Scout in general:
The Blood Arrow with 5% damage per second is performing very bad in events like Jerath.
I would suggest to reduce the damage per second amount to maybe 1% like it is on champ/warlock
Kind regards
Scout in general:
The Blood Arrow with 5% damage per second is performing very bad in events like Jerath.
I would suggest to reduce the damage per second amount to maybe 1% like it is on champ/warlock
Kind regards
Display MoreSome thoughts on champion/druid:
Recover: Is the crit rate based on physical or magical crit value? If it is based on magic, please change it to physical. Had the feeling to criten with the healing very little, but maybe my feeling is wrong
Kind regards
totally against it.
Scout/Priest has a healing skill as well, but even does not scale with str or dex. It scales with heal bonus, wisdom and m-crit.
So in my opinion m-crit is the correct way how healing skills should crit
Hi,
I want suggest a change for Scout/warrior.
In the state of the damage all classes do and the HP of trash/bosses, you have a big problem for burst (need to do 3 skills and then a 1sec or higher Snipe - which is often fail cause of immune phases or boss dissappear or or or^^) and sustain dmg.
I would suggest to change the 70th elite that it won't increase the snipe damage anymore. It should reduce the CD of
Mana Drain Shot to 6 or 7 seconds and should let Combo Shot deal double damage (each hit should hits twice). This will reduce burst damage slightly (which is not a big problem because you even cannot use full potential of the class :D) but increase sustain damage and trash damage a bit.
Kind regards
First of all, I'd like to say that Rogue is my favorite class and I'd like to thank you for the idea of balancing. I'd like for all classes to have some advantages unique to them so that we can see those classes being played more often. Though I'm well aware it would take awhile to implement this kind of change to the game. With that being said I really don't like the idea of a class, Rogue to be more precise, having one too OP(R/WD) class combo and relatively so-so few other class combos. R/WL was relatively a good alternative to R/WD but now it's just R/WD and R/WD is kind of optimized for chain. Compared to the leather wearing combos there are already quite a few chain combos. Of course you can always play with leather armor but to be honest it'd be quite disappointing to play only /good/ Rogue class combo that's optimized for chain with leather. Please bring more balance into rogue class combos. Because as it is right now it seems Rogue players with leather gears seem to have a few choices. Either start playing scout or just stick with R/Wd with leather.
I also fully agree with Ravinious. Leather wearing classes need more identity. We are /especially/ lacking that in rogue. When there are already so few class combos for leather wearing rogues that perform decently, nerfing one badly seems quite bad in taste.
Best Regards.
Display MoreI heeard Dev Bytte is responsible for class balannse( if that not true true my apologisses)
...In my opinion he did the most biggest misteke in this game chenagesd char balance (R/WL)
I have been playing on gobal server last 10 years, peaple seeing this server is better (managment is listening peeople)
After coupless mounths i can say (soorry about my my langage) the managment it very shiet...
I think i weesed my money for this server and i will never donate thiss
Changes for r/wl did not test i my opinion it was one of more mistakes of this managment ( moor classes are moor stronges (dps) on trasch and bosses)
I have hope the supremu authority will be moor carefully for uninentional changes and make not unhappy players
I am not offensive to somebody it is only my opinion about changes R/WL (weest maney)
I woud like to wisch everybody Marry Christmast
Hi,
there are more rogue combinations. Also rogue/champ is a really strong dps (single target) and way better in aoe damage than rogue/wl.
Rogue/druid is also kinda strong because of permanent -10% def on trash and boss with 100% uptime.
And a tip of mine. Don't play scout if you can play rogue ^^. Scout's still need 2 weapons if you want to optimize your damage
Kind regards
Rogue/Knight
- Poisonous Protection: This skill feels very underwhelming. Maybe it can be changed to something that allowed the class to use Shield of Discipline.
Best,
Ravinous
Good ideas!
But in my opinion the rogue shouldn't be able to use Shield of Discipline. That would be a PvP horror in combination with Strike of Punishment
Kind regards
- Increased Dark Soul Assail dark damage increment to 54%.
- Reduced Soul Agility duration to 30 seconds, increased cooldown to 90 seconds, increased dark damage increment to 54%.
In my opinion wrong idea, increased dark damage is to low (maybe 75% and cooldown 60 s willl be better
good for single target poor for trash
Ps Now looks like i will be do more dps on ChR in my leather eq than any Rouge xd
Take me one time in rofl. I want to see your ChR damage in compare with my rogue ![]()
I don't think you will do a lot dmg with dex statted gear as champ
First round of word search. Good luck!
https://playernetgames.net/wordsearch/
Hi,
we made the experience, that you have massive lags/fps drops as a healer, if there are more than 6 ppl in raid.
