Awakened Levels [Patch 12.1.3.1000]

    • Official Post

    - Ressources are completly unbalanced, for example ID: 1244693 ( silver wood appears at least 3x more than everything else with onyx beeing the hardest to gain overall.

    All zones have same number of concurrent resource types (Rare and normal) as each other, however if you collect only one type/resource, then others will obviously appear more frequently than others due to being on respawn.


    - Ressource notes often appear at points not possible to reach or below the ground ( atlas is worst case here )

    Can you share screenshots/locations? As this is likely due to engine changes and could be investigated.


    In the past i remember this was way better in atlas, at the time i did my gathering guide, idk why it is so bad now. Feels like atlas got nerfed significatly in terms of respawn time and availability.

    Atlas has reduced resource counts from nodes as well as longer respawn times vs Millim/Talaghan due to safety of farming. This is correct behaviour.

  • I did not collect just one type runned aorund and collected everything i see, will check out some locations and do screenshots, yes - i dont rly understand why it has to stay reduced since current rates are not good in all zones regardless and atlas change makes it worse for new system tldr: old rates for all those items while we gain more from all other items -> bottleneck is those ressources + grafu/origin currently since we dont get equally amount of those. which is a problem since first: forces players to need to do way more grafu and origin then other content + even if those would be adjusted bottleneck of lvl 100 mats would prevent players from crafting new runes even if they have enough for very nostalgia material. if plan is that we can reach tier 5 runes until end of the year then i need to say its impossible with current rates or a lot of spending to gain overpriced ressources from auction house since its a nightmare to grind wood/stone/plants

    • Official Post

    I did not collect just one type runned aorund and collected everything i see, will check out some locations and do screenshots, yes - i dont rly understand why it has to stay reduced since current rates are not good in all zones regardless and atlas change makes it worse for new system tldr: old rates for all those items while we gain more from all other items -> bottleneck is those ressources + grafu/origin currently since we dont get equally amount of those. which is a problem since first: forces players to need to do way more grafu and origin then other content + even if those would be adjusted bottleneck of lvl 100 mats would prevent players from crafting new runes even if they have enough for very nostalgia material.

    To clarify, my post is only about how these materials work in these areas, not related to amounts required for crafting new equipment from Nostalgia content. However increasing resources given in entire game related to one content is not correct way to solve it - instead recipes should be adjusted, to prevent issues with resources in other areas being devalued, should they become used in other places.

  • I did not collect just one type runned aorund and collected everything i see, will check out some locations and do screenshots, yes - i dont rly understand why it has to stay reduced since current rates are not good in all zones regardless and atlas change makes it worse for new system tldr: old rates for all those items while we gain more from all other items -> bottleneck is those ressources + grafu/origin currently since we dont get equally amount of those. which is a problem since first: forces players to need to do way more grafu and origin then other content + even if those would be adjusted bottleneck of lvl 100 mats would prevent players from crafting new runes even if they have enough for very nostalgia material.

    To clarify, my post is only about how these materials work in these areas, not related to amounts required for crafting new equipment from Nostalgia content. However increasing resources given in entire game related to one content is not correct way to solve it - instead recipes should be adjusted, to prevent issues with resources in other areas being devalued, should they become used in other places.

    I understand, in this case it was correct that i tagged brontes for it. Ty for clarification tho. Tbh devaluation of those ressources through new rune system is unlikely tho, since players use the higher amount for crafting the new tiersm altho i understand the issue. Easiest altho proly not best way to solve it would be to remove cost in recipes for the runes, otherwhise there will be devaluation risk always i guess. But same logic would now be needed to be applied to all nostalgia ressources so idk but i`m sure brontes will find a good solution for it.