible to remove the move speed reduction of runic formation (level 90 iss)? The skill is very useful but sometimes not usable due to situation and demand of higher move speed.


    Greetings

    Hey.


    We played world boss hm ago a few minutes and had more often that we cant do anything because the event just did not start for over 2 minutes. I dont like the mechanic to wait and do nothing, before the event starts and you can do damage. So either you could bind the events to percentage values of the bosses hp, implement time gates for it, allow to do dmg after cage event, after using runes on the bosses from small dragons, make events more frequently. Would appreciate some changes.


    Greetings

    Hey.


    I really like the change with the latest patch, that wings do not share cooldown with rings anymore, especially the gold wings are now useful to click for movement speed. Nevertheless it would make sense to adjust the movement speed on the gold wings a bit since you changed movement speed from multiplicative to additive. Maybe change it from +0.5% per tier to 0.8% or whatever you prefer.


    Greetings