We think, that the new raid skills (heal over time effects, buffs and more) producing massively more lags.
If you are in a group with 6 ppl, there are less problems. if you invite a 7th person, the lags increases massively.
Maybe you could check in this direction.
Thank you and kind regards
Totally agree with the OP!
Arcadia is nice! Thank you very much for all your time. I hope the next 20 years will be so nice too ![]()
Happy Holidays and christmas
Arcane Transmutor Charges in the Happy Hour would be nice ![]()
Regarding the last posts.
I would suggest, that the mystical guitar and lute will be changed, that they don't share the cooldown. So most parties can be fair for mdps and pdps, because every person can play both ![]()
Maybe same for tambourine and rattle.
Kind regards
Display MoreDisplay MoreHi Aksi,
you are not doing any comparison. Magma Blade of Mage/Druid was kinda bugged (too strong in Atlas defence). Mage in general is weaker than Scouts.
I can compare my Scout with Mages in our guild. Scouts are ranged dps with instant skills, Mages need to cast (advantage for scout).
Scouts depends on many physical attack buff because the base attack is way lower than from mages.
Please, make some comparison, tell your gear and values (mages gear and values), which instance you ran and maybe show some scruti of your skills.
I never heard about an other scout, that says scouts are useless
Hi Lutine
You're the only one who says scouts are good. I am making comparisons of course, but you cannot be objective. This game is not just your clan with good equipment and weapons. If you want a real observation let me send you my equipment and weapons make a comparison. but do it at random parties. I'm talking about equality. Only this. just scout is not what it should be.but you can't notice that with your good equipment and gun, dear lutin.Actually, if you take what I wrote a little seriously, it will help you, because scouts have been being unfair for a long time and so many people have gone.
Best Regards Always
Sure I can.
But you need to compare with for example a mage with SAME gear like you have. Afaik the mage should use false ring, false stats and so on. You are making statements about me or my guild without knowing us, how we play or what we are doing for ppl.
If you think the scout is useless, fine. I repeat myself, maybe you play it wrong. I've seen scouts in random only spamming Wind Arrow and every 15 seconds Snipe
Kind regards
Display MoreDisplay MoreDear Aksi,
I don't know your problem. Yes, the scout is not the op best dps, but scouts are really good.
If you don't know how to play, try to ask others. You can also watch some twitch streams (for example of myself) where players playing scouts.
I also take requests playing a certain leather class combi and stream it via twitch.
Kind regards
Dear Lutin,
You insistently do not understand what I mean. Some classes are exaggeratedly good in this game. For example, the mage druid can do very well with a magma blade with a range of 250 and a medium-range set and weapon. I'm not saying they should make them worse. only physical range dps field hits are bad, other hits are slow. You don't understand or want to understand this because you have good set and equipment. you keep giving the same answers. A request is made for a simple buff bug in your clan and changed instantly. But you ignore our wishes and humiliate them. Respect or not talk to those who play this game free to play. I also play many classes well.
Hi Aksi,
you are not doing any comparison. Magma Blade of Mage/Druid was kinda bugged (too strong in Atlas defence). Mage in general is weaker than Scouts.
I can compare my Scout with Mages in our guild. Scouts are ranged dps with instant skills, Mages need to cast (advantage for scout).
Scouts depends on many physical attack buff because the base attack is way lower than from mages.
Please, make some comparison, tell your gear and values (mages gear and values), which instance you ran and maybe show some scruti of your skills.
I never heard about an other scout, that says scouts are useless
Display MoreScout
- Changed Joint Blow to inflict ranged weapon DPS damage instead, reduced base range to 0, added ranged weapon range scaling.
I can only speak from a rogue/scout perspective. Perhaps a main scout player can also comment on it.
Thanks for changing the damage scale
However, the damage is relatively low. For the rogue/scout, the change currently makes no real difference or improvement. Therefor I propose one of the following suggestions:
Remove the global cooldown from "Joint Blow".
or
Increase the damage to the level of "Shadow Stab" (+- 580%)
Kind regards
The change does not make a real difference. Joint Blow is ~5% stronger than Shot. So you can use Joint Blow instead of Shot. But Shot was already a rare skill to use
All fine for scouts
Dear Aksi,
I don't know your problem. Yes, the scout is not the op best dps, but scouts are really good.
If you don't know how to play, try to ask others. You can also watch some twitch streams (for example of myself) where players playing scouts.
I also take requests playing a certain leather class combi and stream it via twitch.
