Scout Class [Feedback]

    • Official Post
    • Removed Snipe extra range to allow it to get maximum benefit from Distant Friend, changed it to inflict always critical damage, removed flat skill damage, changed it to increase your physical damage by 8% for 10 seconds upon hit.

    Thanks for buffing scout's Snipe skill. But i wish you changed scout/mage and scout/warlock's snipe to make it increase magical damage by 8% also

    Magical snipe already has cast multiplier, so its not planned to do this.


    Greetings

  • Can you fix combo shot on s/d pls , now it has "piercing arrow" as name, so we have 2 piercing arrow skills :D

    I also agree with Yukki and Pistanos, this change on Snake Poison Arrow make it weird to use now. Scout/Druid is already strong atm and don't necessary need this dot aoe I guess so maybe you could change it back to how it was before patch or let it with the dot poison but remove the aoe.


    ps: thanks for giving some love to scout anyway !

  • The skill can normally be entered in the kitty combo - I've only noticed that in the English version, it works fine, while in the Polish version, this skill and combo shot don't work correctly :D

  • Hi,


    something went wrong with recent changes to Snipe (atleast with Scout/mage)
    (besides still too long cast time :D )
    Tooltip cast Time and actual Cast time dont add up at all


    Gyazo

    https://gyazo.com/80db531613b59b54b98ccde831f727fd


    EDIT: seams issue is only on classes that dont have a modified Snipe ( /mage /rogue for example).
    Scout/Warrior /Warden have a modified Snipe and there everything is normal / tooltip and actual cast time fit.



    Greetings

    If you identify a UFO as a UFO , then it becomes an FO. Unless it has landed , then it is simply an -> O

    Edited 3 times, last by Cruvor ().

  • With recent Buffs Scout/Druid seems a bit too overtuned imo.


    Would suggest a little nerf to Snakepoisonarrow (499583)


    - Increase Cooldown to 3-4 seconds

    - Increase Decremeant


    Greetings

    If you identify a UFO as a UFO , then it becomes an FO. Unless it has landed , then it is simply an -> O

  • after recent Patch Scout/Druids Snake Poison arrow doesnt work at all anymore. Always have the red error circle

    Gyazo
    gyazo.com


    (Also nerf to skill isnt noted in Patchnotes)

    If you identify a UFO as a UFO , then it becomes an FO. Unless it has landed , then it is simply an -> O

    • Official Post

    after recent Patch Scout/Druids Snake Poison arrow doesnt work at all anymore. Always have the red error circle

    https://gyazo.com/0b1485cfc5cd871d4fbccf9b02af4651


    (Also nerf to skill isnt noted in Patchnotes)

    Der Skill 499583 kann nicht mehr ausgelöst werden. Weder per Hand aus dem Skillbuch noch über Lua oder Kitty

    Change is included in range reduction of general classes. However, this skill has 150/135 range with bow/xbow, red block icon is just visual issue and will be fixed, you could still use the still properly if you click.


    Greetings

  • When i use the Skill, it Plays Animation

    and everything, but no dmg is done

    If you identify a UFO as a UFO , then it becomes an FO. Unless it has landed , then it is simply an -> O

  • Hey!


    I have a request for a new approach to S/K and S/P. Both combinations are unplayable; they're not good buffers, nor are they related to tanking instances or DPS. Additionally, it would be nice to give some minor buffs to S/WD and S/W. I think an overall buff of 3-5% to damage would help balance the scout class.

  • Ich habe ein Problem mit dem Schlangengiftpfeil. Wenn ich wie im Bild 1 das Target auf den Boden der Puppe lege funktioniert der Skill ohne Probleme. Auf Bild 2 ist zu erkennen, dass ich die Puppe immer noch im Target habe aber mit dem Mauszeiger in Kopfhöhe der Puppe bin. Sofort liegt der kleine Radius vom Sill Schlangengiftpfeil weit hinter der Puppe und löst somit auch nicht aus. Es ist dadurch für mich ein sehr stockendes Spielgefühl. Ich muss immer darauf achten, dass ich zwar ganz normal den Mob im Target habe aber den Mauszeiger auf die Füße oder kurz davor legen muss. Macht den Schlangengiftpeil wieder als Pfeil (wie der Name es aussagt und wie es vorher war) und wenn es euch darum ging den Schaden des Kundi/Druiden einzugrenzen dann sollte es bestimmt andere Stellschrauben geben die das Spielgefühl nicht so stören.


    mfg. Pistanos

  • Regarding Scout/Warrior


    Can you reduce the travel distance delay of Shot for this class? This class needs to use Shot, but it takes forever until you get the Physical Attack buff from it. Can you modify one of the elite, to allow Scout/Warrior to use a 2h Axe? This would give the class a slight buff in overall performance. Thanks!

  • Regarding Scout/Druid,


    I would suggest to remove the requirement from cursebringer that the target has to be under the effekt of snake poison arrow,in a lot of situations game forces players to play without aoes and since snake poison arrow now is aoe we cant use cursebringer at all in those situations.

  • Did some testings with Scout/Knight


    First of all thanks for the work and the approche on making this class good,


    I think right now this class seems to be to much of a hybrid and should be more focused one Direction,As a support it only got the patk buff for the raid,as a healer it got the 20%arrow every 4sec and as a DPS got a quite nice kit for dealing AOE DMG but as mentioned rn it just isnt rly useful since other classes provided way better DMG while also supporting group or if it should go into a healing direction it should heal more... I think this class still needs some decisionmaking to be done from sides of developing and a buff in any way,since it can do everything but nothing at the same time because of the values.Rightnow it sadly isn't worth to play the class because it does not performed good in my eyes.

    Keep up the good work,I really appreciate it :saint:

  • About changes in scout/priest.

    Very good, now class alive. But i think need more changes, a little.

    1) drums of war
    I think here need done 12% crit hit, but work for raid and less re-activition to 5s or remove it altogether.

    2) Essence of the death

    Here i would change decrease defense to incoming damage to target (also 5%)

    If u accept, then thank you in advance for changes :thumbup:

  • About Scout/Knight

    After the most recent buffs Scout/Knight still seems to get outperformed by other scout classes and need a slight buff in DMG modifiers. Also I would be happy about other Scouts Opinions(poking at you Cruvor,Ramer) w.w

  • Scout/Priest Drums of War(493010) can be applied without cooldown , eventho describtion states otherwise

    If you identify a UFO as a UFO , then it becomes an FO. Unless it has landed , then it is simply an -> O

  • Hi there,

    Can you please explain to me whi scout/knight has the shortest range from all scout combinations in Siege wars?
    It makes this combo very crap to play with in melee when your char is made tio be ranged.
    But when most skills range in 70 it is just depressing using this combo.

    Can you look into range for this combo and fix stuff?