- Adjusted heal output.
Let us test this. Right now it seems that only heal over time effects are drastically reduced, while all other heal output seems to be nearly same like before. We'll see later ![]()
Let us test this. Right now it seems that only heal over time effects are drastically reduced, while all other heal output seems to be nearly same like before. We'll see later ![]()
Tell me when rogues didn't got any patk from str. It was always like it is now. Sorry but... you are just trolling here
Yeah should be is correct , would like it that way too . Sadly 3x Str and 3xDexterity is both superior for scouts and rouges cause of the Patk gain .
Greetings
but rogue skills hit with dex. example champ, warden, warrior do they use dex to attack? no because hitting skills with str. only scout and rogue use str stated to attack.this is wrong and should be corrected. so balance is necessary but a real and fair balance is required.
Regards always.
Hey,
hmm if I play rogue, I can even use my skills with 0 dex. So I don't need dex to use my skills. As someone said here. 3 str/str and 3 dex/dex is best for scout and rogue. If you don't know how the dex multiplier on your skills work, learn it, test it or ask someone.
But don't try to some obvious bullshit.
If you want a change, because you statted "wrong" or your own way, it's your problem. Or can I ask for wis multiplier for rogues because I want to play rogue with wisdom? Would be funny for players and devs....
Please, learn your class, ask any player who knows the classes you play.
Ty
Display MoreYou want to say that classes with /warlock are mdps because their warlock skills doing magical damage?
Then you are a magical dps too if you play scout.
Your ISS (Hurricane Downpour) is doing magical damage
Welcome in the club of mdps Omur
Edit: And your Mana Drain Shot from Scout is doing magic damage as well
Thank you.
If you continue like this, I think everyone will be a wizard.
I have to wear the wizard kit for Scout Warlock. Classes whose other side class is warlock use their own sets. And you think it's fair. Because you don't care. Why you fantasy tanking rofl with the scout knight
because you have a t18 gun and t13 set.balance is not necessary for you. you even need some nerf for you.:-)
Sorry but this "you have t18 weapon, i dont have mimimimimimimimimimimimimimimimimimimimimmimimimimimi" is just stupid.
I tanked rofl as scout, with even tank jewellery and my tank sword. If you can't play your class, ask other players.
Why you took the elite skills of Scout/warlock if you don't want to play him as mdps? You could have played scout/warlock as pdps without elite. Your fault I would say.
Your arguments are kinda childish and stupid for me.
So with your arguments, the warlock is a pdps, because the warlock/champ for example have a pdps skill from champion.
This example can you take for mage/priest/druid/yourChoice classes. So all classes are pdps classes. sadly for the "wizards".......
Omur what is your patk unbuffed? Is your gear rofl red and is it stated 3 str str 3 dex dex or 5 dex dex 1sta dex? That might be the reason your damage could be lower than you expected, 3tr str 3dex dex is about 200-300k more patk fully buffed than 5dex dex 1sta dex and that is a ton of damage lost
Actually, when I said balance, I wanted to say everything that is done in classrooms. For example, Scout Warlock wears a mage set and uses the weapon. champ / warlock, Knight Warlock, Warden Warlock use their own sets and weapons but magic hits. our class was gifted to mages.If the champion, knight, warden also had to use the mage set and the weapon, I am sure there would be a serious fight here.
You want to say that classes with /warlock are mdps because their warlock skills doing magical damage?
Then you are a magical dps too if you play scout.
Your ISS (Hurricane Downpour) is doing magical damage
Welcome in the club of mdps Omur
Edit: And your Mana Drain Shot from Scout is doing magic damage as well ![]()
1 Mage in our group ![]()
In my guild is only 1 active main mdps bt. The rest of "magical classes" are supports
Display MoreHello, i want to share a few days i thinking something about ROFL instance,ppl is saying very easy they clear and because of that they want reduce skills of classes so that they want do challange there , ok if you want challange i have an idea lets we speak about that.The name is HELL MODE; first when we enter to ROFL all mobs HP (1.2 kkk) DEF(3 kkk) and when finally meet to First Boss HP is (9 kkk) DEF (9 KKK) , so like this increase bosses hp and def
Second Boss HP (12 kkk) DEF (10 KKK) , Third Boss HP(13 kkk) DEF (11 kkk) ,Forth Boss HP (14 kkk) DEF (13 kkk)and finally LAST BOSS HP (25 kkk) DEF (20 kkk) and every boss damage should be increase little bit also than finally we kill all boss right? drop is also will change bosses drop shard ; 1>10 shard ,2>12 shard,3>13 shard ,4>15 shard,5>20 shard drop and last boss when killed; collec x3 Earth Core, x6 different stat, x5 fragment , x2 sealed weapon and also dont forget to put 20 k Arcadia coins for full clear instance.Thanks, i just share in my mind what i thinking for strong ppl anymore you no need reduce some skills because of really strong just use them at HELL MODE...