Kind regards
Display MoreThe most recent change to heals seems to have brought my heals on D/P even lower. After some testing, I can see that heals are less than half of what they were before any balancing / lass changes with equivalent stats. Here were my findings:
Healing before any balancing / class changes
============================
Lv 92 Druid (no subclass, no buff)
Healing Power: 22,720 (Gear: 20,200; Set Bonus: 2520)
Magic Damage: 12,297
Wisdom: 11,172
Lv92 Recover: 70-72k non-crit, 175-180k crit, 14.2k HoT
Lv92 Mother Earth's Fountain: 37-39k non-crit, 95.8k-96.8k crit
Healing today
=========
Lv104 Druid (no subclass, only arcadian patience buff)
Healing Power: 22,880
Magic Damage: 15,577
Wisdom: 30,255
Lv 104 Recover: 20.4k non-crit, 54.1k crit, 7.3k HoT
Lv 104 Mother Earth's Fountain: 8.2k non-crit, 21.9k crit
Essentially, heals have been cut by over 3x from what they were. I think this explains why Kelpi, @Dale Kingston Jr and I are so frustrated with the healing nerfs, as the entire role is quickly becoming unenjoyable.
I understand that there is a need to incentivize healers to upgrade gear as new caps are released, but please reconsider the approach that hurts new players so much. Healers are already at three major disadvantages when starting:
1. No DPS gear (they chose adventurer healing gear) to solo farm with
2. Adventurer gear gives no healing power, and with the stats it gives they can't reliably heal even % ticks on players buffing to 500k+ hp.
3. Stats and gear is tied for most expensive on the server, with the entire "magical dps" category (covering dozens of class combos and playstyles).
Until today, I've strongly felt that all player feedback is listened to (through changes from feedback noted here, item shop suggestions, questions in-game, etc.), but it really felt like Kelpi, Dale and I's concerns seem to have been completely disregarded in the most recent patch and that was really disappointing.
Please reconsider how the healing formula is currently written (logarithmic scaling suggested by melodic seems like a great place to start) and help us understand the goals of healing changes so we can provide useful feedback.
Thank you,
Ravinous
Hi,
without heal bonus on gear (starter gear), you will not heal more/less with healing change, because there is no heal bonus on equip?
If you are a new player, why do you want to heal ppl with 500k+ hp? that sounds like you want to heal endcontent statted players with your starter gear?
Also your healing power, magical damage and wisdom seems very low (starter gear?). Is it buffed or unbuffed?
Buffing as healer now increase healing, same like damage for dps classes.
If your values are unbuffed, try buffing (you should come near 60k wisdom for example)
Even additional 30% chance will result in nearly 100% crit chance. I for myself have ~80% crit in whole rofl.
In my opinion the skill is fine as it is and does not need a change. If you want to use it in combat, rogue/mage would be your choice ![]()
It is a kind of timing to use the skill right before you are in combat and I would love it, that the skill will not changed
Kind regards
I have a suggestion for rogue.
It would be nice if you made it so that the skill "Meticulous preparation" can be used in battle, in any combination of the rogue.
Please no. that will result in 100% krit on every hit. As it is now, it make sense that you can use it only out of combat.
100% krit will result in too much damage, especially in new instances
Display MoreScout - Champion
Recommendations for scout champ.
autoshot: range should be increased.
piercing arrow: range should be increased.
reflected shot: casting time should be removed.
Rain of Vengeance: range should be increased and removed at casting time.
Shot: Cooldown must be 1 second.
Sniper: Cooldown must be 15 second and Casting time should be removed. and the damage should be increased, but not 3 damage, but only one damage. (scout-druid etc)
Fatal Shot: Casting time should be removed
Combo Shot: Casting time should be removed
These are the shortcomings I see in terms of balance and preference of class.
Hi,
in my opinion the Snipe is fine with it's CD and damage as it is now. Also the Combo Shot is totally fine. The Combo Shot of every scout is a channel cast.
But additionally I thought about of some kind of champion mechanic with it's rune impulse.
The Autoshot should stack a buff which can be used to make Reflected Shot, Fatal Shot, Snipe and Rain of Vengeance to an instant. Or in other words -> makes all casts to instant skills, like every champion have with auto attacks. These changes could increase the playstyle and makes it a bit more viable.
But please, change the incoming damage increasement of blood arrow to something else. Some classes cannot be used if you are one-shot by "flowers" in rofl ![]()
Kind regards
Hi,
I can understand your point of view. I already had the same opinion at the official server about "instances lasts too long", but I realized, that newer player and player, which are playing only 2-3 days a week need the time to catch up.
