Hey there!
I came across some issues in the last days, but I dont think they are worth creating a single thread for each one of them, so here is a small list. Maybe some of them already have been reported.
Most important one first: We discovered that you can use the Provisions Courier as speedbuff in SW's. PLEASE, PLEASE disable them there asap, it makes pvp very unbalanced if not everyone is using one and additionally map control in SW is almost impossible with those, since you can literally run from base to base withing 5sec with them. So again, PLEASE disable them in SW
Fixed.
Another suggestions I have, which may also have an impact on pvp, but I came across that running instances: The maximum range to display healthbars for mobs and allies is 200, same as the max. range for targeting with TAB (TargetNearestFriend/Enemy), but since there are a lot of skills with more than 200 range and instances being rather spacious nowadays, I would find it comfortable to have more range for those two features as well.
Now for some bugs:
For about a week, maybe more, some bosses randomly seem a be displayed in different sizes. There is the normal size and a significally smaller one, I observed that especially with Zak'Vi and Aldo and in combination with that, all mobs randomly may tend to be displayed as living after they died, left the field of view and entered the field of view again, it is very disturbing while running instances.
For example if Zak'Vi is displayed small and all his adds are displayed as living, after boss is killed, its almost impossible to target the small boss in all those "living" mobs to loot him.
This issue seems to occur independend on any addons, because different players have them on different occasions using different addons and not everyone at the same time. No bug notifications here as well.
I though I had already some screenshots, but obviously I dont, just Melte being displayed as living on the spot where he usually is dead, resulting in him "flying" in the air.
https://gyazo.com/11c13001730d493334649b5965980969
This is taken from my alt, while not having this issue on my main standing right next to Melte.
Also there is an issue with the lv98 ISS for druids (Seed of Resonance), which makes the healing done scale with the attributes of the target of the spell. If I cast it on myself, theres proper scaling, healing several hundred k's, but if cast on a tank or melee dps, where it would be most effective due to its design, it scales with their healing ability, resulting in low heals of just about a few ten k's, being almost ineffective. So please consider to change this skill to always scaling with the casters attributes, not the targets.
Fixed.
Lastly, I still always get the same bug notification from your build-in ChestFix, as soon as I open any chests in my house, though stacking seems to work fine in all of them, as far as i can tell.
I do not use any addons for my house or its chests and it does not depend on which chest i open or what its items are. Others dont seem to have that issue.
--> call ChestFix_Frame's OnEvent, line: [string "?"]:159: attempt to index local 'Button' (a nil value)
Fixed.
Thats all for now I guess, if anyone has something to add, feel free to do so and if you need any more info about any of these issues, i will gladly provide if possible.
Cheers!
Edit: I was able to make some screenshots today, showing the issue on some mobs: