Display MoreRegarding Champion/Warlock.
The class is strictly underperforming atm, both compared to the best Champion class (Ch/Wd) and almost all Warriors.
The damage gap gets even worse in a fast group, where mobs die way to quickly to a) reliably build Forge/Rune Drive stacks and b) hit Shock Overload procs.
This is ofc a general issue with Champion (except with Ch/Wd, which doesn't use Shock Overload), but since I can't think of a solution that wouldn't fundamentally change the core mechanics of the class, I suggest the following.
Change Heart Collection Rune to a 15minute buff (and remove the cooldown). It currently has a theoretical uptime of 50% anyway (30sec duration + 60sec cd).
You know how Blast of Remorse (the aoe teleportskill) gives target that silence debuff for 2 seconds? How about if all damageskills from Ch/Wl gets doubled or tripled in that short timeframe. Consisdering Global CD you would have around 1.3 seconds time. This way you can stack your Forge stacks and whenever you are ready use teleport and explode for 1.3 seconds.
Could be a problem with bad Fps/ping though (rip laptop players)
Quite the interesting idea. I'm not sure if I'd like that change over a more generic damage boost, however I'm not opposed to see that suggestion of yours implemented either. Certainly sounds fun and engaging, since you have to exploit a very short time window to its full extent.
Another idea that came to my mind, Shock Overload could be changed the way S/M's Incineration works (keeping the original range ofc). You would still need to auto attack for procs/stacks/Rage, especially on Ch/Wl, but it would improve the performance of all Champion classes in trash (except for Ch/Wd, which doesn't need a buff anyway).
Currently, with 4 dps+ in DC, I'm almost breaking my fingers in the desperate attempt to find a target that's not instantly deleted from existance, to get a Shock Overload proc off and ideally still hit something that hasn't expired yet.