Yes, for the daily high end grinder it is very boring. Since the class balancing and hard pushes of classes it is more boring, because RofL feels like a hack and slash game. I know that they will not more than half every dps damage ^^.
But maybe for the daily high end grinder it is a possible way, if they would implemented an instance mode harder than hardmode, like I wish in an other thread.
That could motivate more, if it is really really hard and based on ultimate gear for example. I don't know whether this would be better for our motivation or not, but I totally can understand your point of view. Image RofL lasts for more than 1 year from now on with the same difficulty o.o
Kind regards
Few comments re ch/s:
6) Crippling Shot - I wonder if you could consider making it 2s cast instead of 0.5, to offset perhaps increase cd to 10-12 s - that way would work somewhat similar to snipe - would be nice
Atm 0.5 s cast is not that useful
-Thanks for all the workRakot
Hi,
Snipe of Scout has no cast multiplier.
If Crippling Shot will get one, pls consider changing Snipe with cast multiplier too, because without guitar it make no sense to use Snipe atm ![]()
Kind regards
It was just a hint. Wait for fix (it is still said that it will be fixed) or use other addons
or take a break
Fine for you
but not everyone can code own addons for all stuff. you can use your own ones i cant
some can repalced but u still ned to make settings new and so one. Like i said i never had any probelms with this addon.
And the way u talking is kinda disrespectfulNot everyone can code like you . And you can do it sure but dont help us
AHHHHH now i see ty Kalypso dont saw this
Sure this guys/guild dont complain and laughing about us. is becaus of this one "because we have our own addons for UI or something else." . In other words they have Au to just only written by them self. Kinde funny
Display More(...) because we have our own addons for UI or something else.
(...) Why are ppl totally relying on ONE addon? you can even play this game without any.
Perfect example for double standard
Also people, that were using AU will be pissed, for what was taken from them.
And there are alot of ppl. In the end it could be huge own goal.
I did not said all is customized by me. 95% is used from curse. official runes addons I used since years.
And sorry, but the disrespectful person here is you Mela. read your text and read between the lines...
And look here Priest & Druid
You can see in my streams that I use totally standard interfaces. Some ppl using SlimUI, some ikarus dont know the addons or what they do. I just heard of them and they are NOT written by me or some guild mates.... "we have our own addons" is just said that we don't use AU. we use other addons.... this topic is kinda...
Again. There are (i hope) a lot of players (not in my guild) who haven't any problem playing without AU the next time (and if you didn't got it, it will be repaired at any time)
(i dont care in stuff like Math event most guild ( see Sâcrêd ) have for this stuff own one
oh boy^^.
I have own/custom/curse addons for all your things you've written, not only math. And with less than 1/3 of the size of AU. just my opinion and my choice to use my own code. You can use AU, but you need to live with problems, if there are some, like me if there are some issues on my addons.
I don't know the problem to use all addons as separate. Sure for you now, it is a problem. But think about you've done this at the beginning of coa. That's why some ppl here are laughing about some problems and some ppl are helpless now. Even if there is only 1 little bug in AU, you cannot fix yourself because you don't have the code. That is in my opinion not a good decision. #opensourcesoftware ![]()
P.S. and Kalypso (Pulse, your guild) seems to not use AU too. So it is playable for minimum 1 of your guild mate. maybe ask him/her
Display MoreDon't take me wrong, I imagine you guys had your thoughts when you disabled it, and i really hope for the sake of the server isn't the one you just said. Right now you publicly admited that you guys prefer 1 random person who join the server for the first time (and ofc by magic that newbie will want to download au, cose every newbie do that on their first hour of game, ???) that all the hundreds of players who relay on it to play this game.
If the reason you give would be the real one, couldn't you just do a warning on the download of the addon? Stop the downloads until is fixed?
Extended Action Bar, for example, caused a 70% perma fps drop and noone warned about it. Wtb, isn't disabled, you can use it on your own getting terrible experiences.
Imho you really should think more on your current players next time you wan't to do something like this.
Regards, Madoxx.
Thx, but pls don't tell totally wrong things.
Not every newbie is installing AU at first. As my guild switched to CoA, we didn't heard about it, because we have our own addons for UI or something else.
So why should every newbie install AU at first? I saw in last days many ppl crying because AU does not work. Why are ppl totally relying on ONE addon? you can even play this game without any.
P.S. Addon writer are also ppl with more or less time. So if you totally rely on an addon and it does not work anymore -> your problem, or fix it yourself. Just my opinion. That's why I have nearly 100% standard interface^^