Bard Class [Feedback]

  • You can also put Archer rune inside kitty so if it deactivates it get activated automatically again if kitty is pressed since if you have no focus for Archer rune to work I doubt you will get out another hit aswell so activating it via kitty beforehand would not hurt I guess

  • Bard/Champion – Feedback & Suggestions

    I think Bard/Champion has some interesting mechanics, but in its current state, it lacks raw power and doesn’t perform well in either AoE or single-target scenarios. I tested two different builds:

    1. Full Bleed Build (w/ PAT Weapons)

    • Focused on spamming and stacking bleeds.

    • Completely ignored Agriculture Rune.

    • Result: Very poor performance; not worth using. AoE burst was clearly worse than in a proper burst build.

    2. Full Burst Build

    • Focused on direct damage offhand + dmg

    • Result: Burst was decent, but both single-target and AoE sustain were terrible.

    Suggested Rework Directions

    To make Bard/Champion more viable and fun, I’d suggest focusing the class in one of two clear directions:

    Option 1: Fully Embrace a DoT (Damage over Time) Identity

    • Turn Poison Mist into a DoT (as others have suggested).

    • Rework Agriculture Rune:

      • When consuming DoT stacks from a target, apply all the remaining DoT damage instantly.

    • Bring back the old Genius Creation DEX bonus or give it some bonus PAT.

    This direction would give the class a clear and unique identity among DoT-based class.

    Option 2: Focus on Being a True Burst Class

    • Remove DoT dmg from Poison Int.

    • After getting Harvest Season, make the next Poison Integration instantly apply the stacks consumed—even on a different mob.

    • Remove the damage reduction per target from Poison Mist (let it hit full power across AoE).

    • Consider reducing the cooldown of Incredible Rift (similar to how B/Wd works, where the cooldown is reduced but slightly less effective).

    This would shift the class into a fast, aggressive burst role and make it more competitive with other burst-based clases.

    Final Thoughts

    I really like the design of this class and especially the Agriculture Rune mechanic. It's a creative concept, but it hasn’t been meta for a long time—literally only around its release.

    With some adjustments like the ones above, I believe B/Ch could become a much more attractive and enjoyable option again.

  • Do you intend to change a little bit for the Bard/Druid class? Looks like you nerfed this class too much AoE

    While other classes are improving, this one remains stagnant.Hopefully there will be changes to this class in the future to add more new and interesting things.

  • Hi

    Its a shame that bards, bard/mage,bard/wl or mage/bard for example are so far behind with the new instrument rolls.

    I think it´s a general problem for all classes that wear talismans for example.

    The old talismans just aren´t good for this new content anymore.

    Is a change planned?


    Greetings Felline

    • Official Post

    Greetings!


    Thanks for your feedback! We have already prepared updates for various (magical) bard classes that will be released with the coming friday patch. This will feature Warlock/Bard, Bard/Mage and Bard/Warlock. Other classes like Mage/Bard had lower priorities, so they were delayed for a later patch.


    Best regards

    Wesker

  • Ty, but the mage/bard has the same problem, he carries a tamburin and talisman.

    I´m very curious about the changes :)


    Greetings

  • Hi , same proposition as for the rogue ISS , it would be much more enjoyable if you could change "Octave Shifting" 3s fear into a group stun or interrupt.


    Hi, it would be really appreciated if you could take this suggestion in consideration. And if you don't want to remove the fear, at least reduce it to like 1s because the 3s fear is really a nightmare in ini if you don't have d/ch or any perma stun classes and yes you could say "just don't use it" but that would be sad to be force to not use a skill that deals quit good dmg.

  • I'd like to propose changes to the Bard/Rogue class's AOE skills. This combination uses a total of three skills (only two of which deal damage).

    Octave Shift has an 8-second cooldown.

    Mass Destruction has a 5-second cooldown and will deal double damage if you use Inevitable Fall (which deals no damage) beforehand. Having blocked the use of these skills for a few seconds CD it's simply pointless to compete with classes that can spam AOE skills. Please consider changing the CDs in these skills.

  • Hello,

    I would like to give feedback about the tooltip of 1491087 [Musical Ear].

    Currently, the skill tooltip only says:

    “Allows you to wear Instruments.

    You may gain an extra Musical Ear benefit from musical performances.”

    However, this does not explain what the extra Musical Ear benefit actually does.

    After testing it in-game, using musical performances can grant the buff 1501791 [Musical Ear]. This buff lasts for about 30 seconds and increases the following values by 2%:

    Physical Attack Speed

    Casting Speed

    Physical Damage

    Magical Damage

    This is useful information, especially for new Bard players. Without checking the buff manually, it is not clear from the skill tooltip that Musical Ear can provide these bonuses.

    I suggest improving the tooltip of 1491087 [Musical Ear] so that it also explains the effect of the 1501791 [Musical Ear] buff.

