Posts by Madox

    I played a bit with the store to spend the currency I had.

    - I noticed is super hard to get +9 int or +27matt cards (I'm mdps xD). Did the formula change?


    - One huge problem I found. Gold. I spent 900kk which is 4.5k diamonds beside the price of the stones (also in diamonds) and ofc the currency (many hours farming and diamonds again to be permanently buffed with luck potions). Seriously you need to remove the gold part, it makes no sense. Isn't paying diamonds and currency enough? This is a big milking situation that will frustate everyone.


    - A sugestion for stones. There is only the option to block 2 stats making it almost impossible to achieve the stat you want with high value as number 3 and 4 since stones would change the value of both or of one of them randomly. Hmm did I miss a stone to change the value of the attributes you pick? I'm not sure. If it doesn't exist, please add a blocker to third stat too. Edit: Ok you can change randomly the value of the attribute you pick using world boss currency. Ignore the proposition :P

    I appreciate finally having a private store we can use, thx for that! Can't say much about all the stones until we can properly test over the time. However tho, there is 1 type I can talk already, the perfect ones.


    I love having the chance to use them so this isn't a cry about how bad the system is. This is a call for a keep working on it because isn't finished. After all this being said, lets talk about the price.

    • Reduced Breakthrough stones obtainable by paying green currency price to 10.000 from 24.000.

    Taking into account 2500 cards (apparently you are adding more in each patch so final number will be probably way higher). Using math as if ALL of them were green (less cost to improve because numbers are smaller than blue, purple or orange).

    1. I noticed we can't get good cards anymore (killing mobs and looting), +9 are a myth now and max I got was 8.

    2. Perfects are +0.1 so from +8 to +10 we need 20 stones per attribute. Lets say a mage have 2 attributes per card (minimum, atleast the dps part) we need 40 stones per card (poor leathers tho :()

    3. I did several tries farming and checking the amount of greens I get in 2h with max luck buffs. I got from 16k green to 24k in best scenario being alone in the map xD. Let's take 20k currency every 2 hours so around 10k per hour.


    - So, with new price: (40 stones x 2500 cards x 10.000 currency per stone) / 10.000 currency per hour = 100.000 hours. Let's say 2 hours per day (atlantis buff and other potions last that long) and 365 days (we can't afford to have holidays!) we have 137 years of farm.

    - Old price of 24.000 would be 329 years.


    If I'm not wrong, to reach the last 20% of cards attribute we would need to kidnap our kids and grandkids working for us as slaves. This meme might be the most appropiate I ever found :)

    I only use m/s, m/k and m/ch, and none of those you say. Guess from my list m/s is the only one good tho xD.


    Im confused, you say:

    So I generally don't like generalisations like "All Mages are so op" because that is simply not true.

    There are some Mages *cough* Mage/Scout *cough* that are too strong currently but definitly not all of them.


    But few lines before you ask for static field nerf? Both things are the opposite to each other. If this nerf would go trough, some combos will need a buff.

    But in general I didn't see rogues beating mdps even in single target.

    I only talk about mages as mage class, not mdps. So when people in this thread say "mages" what is it? mages or mdps? Isn't the same thing xD. As mage (the class), only m/s has good single target (thx to the pet), rest are pure trash.

    Priest/Scout


    -As everyone said, these changes won't do anything.

    • Changed Drowning Attack to apply 10 Drowning stacks to target for 10 seconds. Every time the target gets hit by your own Rising Tide, cooldown time of Drowning Attack will be reduced by 1 second in exchange of consuming 1 stack off the target.

    Why stacks in a target? That kind of mechanic never works (dwl should tell you something). Make rising tide reduce cd 1s directly, no stacks. Isn't a bad time to do the same to d/wl and its nature poison end of combo.


    Druid/Rogue


    What can I say, this class literally died. It went from one of best mdps to one of the worst. DWL is WAY above this class now (I thought I would never see that happening, dwl above anything xD)


    -Single burst is bad. Even with full buffs im doing 13% lower hits, this in a dummy without counting the mattack nerf which probably make it x2 in most partys and x3 without sups.

