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As addition might be worth to suggest comparing other games in similar scenario of big raid, otherwise it is not reliable. Each player will always consume more performance than NPC or cutscene.
Chronicles or Arcadia might be not perfectly optimized for certain hardwares, but we are constantly improving it.
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Hello
In this video, I just wanted to demonstrate the fact that it is in KoA that the processor cannot work at maximum frequencies for at least one core. This video did not include some old projects, such as Alan Wake, which are also quite poorly optimized (and of course they work on a single processor core), but in them the processor frequency was kept at 4.1Ghz. For an example of productivity, I need time, and at the moment I'm working with some old projects. But I can say one thing, in my case, disabling multithreading and disabling cores partially helped. At the moment I use 4\4 3.7Ghz and it helps me to save 20FPS in complex scenes. Yesterday, the Abandoned Abbey dungeon was tested, and throughout the dungeon my fps was maintained at an average value of 40-100FPS, which is very, very comfortable for the game.