Since I've recently complained about the lack of changes to chain classes, I decided to give extensive feedback (and my recommendations) on all (physical) Warrior classes.
First off, some general recommendations.
Slash bleed:
All Warriors that use Slash bleed as a main source of their AoE damage currently only tab -> use Slash and repeat in big pulls. That's pretty boring, since you seldomly use your other skills. Hence I suggest removing the 8 target cap from Slash (with Spear equipped) and reduce its dot damage by 25%, if 8 or more targets are affected.
Devastating Blow:
As Blaxx already wrote, this skill is next to useless in it's current state. It's only used on W/Ch, maybe once or twice a run. I recommend reducing the channel time to 0.5 seconds to make it worthwhile using.
Now my opinions on the different class combinations.
Warrior/Champion:
Currently one of strongest Warriors if you only have two weapons and the uncontested number one if you have all three (atkspeed, pdmg, patk). In terms of damage nothing needs to change, but I'd appreciate it if you'd remove the condition to use Bloody Battle (ID: 498817) to make it less clunky to use. Overall very fun design.
Warrior/Warden:
Another strong class that can compete with most other strong combinations. Fun rotation (except the Slash-issue I've already mentioned). That being said, the class is not strong enough to justify taking 30% more damage at all times as a melee dps, via Wild Berserk (ID: 499495). I suggest lowering the damage taken increment to 10%.
Warrior/Rogue:
Still a decent class after the nerf. Not that interesting to me, since it's a very simple class design without much buffs, but the ideal beginner Warrior for newer players.
Warrior/Druid:
Quite the strong class after the recent buff, IF mobs survive long enough. To make it more consistent in its damage output, I suggest removing the gcd from Stifle (ID: 499499) and Earthly Strike (ID: 494376). Moreover, please make them unable to miss/resist, since the buffs they provide are so integral to the class. That being said, W/D still struggles a lot with Rage sustain, especially in fast runs, where you can't whitehit that much. Please consider moving the Rage cost reduction from Whirlwind, provided by Rage of Calmness (ID: 494377) to Rose Vine (ID: 494034). This would make playing the class a much smoother experience.
Warrior/Warlock:
One of the weaker Warriors. It especially lacks single target damage. While I like the overall class design and the flashy animations, I can't imagine playing it without magical cookies to reduce my character size (which in turns reduces the animation's size). This is because Spirit Blade Storm (ID: 498742) takes up much of the screen and hinders visability considerably. Please reduce its size or make it much more transparent. To increase the single target damage of W/Wl to a acceptable level, I recommend changing the dot provided by Spirit-Cracking Blow (ID: 498740) to be unique and not be overwritten by Spirit Blade Storm's dot. Moreover, the physical damage increment of Excellent Combat Training (ID: 499806) should be increased from 20% to 25%, for an overall damage boost. Lastly, the class struggles too much with sustaining it's ressources. This is mainly because of Spirit Blades Storm's Focus drain. I suggest increasing the ressource restoration of Divine Battle Spirit (ID: 498734) from 5 to 10.
Warrior/Bard:
The second weakest Warrior. It got overnerfed way too much and suffers from various issues. First off, the dot provided by Rapacious Poison (ID: 1491212) is too weak. It barely does any damage in Orkham nowadays, let alone in Grafu and future content. I suggest increasing it's value from 642 damage to 900 damage. Another issue is Thunder and Fatal Measures (ID: 1491210) both need (and consume) the Weakened state. I suggest changing the latter to instead requiring (but not consuming) the Rapacious Poison debuff (ID: 1502061). That way the rotation would be more fluent and interesting. Another problem W/B suffers from is it's reliance on Fed by the Malice (ID: 1491217) stacks for single target damage. Unless the group is very fast and jumps from thrash to boss, you simply lack the damage provided by the buff. I suggest changing Berserk to provide all three stacks additionally. Lastly, the class has notorious ressource sustain issues. Please consider to change Focused Madness (ID: 1491209) to just restore 5 Focus every second, without draining your Rage. Running out of ressources is no fun.
Warrior/Scout:
This class is all over the place. You need a Spear for AoE bleeds, a Katana to use The Last Duel and a 2h-Sword to use Perforation - a skill that is ignored, since Katana is much better for single target. Personally I'd like to see another 2h-Sword using Warrior, hence I suggest the following:
- Add 15% 2h-Sword attackspeed to Waiting game (ID: 492959) so it can reach the 0.5 speed cap.
- Change Perforation (ID: 492615) to not trigger a gcd and to increase pdmg by 5% stacking x3, instead of 1% stacking x8.
This way 2h-Sword would be viable for single target.
Warrior/Priest.
The unwanted and forgotten stepchild among the Warriors. The class suffers from various issues: overcapping attackspeed, a boring rotation and a general lack of damage. I am aware that the class is meant to be a support dps, but since the debuff provided by Barbarian Battlecry is not unique anymore and the fact that a pure leecher class is not viable in endcontent, I suggest the following changes:
- Change Blood Fury Battle Cry (ID: 499490) to increase attack speed AND physical damage by 12,2% instead of ONLY attackspeed by 24,4%. This way the class wouldn't overcap so easily in burst.
- Change Magic Barrier Perfection (ID: 491471) to additionally remove the gcd of Feint (ID: 490089). This way the class would get a substantial damage boost in single target and the rotation would become more interesting.
- Add 20% increased dot-damage to Combat Expertise (ID: 499488). Currently the bleed hits like a wet noodle, due to the nerfed dot multiplicator of Katana. This buff would counteract that nerf a bit.
The aforementioned changes would make W/P a viable dps, that is still weaker compared to the other Warriors - which is fine, since it has supportive capabilities.