Change of HP/Deff is a weak solution. Its only increase of time instance, not difficulty.
Better thing would be to add/replace more difficult tactics (which need a much better equipment and stats, so lower geared ppl couldnt do it). Its in my opinion one of the best options.
Next option would be increased deff + dmg/more strong dots of mobs/bosses. It could stop burning bosses and needed really well equipped tank and healer.
Now even with starting tank eq is possible to tank RoFL, and with 2 healers without wis stats (or just with yellow stats) can heal it easly, what is for me ridiculous.
Regards!
Marked text is not correct.
If the 4th boss lasts really long, the DoT will kill you.
If the last boss lasts really long with more Add phases, the stacks will increase (or last boss starts with several stacks). I want to see someone tanking last boss with 30 stacks ^^. (not kiting, on a harder mode the last boss needs to move faster, that you cannot out-kite it)
For the rest I agree. You can even tank the instance as a scout ![]()
Display MoreHi,
I would suggest some changes for Scout/Warrior:
The elite skills lvl 20 (Master of Survival) and lvl 30 (Mental Focus) are not really usefull compared to other classes.I would suggest to change Mental Focus, that it will increase the Strength by 10,4% and change Master of Survival to allow wearing chain gear. This would give more flexibility for players
Kind regards
You mean something like this?
I would recommend this again
what result do you have?
Maybe try /script DEFAULT_CHAT_FRAME:AddMessage(tostring(GetZoneID()));
Hi,
I tested Scout/Knight again some days ago in RofL and a guild mate asked me, whether I play without sec-class, cause of the usage of my skills ![]()
Unfortunately I need to say, that the Scout/Knight does a lot more damage than the Scout/Champ regardings the whole instance. In other words a Scout without a sec-class do more damage than scout/champ or, the scout/champ without elite skills will do more damage than with elite ![]()
Don't get me wrong. This class can do good burst damage, but thats all atm. A first good change would be, that the casts with Reflected Shot and Deadly Shot will be changed to instant skills like at all other Scout classes. This will increase the trash damage a minimum, will improve the playstyle and maybe getting more players to test this class.
I also would suggest to change Shot at Scout/Champ to a fix 1 second CD skill, that it can be used as a filler and/or stack buff within 5 seconds instead of 10 ![]()
Kind Regards
Display MoreRegarding Scout/Warlock...
What about changing the concentration skill (for any scout) which currently lowers focus cost by 50% for 62 seconds with a cd of 5 min.
New effect could be like 2 min cd, lowers focus cost by 50% for 30 seconds. This should be a good filler after dwarven beer ran out and could also be used in trash due to the lower cd.
I don't think other scouts are currently really using this effectively, at least I haven't heard of sustain issues of physical scouts - so this change wouldn't change anything for them
Mentioned skill increase focus regeneration by 50% btw ![]()
And scouts don't have many skills which cost focus, that's why pdps scouts haven't such a problem
Kind regards
Maybe the whole discussion wouldn't be there, if there would be a fourth instance difficulty. harder than hardmode with a better loot, but nothing that you cannot get with just hardmode (just slower?).
For RofL maybe it would mean that for example the endboss starts with 10 stacks. Or all mobs/boss have higher HP/def/attack/dmg.
Hint at Devs ![]()
Maybe it would be a great Idea for future content? ![]()
I know that different ppl have different skill / gear / possibilities.
But in my opinion all ppl should have their fun. For ppl, which are handycapped or whatever, there are modes like easy or normal mode. Just having fun.
Hardmode, in the past, was always hard to play and a challenge. this changed a bit with RofL and the class balancing in my opinion.
Yes, you all can have fun in this game, in any instance. But please consider that there are also ppl which are bored, because there is no challenge for them.
I will make an example for myself. I am mainly a tank (in the last weeks) in my guild. For me as a tank, I don't know how I could die in RofL if there is one healer healing. The damage income for my tank is really low. I also tanked astaroth with 20 stacks. I can say up to 14-15 stacks no problem, no stress for me. On an other day, I pulled the guardians at B1 to get their debuff and I ran the whole instance with this debuff.
I mean, yes I can make my challenge for myself, if I use mechanics if you fail something. But this is kinda stupid. Why shall I fail something every time, to get a challenge? ![]()
I am a person who grows with his challenges. And I want to have fun too ![]()
That are just my opinions ![]()
Display MoreDisplay Moresome unfiltered thoughts on current healing balancing:
heals are boring, brain afk spamming raid heals and HoTs
i remember times when heals actually had to make quick decisions on who to heal when and have good time management and positioning. this is all gone now and you only spam anything not caring who gets dmg.
one exmaple for this is when i am playing tank, i usually was able to regenerate mana by regularly using holy power explosion and being directly healed, now i am mainly healed just by HoTs missing out on this manareg.
another one is that having life-draining buffs up all the time does not make any difference, blood arrow from scout main and sec classes, holy candle from priests, or m/r gift of the baron(which on top is a strong raid-hot itself) and ch/wl elites do not mean any disadvantages anymore as long as heals are around, their life-drain just vanishes under all those hots.
this is mainly due to these changes:
healing skills and especially hots are scaling too much with wisdom, having 150k wis is enough to heal anyone to max. health each second, having 200k+ wis is just ridiculous amounts of healing, pls consider reducing the scaling.
we now have many heal combinations with viable healing skills and HoTs that affect the entire raid at once, making targeted healing obsolete as well as many, many more skills reducing dmg taken for the entire raid, preventing in certain situations that the raid takes dmg more than hots heal anyway.
also the class balancing brought us some raid-buffs that increase the healing taken, buffs like priests blessed pring water and k/d potent blessing make healing even more of a joke.
on top of that we have many more aoe-cc skills from tanks and dps-classes, which reduce the incoming dmg even more.
having alts follow you with makros that keep up hots and spam raid-heals is practicly as effective as having a human healer.
this fact is demotivating AF.
nowadays tanks rarely have more than 2kk hp and almost no dps has more than 1kk hp, you can heal them with 1kk+ urgent heals twice each second atm. this is simply too much.
and using urgent heal is not even necessary while having 4 ore more hots on the entire raid, 2 of them heal 2% each tick + ~100k and 2 of them heal 250k+ each tick.
at the moment using short-term buffs like healing slave/healing seed or bufffood like garlic bread or spicy kale chips or even any casting speed increasind buffs/food is just obsolete, because there are no situations where heals do not heal more than enough already.
another way to balance this issue would of course be heavily increasing the incoming dmg for raids. before the class balancing you regularly had to pause for a moment to heal the 50% dot those mantis in rofl have, now we just do not care anymore, simply charging forward into the next mobs while keeping up our hots and maybe blindly spamming mother earths fountain.
dots from other mobs in rofl are not even worth to mention, they just vanish the same way as the buffs i meantioned above.
i would make a list of skills that could need some changes, however this would practicly be all healing skills and combinations, which seem to be quite well balanced one ot another, however this might be hard to really evaluate while all of them heal way too much.
so reducing the healing amount in general would be the easier and more useful approach i guess.
please consider this, to give us heals at least some challenge in this game.
other classes have to make some effort too to be effective, why shouldnt healers.
Cheers!
you no need reducing something if you reduce low player cannot play this game , just put reduce to golden gear who is wear complete golden gear at rofl reduce heal %40 or reduce %30 atk power. this game is not turning around you are golden gear ppl, we are here want play only for your enjoy we are playing bad games, if you want to challenge change your gear and wear gorge gear go rofl with them and you can get your challenge.t14 gold gear already you will heal too much or you will dps too much this game is not only for you are... thanks
First of all: Why should every (easy, normal, hard, insane, god-mode) Instance in any game be possible with just, let me say, ridiculous gear like somehing that is like a starter gear. That is, what I read in your post.
It is a fact, that you can heal (fullbuffed) something like ~5kk recover with ~210k wisdom. I / my healer knows that.
The point of view, Melodic told here, is that all healing is kinda like 2 times high than any HP of a player (except HoT effects).
Don't know why you are in such an aggressive state and telling incorrect facts Oo. Melodic has, btw such a hint, red!!! rofl heal gear, t10!!!.
Don't know where you see rofl gold gear t14 on his healer oO. Even is tank gear is only t8 btw.
Regarding this and your behavior tells me, that you are just unhappy of something being changed, because you cannot heal anymore after the change (class balancing btw).
Hi,
skills are similar to previous.
You can read your skills in skill book and see, that nearly all are the same and Wind Arrow is flawless.
Kind regards
Something additional to Scout/Champ
Because of the 15% damage increase of blood arrow, the class is impossible to play for nearly all players. I am fullbuffed nearly one shot in RofL with my gear. I would say, that every normal player is totally one shot in RofL.
At this state of this class, I would suggest every scout player to play an other sec-class. Don't do the gun right now.
Maybe reconsider the 15% damage increase and remove it or change it to 5% damage decrease, because as a leather class, you have really low def.
