The Shattered Grove [Patch 12.1.0.1000]

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    • Official Post

    Greetings,


    Your feedback for Patch 12.1.0.1000 - The Shattered Grove, Shadows & Trees, Autumn Banquet Festival may be posted within this thread.

    Please provide us with your thoughts and opinions while keeping all respective rules in mind when you click the reply button.


    Please use this thread only for The Shattered Grove.
    For Shadows & Trees please use Game Visuals Rework [Patch 12.1.0.1000] thread.


    Feedback should be constructive and provide detailed information, thoughts, and ideas.


    You have ideas how to improve The Shattered Grove and don't want or can't write in the forum? You can write us your ideas here

  • Hi,


    ini is cool. mobs and bosses in design are cool (except that you can't pull many mobs of specific types at once -> one shot)


    But sadly the ini is giving no rewards to ppl, because the ppl don't want to play hide and seek with a needle in a 10000000 square kilometre world.

    Running instances without getting any chance of upgrading your gear is totally demotivating and it's more a type for the asian market and not european gameplay style.


    I suggest to give any reasonable hints how to build new red/yellow gear or more ppl will quit because of demotivating again and again after every patch

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    • Official Post

    Hint was supposed to be added but it was overlooked, they will be added in game with client patch soon (most likely tomorrow), however I will publish dialogues here as hint until patch.

    Dim Fragment description will be changed to:

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    Core of a glitch, but not showing its actual power. Hekhig or Rhognu may know more about this.

    Newly added speak list:


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    This won't yield to normal smithing. The corruption needs a different approach - delicate work with mirrors and glass, refracting and reflecting until the impurities separate. Some say there are machines built for this purpose, assemblies of crystal and polished surfaces, but I've never encountered one. Not in any smith's workshop, at least.


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    Fascinating... but beyond my craft. Refining corruption of this caliber requires more than heat and steel. You'd need specialized apparatus - something involving reflective surfaces and crystalline lenses, working in concert. Light and glass, if you understand my meaning. I'm afraid I know of no such device.


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    A fine specimen of corruption. However, I cannot process it as is. To refine this, you would need something far more delicate than forge and hammer - perhaps intricate glasswork combined with precise light manipulation. I've heard tales of craftsmen who work with mirrors and crystal to purify such materials, but I've never seen such mechanisms in practice.

    Greetings

  • Hey!


    Instance feels really good. Boss events are nice to play, trash patrols are also not only blasting as we were used to it from other instances. It's really fun when the bosses take 3-5 minutes to defeat and not just 10 seconds.


    Ground colors take some time getting used to and cause performance issues. This doesn't seem to be just happening to me, but to all players. Maybe you can take a deeper look into it for improving it. I also recognized ping issues what's related to the zone itself while other zones were totally fine. Maybe also a point to check.


    About building/upgrading gear: Lutine wrote actually all above there, but thanks for immediate response and hopefully we can patch soon.


    Overall great work on the Grove, thanks for the content.

  • Byte

    if patch comes tomorrow, could you take a look at anti-afk system, because right now the skills that affected by this system always cancelling like Rune Overload, Holy Light Domain.

    And also 1st boss:

    When he start casting slam the void zone shows like frontal aoe damage, but actually it hits around the boss with 150 radius