    -Aoe burst is terrible. Did you change sandstorm? All this disaster come from Necrotic wound change? That skill is doing way less than half dmg than before (full buffed and counting it x2 times since is 0.5s cast). Im starting to think warrior/mage is performing better in aoe :)

    -Sustain... well, without buffs is just a shame. 50% nerf in single and 353% nerf in aoe necrotic wound (again without mattack nerf which make the numbers way higher).

    I compared with more than 30 runs screenshots and I cant find a single one where the class got less than 30% overall nerf, reaching +50% nerf in many others.


    What in this earth did you do? Ive never seen in this year of balance any class getting that destroyed in one patch.

    I agree, a buff costing that much isn't good.


    - I want to add, I LOVE these changes started, thx! Few observations from me.


    - One thing I would like to say/ask. Is this healer the less used priest in the whole list? I think the less used should be adapted, not what people use more (to heal), aren't p/d and p/s the most used to heal?

    - I only see 1 single dmg skill to spam, 1 single dmg with cd (same cd as old skill?) (i hope it has no gcd, doesn't give much info) and 1 aoe (melee :O). I would like to have something else, not just 1 skill spam, that is crazy easy =O

    - No mattack buff (will need to see how this work).

    - Question, Is CPS, cast scale like warrior/mage?

    - "Changed Enhanced Wave Armor to Absolute Zero; Increases your water damage by 40%. Cooldown: 90 seconds Cost: 50% MP". Question: Duration of this buff?

    - Fairy does around 5 times less dmg than a cenedril, please consider this before patch.

    - Priest ISS. Maybe is time to change some useless ISS (even the new ones have no use)




    - Elemental Repercussions: 20% crit mdmg is (with this number) kinda useless. Can I suggest to change it from passive into a 15 mins buff? We need to leave combat and add or remove manualy, is a hell process.

    - Death of Cold: This one could be used too in any mdps priest if you adapt it aswell.



    These were a few questions and suggestions. Im so happy to see this finally appearing on notes, don't stop now :)

    Is called "travel delay", I really hope fireball on d/m have it removed cose is the key of this class.

    about new druid changes....


    12% nerf on sandstorm damage increasing its radious.

    It might help in big pulls but dwl and dm will get hurt in overall. These 2 combos use this aoe as main dmg source even when we have only 2 mobs. In this case reducing the dmg and increasing the size won't help, is a nerf in 2 super nerfed and non viable classes.

    Their single dmg is low as hell in most cases and 0 in dm burst. Still waiting any change on that side.


    Where is my mdps priest? 🥺

    I guess I know her problem. There is a new Interface setting, which will by default disable overheal values ;)

    Maybe that is why she think there is no heal anymore

    Even so i think this is no problem and it's easy to adapt to it. At least i had no problem with it. If it's still not this then problem is probably with her skills as healer

    If that is on, scruty doesn't show some of ur heals, specially aoes so it will look like you are doing nothing even when heals are really working. Just need to turn that option off.

    Did anyone test druid/mage (dps) yet? I honestly have no words, is the most useless thing ive seen in my life and I dont even know where to start ...

    -Mattack is lowest I have on any mdps so that is one of the reasons I imagine.

    -I apreciate the change on earth chain but its total dmg was barely 4% of overall.

    -Worst part by far is the single dmg. My biggest hit on a mob with all buffs (including s/p, w/p, ch/d) was 4kk.


    Many skills of this class should be adapted as I already proposed, right now is a bad healer, a wanabe support and the worst dps ingame.

    Right now is boring yes, but is a nightmare and long as hell. I think they try to not make it harder/longer so they removed the whole idea.

    Maybe keep a part of the idea like kill mobs and have cd (like 90s or something) to reenter but remove the 8% buffs to boss.