    For example, the tooltip could mention:

    Increases Physical Attack Speed, Casting Speed, Physical Damage and Magical Damage by %2

    This would make the skill much clearer and help Bard players understand the benefit of using musical performances.

    Thank you.

  • Hello,

    I would like to make a suggestion about the Bard class and its interaction with musical instruments.

    As we know, Bard is a class strongly based on music. Because of this, I think its interaction with musical instruments should feel a little more special compared to other classes.

    My Bard is currently only level 10, but I have already started to notice some interesting class mechanics. For example, 1491087 [Musical Ear] shows that Bard can gain additional benefits from musical performances. This makes the class feel different from a normal skill-based class, because music performances can also contribute to the Bard’s power.

    At the moment, I have only discovered this passive skill, but I assume Bard may have more music-related interactions at higher levels. Because of this, I think one of Bard’s main class identities should be its stronger and smoother interaction with musical instruments.

    There are many temporary or permanent musical instruments in the game, obtained from quests or other sources. For example:

    204560 [Mühürlü Ud (3 Günlük)]

    204558 [Mühürlü Saksafon (3 Gün)]

    204536 [Büyülü Tıngırtı]

    204535 [Büyülü Tef]

    204534 [Büyülü Ud (Orjinal)]

    204543 [Büyülü Saksafon (3 gün)]

    204545 [Büyülü Tef (3 gün)]

    204533 [Büyülü Gitar (Orjinal)]
    206418 [Büyü Gitarı (30 Günlük)]
    206419 [Büyülü Ud (30 Günlük)]
    206420 [Büyü Tefi (30 Günlük)]
    206421 [Büyü Çıngırağı (30 Günlük)]
    1244393 [Esrarengiz Gitar (30 Gün)]
    1244394 [Esrarengiz Ud (30 Gün)]
    1244395 [Esrarengiz Tef (30 Gün)]
    1244396 [Esrarengiz Çıngırak (30 Gün)]

    Currently, when interacting with musical instruments, there is around a 5-second waiting time.

    For normal classes, this waiting time may be understandable. However, since Bard is directly connected to music as a class theme, reducing this waiting time specifically for Bard characters could make the class identity feel stronger and more unique.

    My suggestion is:

    For Bard characters, the waiting time after using or interacting with musical instruments could be reduced.

    For example, this cooldown could be reduced from around 5 seconds to 2 or 3 seconds for Bard characters. Another option would be to connect this improvement to a Bard passive skill such as 1491087 [Musical Ear].

    The purpose of this suggestion is not to directly increase Bard’s damage. The main goal is to make Bard’s interaction with music more fluid, more noticeable, and more fitting for the class theme.

    I think this kind of change would make Bard feel more unique, especially for players who actively use musical instruments and musical performances.

    Thank you.

  • Hello,

    I would like to update this report with more test results.

    While playing Bard, I noticed that some musical instruments do not correctly trigger the passive skill 1491087 [Müzikal Kulak].

    My character is currently level 10 and I am playing the Bard class. As far as I understand, when Bard uses a musical performance, the passive 1491087 [Müzikal Kulak] should be able to trigger and grant the buff 1501791 [Müzikal Kulak].

    In some cases, this mechanic works correctly. However, after testing more instruments, I noticed that some instruments trigger the passive correctly, while others do not.

    Instruments that work:

    204543 [Büyülü Saksafon (3 gün)]

    204534 [Büyülü Ud (Orjinal)]

    204544 [Büyülü Ud (3 gün)]

    Instruments that do not work:

    204542 [Büyülü Saksafon (3 gün)]

    204545 [Büyülü Tef (3 gün)]

    204536 [Büyülü Tıngırtı]

    204532 [Büyülü Saksafon (Orjinal)]

    204535 [Büyülü Tef]

    204533 [Büyülü Gitar (Orjinal)]

    For example, when I use 204545 [Büyülü Tef (3 gün)], my character only receives the normal 503331 [Tef Salla] buff. However, the expected 1501791 [Müzikal Kulak] buff is not applied.

    This does not seem to be limited to only one item. Some instruments correctly interact with the Bard passive, while others do not trigger it at all.

    One important detail is that 204543 [Büyülü Saksafon (3 gün)] works, but 204542 [Büyülü Saksafon (3 gün)] does not work, even though they appear to have the same item name.

    Because of this, I think the issue may be related to specific item IDs not being correctly connected to Bard’s musical performance / 1491087 [Müzikal Kulak] passive trigger mechanic.

    Expected behavior:

    When Bard uses a musical instrument performance, all valid musical instruments should consistently be able to trigger 1491087 [Müzikal Kulak] and grant 1501791 [Müzikal Kulak], in addition to the instrument’s own buff.

    Current behavior:

    Some instruments trigger the Bard passive correctly, while others do not. This makes the Bard musical performance mechanic inconsistent between different instrument items.

    Please check the interaction of these instrument items with 1491087 [Müzikal Kulak] when possible.

    Thank you.