Posts by Lorise

    Imo if you want gold market to be competitive, you still need to give players an active way to farm gold. A good suggestion idea might be:


    Reduce trades/week drastically to be competitive
    Reduce number of trades per day
    Make trades exclusive to the player, not account
    Actively adjust rate of gold/diamonds based on active gold market


    Such would then allow gold to not be worthless, as well as allowing players to actively obtain gold required for content.

    The code is virtually unreadable in it's current form (it's even translated?). There is no way to get distance between you and target. You must use extra methods to achieve it like checking if skills are ready to cast or not, ideally using a skill that has no cooldown and a range similar to 1 that you want to be in.

    Die Kosten für Magie in den Mooren von Farsitan sind eine großartige Option. Mehr xp/tp/gold und funktioniert sogar in einer Gruppe.


    Grüße


    (Used google translator)

    Perhaps an idea would be to exchange old cards for Stars on a new card? Based on rarity. So a legendary Ayelo card could be used too upgrade new system card into Star 3 or 4 or something? Could alleviate some of the pain as players then save time and money upgrading in future. Seems fair so that players efforts don't go to waste.

    Copy leveling experience of gw2, majority of mmorpg players thinks this is the best and most fun leveling experience atm.

    For example - in starting human zone, every 15min there is an event you have to kill 50x fungus, 50x wolfs to spawn main boss. After an event you get exp to level up from 1-5lvl and so on. With this system you also show new players how the endgame will look. Also give them some special currency from this events to buy some item shop stuff like madox mentioned.

    Gw2 leveling mostly works really well largely because of the fact that zones lower than your character level adjusts the player level to match the zone. Not sure these open world events work so well in rom when every mob is 1 shot by any level 105 player that comes by.

    Great ideas so far that show lots of potential for new players. One idea briefly mentioned by Ryzek above was to entirely remove the level 80 boost. I wouldn't remove it entirely but simply make it harder to achieve for new people, moving the npc into for ex. Varanas somewhere where only returning players would know about it.


    Personally I would like to see players have a reason to stick around, atm once you reach max level there is little information on what exactly to do on the server, so some tips/guides on best way to get started would be most beneficial to new players as there were so many changes implemented over the years that even as returning player it's hard to know where to start, let alone as an entirely fresh player to the game.


    Creating some quest series through the newbie pet or even in a fresh new UI like card/housing would be a great way to show players the game at the start, directing them into correct areas or simply teaching them mechanics of the game that were maybe too advanced for showing players in the tutorial, as there is many cool things you can do with your character in this game the higher your level gets.