    People, both the player that farm the cards and the people that buy the cards, would be in (lets say) 2-3 months done with all obtainable cards, each card with perfect, highest stats.

    That is simply not true. Reducing rng doesn't mean system will be cheaper or faster, what make you think that?


    It means effort will make you get rewards and not just by lottery. With current system few lucky 1% of people will spend hundred thousands of diamonds and get what they want, rest 99% will spend hundred thousands of diamonds (same huge effort and same huge waste) and get depressed and quit the game cose they got nothing.


    Thats how this system is designed. They don't reward your effort and that is the highest mistake ive seen in a long time on this game. Imagine if we didn't have the option to use 10 cores to get golden pull, server would be dead already and this is taking that direction sadly.


    Remember, remove or reduce rng on a well designed system with adjusted values will NOT make it easier or cheaper, just fairer conditions for everyone who spend time and/or money.

    Few thoughts about this new system which is a huge job for everyone, team and players but not as good as you might think. I wish players had a say on this before things are released or atleast things can be changed after, system need changes and asap.


    1. As everyone said above, no option to change between classes? In a game and specially this server where everyone have several gears? what?


    2. Asmial. Server npc and not private npc. System is new, people barely farmed yet and stones are gone. Imagine if cenedrils had free entry for first people and the rest had to pay 250 dias. Or Dalanis Nightmare, how many people are happy with it closed in 10 mins? Give us our option to buy them whenever we want once a day, for free, as cenedrils, as minigames and as millions of other things in game (I assume you can control IP restrictions etc like not taking cores with other accounts). Let the fastest ones exploit the system isn't the best solution.


    3. 250 dias button. That is to see next day stones. What if we want to repeat the ones from today? Add another one for that.


    4. So we have trillions of stones to get the atributes we want, from randomness to selected and we only have 1 stone to change values? Just one? Randomly?

    Imagine if we plus our gear with a stone randomly from +0 to +20, how would that work for server. This is exactly the same. Create a stone to increase the value of the atribute we want, if for example, values go from 1 to 10, increase by 1 per stone. Can have stages, from 1 to 5, 6 to 8 and 9 to 10. If values go to 50 or whatever, make it so we need 10 or 20 stones to get max lvl, of course prices can be adjusted.


    This system is massive and we will spend thousands of hours in it. We need to know our hours will have a reward and that we won't spend them randomly and gambling the outcome, that wouldn't help anyone.

    Druid/Warlock

    • Removed Focused in Nature cooldown time.

    It requires 50 focus to be used and class already had huge focus problems so 30s cd or no cd won't really change anything. In general, this skill only help you to spam sandstorm and tbh sustained aoes were big on this combo. Spend the ini spamming this aoe I don't think is the solution for the class.

    The biggest problem of the class is the single dmg, in burst is low and in sustain is non existant.


    Druid/Mage

    • Changed Earth Chain to inflict boosted damage as extra when under effect of Nature’s Power, instead of boosting base damage.

    Could anyone explain this? I dont understand it.


    Btw I love to see changes on forgotten classes, don't take me wrong, this wasn't a complain. Just expected useful changes. As always, any new on mdps priest? didn't get any response since january.


    Regards, Madoxx.

    I know this is in to-do notes but is terrible. Anyone is having these problems where pet never loots anything until u manually loot 5 to 7 mobs? Is happening in every single run in Ibp and they are 60s runs, is depressing. Any news about this problem?

    Hey, I was searching these days on my screenshots and oh wow, I have thousands. I thought I might try to propose something and see if people and the team like it.

    I take trillions of screenshots in every possible place of rofl so I can compare buffs, debuffs, scrutinizers and so on between every class I test. The problem comes when I try to search them, is crazy.

    My proposal is when a screenshot is taken, it would be possible to add some information about ingame in the name of it? Like tell our class and the zone we are in? For example:

    Druid_Rogue_Zone8_Rofl_etc.


    Regards, Madoxx.