You really dont understand the problem isn't a price. Problem is a stat.
Changing price will do nothing, end-gamers still dont have nothing to do with this coins, except exchange for mementos.
If Im end-gamer and farming tikal and getting coins, I could get something useful for end-gamer. Not for new player.
Let's check few classes end-game gear.
Now if we have 3 new stats we can use on:
Mage gear:
Int/Int Hos
Int/Int Tikal
Sta/Int Hos
Sta/Int Tikal
Int/Matk 236 for Shells
Int/Matk 251 for PoM's
I dont see place for your 225 stat. Even 220 from tikal.
Still dont believe me?
Here you have Chain DPS gear:
Sta/Str Hos
Sta/Str tikal
Str/Str Hos
Str/Str tikal
Str/Patk 236 for Shells
Str/Patk 251 for PoM's
Leather and Heal gear can use 6x pink stat and still will be better than your's 225. (maybe healer can remove Sage and Sageness [Wisdom/Wisdom] and add
POM's Sta/HP, POMS. Not your 225)
You see? Wherever you look, for end-game your stat is useful only for one. For make it a dirty tier stone.
If you try to make new players easier way to get not bad gear, add this stats for mementos or other value.
Coins are looting on End-Game instance, so players which farm it are on their way to end-game or they
actually are on end-game so they want end-game content.
In last thread I wrote about tikal stats. Droprate on this ini is strange. We farming it daily, and it's looks like there is
98% for sta/dex, wis/wis, sta/wis, sta/str and only 2% for int/int, and the rest of them (STA/STA 0.005%)
So why you don't add tikal pink stats for this coins? We have tikal from year and one month
and still this stats are on AH only if somebody selling his gear. I saw only few times stats better than
Sta/Dex or others on AH.
It's stupid to add stats useless for "end-gamers" for value what you can get from end-game instance.