Posts by arthuria

    The anniversary have end so the NPC to exchange the Frog Certification have been move, but now we stuck with many of them and cant spend them at all.Despise of them,the mirror world Instance still drop a tons of them so what can we use them for now ?

    I see you still want to try talking about that, let me give you some thing i know about it then:


    - With the combine of official and custom skill ,there is only one class that the benefit the most.
    - Combine with the requirement for Tikal ins there is one class remain best dps after boss 1 for the rest of the ins
    - The new pet system have favor dex, accurancy the most ,str and def second and wis ,matt fall short.You can see it with the number of time you can access the ins and the difficult of each ins


    After all of that you can clearly understand the intention of the dev team so better accept it and play the game.

    I have some question: I notice we have 3 type of pet ,2 phys and 1 magic,7 days and 2 extra at weekend so that make 27 time we can do the mirror instance. But the dex pet got 4 days,str pet got 3 days and the matt pet only got 2 days. Why we cant have 3 - 3- 3 ? Or the dex is more important than the rest ?

    i've got a simple question: what were you thinking - you all the people of the developer team - as you boosted the scout AGAIN?
    have you tried out the "new" scout? do you try anything you create? i think you don't.
    or are you trying to get every pdps to play scout?


    the scout is simply imbalanced - and needs to get fixed.

    First the Arcadia Developer team dont balance skill this time, they just patch the game up to date with the official.Second,this is a bug report,if you want to talk about balance then creat a thread in game play section.


    The spirit of tempest heigh have some bug with the normal chest take from phase 18 forward, there is no item when we open it,the time still fix at 1 hours like when it have 10 phase but now it have 20 phase. There is no clock like in the past to tell us how much time we have left and the chest from phase 15 forward become too much that we cant click to pick up in time before it dissapear

    So now we have new hybrid weapon here drop in Temple of TIkal,but there is something i want to know. Why is the hybrid weapon have so low att spd compare to their normal counterparts ?. The official one have the same att spd as their normal counterparts but the arcadia version is much slower.The normal 2 h hammer and sword lv 102 have 3.2 and 2.9 att spd but the hybrid have 3.7 and 3.5. I know it is the developer intention but i want to know the reason, since the class that use it already be banned from Tikal temple anyway.

    The new instance is too brutal. Unavoidable super AOE from just first boss is too much,we dont even have a chance to heal up as DPS and heal die in one shot and tank barely survive. I can understand the need to make the ins hard and time consuming to make it interesting but this is just impossible. Do we have to bring 8 tank and 8 top healer to this ins? because that is my first impress from only the first boss.

    Please consider add the material in Crafting festival to IS,we have so many awesome recipe from the festival but cant use it at all


    The material have ID range from 240066 to 240077
    The Recipe have ID range from 551661 to 551728




    Added in material IDs from post
    ~Thor

    Oh welcome , so i guess the ban hammer in our server take a whole new meaning with Mjolnir master here now . Oh and i hope we can get a super power magicak hammer soon, and if you can pls tell your buddy Captain America come here too,we like to have an OP physical law denied shield XD

    As you all know, our server have the custom instance and item that is more powerful and greater than the official but not as variety as them. It lead to very limited build and class that can be used here. Thing like Shield that have damage points or magic damage points, sword and hammer that improve magic damage or staff that improve phys damage. When in offical thing like this always out as soon as new zone and instance out to encourage player to try out more thing out of the box .


    We can look at the time when Kashaylan and Splitwater Coast being out there is always hybrid weapon at lv 92 and 95 - the highest level possible and their power is very good. In Arcadia we only got a short rise of k/m DPS in HoS and it is unexpected since one of the phys class weapon being good with them. I am talking about the "Stormblade Of Rage" with over 11k magic damage, but even with that thing if you look at the Bone Peak mems weapon in Charplan you will already see a hybrid weapon purple with higher magic damage already at lv 95 .


    Some people may said that will make the class imbalance but if we think about it,if official already got better hybrid weapon then us and everyone dont have awesome custom Arcadia stats and weapon but it is balance then how can it become imbalance now if we do the same as them ?


    As for the method to obtain new weapon,we have mats that can buy item for HoS here so we can make the new hybrid weapon only obtain via that method since it doesnt drop on instace on official either.


    This is my new suggestion for new content for Arcaida. Merry Christmas and Happy New Year to you all .Ty for reading my wall of text ^^

    I just want to ask some question:
    Is HOS HM and DN was design with we using Sigils in mind ?
    If yes then why remove sigils now in these ins,because DN have a timer too ?
    Iam sory if iam being wrong here but is there any thing you guys hate on k/m? almost every change is neft for the class and it have happen from the start so i just want to know, sorry again if that being rude

    I agree with your ideal about redesigned class but lets be realistic the dev cant add more class. The only thing can happen is changing balance between them by skill or item.And k/m is not OP at all. In fact,they are the only class that cant optimize their gear to full potential here and was once consider the curse class with tons of bug and no clear build. Just because there is on instance they are good at now doesnt mean they are OP,and if you refer to DPS in pve,w/m is always better. With the custom item here K/m in pvp actually weaker than official too

    As you know we can only got the DN ring from the quest, but i dont understand the need to limit for only one ring per char ?( . This only force us to make alts to do the quest again. SO it does not solve any problem but annoying player. If there is some intention behind this pls let us know, ty.

    I have update the client and when i buy the 1 sigil per packet i work, only when i buy the 8 sigil per packet it bug

    I buy the Package 19 that have 8 magic att sigil but when i open it i got the erroe message then thosr dont appear in my bag

    So what about the ppls that cant join the event because they dont know when it start to come online? There is no schedule, no note or warning for the GM event. Is it intend to be luck and timezone specific ?

    The hammer and sword in HoS can only be use because of their magic damage , this cause the lack in both magic att and magic crit hit rate. It can be okay if the target madeff can still be break with the matt left over, but in PoM or above,when the madeff of boss need over 500k matt to break their damage will be much lower compare to any madd class that can optimize their gear to full potential

    As any magic dealer class need have access to those weapon that specific use for their magic att and damage except the Knight/mage combo,in official since the CL and HoS weapon dont exits they give the hybrid weapon to them at the highest level at 92. But in arcadia we have awesome new ins and weapon at both HoS, CL and future it will be more to go so instead of going the route at the official that need to creat a special weapon for it each time we can go direct at the source of the problem and allow knight/mage to use ward or staff as a elite.