Kind regards
Regarding Scout/Champ again.
tested the class a bit. Still the gcd after the casts "Reflected Shot" and "Deadly Shot" are annoying to play this class. The behavior is like you wait 1/3 of the time to use another skill. Because these 2 skills are casts, you need to stay and cannot move. This results from time to time that mobs in trash are of of autoshot range.
If this class should be played as a melee, please consider remove the "cast" mechanic on Deadly Shot and Reflected Shot and make them instant.
I would also suggest to change Shot CD fix to 1 second for this class combination. Right now, you lack of damage in trash and sustain damage.
Kind regards
Just a hint regarding scout/warlock...
What about implementing some sustain support class as warlock/scout that could grant the raid some sustain buffs or instant ressources?
You mean like scout/knight? I guess nobody is playing this class ![]()
I've had done some balancing changes in this thread regarding scout/knight. Right now the class can regenerate 100 fokus every 60 seconds for players around 90 range.
Kind regards
Scout/Champ:
The placement skill "Rain of Vengeance" cannot be placed, if autoshot is on. The circle disappears instantly. It behaves like if you are using right click with your mouse.
Display MoreFixed Realm of Forgotten Legends magical weapons were gaining physical attributes upon upgrade.
Just a quick question/bug report. Is it intended that, e.g. the xbow, gains more physical damage than magical damage while tiering. The t12 xbow has 25202.6 pdmdg and 6165.4 mdmg. At t15 the xbow has 28393.0 pdmg and 6945.8 mdmg.
So while the pdmdg is increased by 3190.4, the mdmg is only increased by 780.4.
Is this intended or is this the same as the previous upgrading system?
Greetings.
The damage of weapons (magical and physical) is increased by 10% of the base damage (un-tiered) for each tier. both values, physical and magical, are increased by 12,6%. I would say no bug
Hi,
I would suggest some changes for Scout/Warrior:
The elite skills lvl 20 (Master of Survival) and lvl 30 (Mental Focus) are not really usefull compared to other classes.
I would suggest to change Mental Focus, that it will increase the Strength by 10,4% and change Master of Survival to allow wearing chain gear. This would give more flexibility for players
Kind regards
Hi,
regarding latest Patch for Scout/Champ:
I guess the increment should be 12%?
Also I don't get the buff of Piercing Shot not everytime. It seems to be completely random. It does not depend on crit/noncirt, range to target nor wait time between the buffs. Please check it.
Another point is, that Reflected Shot should reflect 5 times. It is only reflecting 2 times -> 3 targets are hittet.
Thanks for removing GCD on Rain of Vengeance, but on Reflected Shot and Deadly Shot would be better.
This class is anyway still lacking of damage and I will test it soon against the scout/knight, which of both are more useless ^^. I guess scout/champ
Kind regards
Edit: Reflected Shot, not Piercing Shot
Hi,
regarding Scout/Champ.
I tested the class and must say, some things are really annoying.
First: The range of the weapon or more exactly of autoshot, vampire arrow and piercing shot are way to low because of the range of the weapon, which will added to low/no range skills like auto shot, vampire arrow and piercing shot. So autoshot with a range of 20 is not playable for trash and if you use your ISS which reduce your movespeed, you will cry if the boss moves away ![]()
Second: The 2 elite skills Deadly Shot (lvl 40 elite) and Reflected Shot (lvl 35 elite) are now casts on this class. This result in a 1 second cast skill but both skills produce a global cooldown trigger for all skills after using, which is not a good playstyle with casts
(no other cast produce a global cooldown trigger afaik)
Last but not least: The class is lacking of sustain dmg. In my opinion even worse than scout/knight. At the actual state of class balancing, you should not play it. Low damage compared with melee range scout (blood arrow increase damage taken
) results in many deaths and frustrating ![]()
I like the mechanic with the deadly shot buff of this class and hope for upcoming changes.
Thank you so far! ![]()
Hello,
regarding Scout/Champion there is an issue with the buff of the elite skill Deadly Shot (lvl 45). From it, you get a buff which stacks up to 10. If you have for example 4 stacks of it and use Combo Shot, the "Snipe" elite skill will disappear for a few seconds. It seems that it trigger changing "elite on/off" for a few moments.
You can see my buffs, my skill book (where Snipe disappears) and my actionbar with slot 25 (crtl + 5 shortcut)
https://gyazo.com/f3d6a5fd386e679ee81381c1b2ea7c3a
Would be cool if you can have a look at it and fix it, that the snipe changes in such constellation. I guess this behavior will occur, if you use a skill (not the Snipe), that will consume the Deadly Shot buff and reduce it below 4 stacks
Kind regards