Big thanks for changes regarding to rogue classes. Now i would like to share with you with my observations about r/ch, r/wrl, r/m and s/wd classes (before vs now).
r/wrl - still the best single target dps from all rogues, lack of aoe (which is good... but about that later). But still i think thats a little too OP dps class (especially for burst phases). Maybe change of "Soul Agility" skill could be helpful.
r/ch - im surprised about new changes. Now:
- it deals good single target dmg (ofc not as good as r/wrl),
- it deals good aoe dmg (4 sec cd + 8 sec cd bombs - great change)
- it helps with buffs for other party members (with +10% patt buff, 19% reduced pdeff/mdeff on target and 10% more dmg on targets)
One thing wasnt neccesary added (i think) - thats a requirement of using 2H hammer.
As it was before, 2H hammer was a weapon mainly for champions. In normal situations rogues are using 1h weapons (i have never seen rogues classes with 2h weapons in other games). So i think the better idea would be requirement wearing 1H hammer to use "Burying Mechanism" skill. It would be more in a "rogue style"
Something about r/m - well, now that class combo is loosing to r/wrl in terms of single target and is lossing to r/ch in terms of aoe. Ability to use silence skill is good... but i think not worth to compare with r/wrl and r/ch.
About r/s i wont say to much bcuz i didnt test it on instances. R/wd -> still good option to soloing some things, but in terms of dps - not even close to classes listed above (maybe with chain eq is better? i dont know that, im user of leather eq).
Now scout/warden:
Well, i heard that some things has changed about that which weapon (bow or xbow) is worth to use. Im using bow, so everything what i will write here is from point of bow user:
- overall dmg in instances is really good,
- very good trash cleaner (nearly as good as a champ or wd / w),
- single target dmg isnt also terrible.
As i said in the introduction: here are MY observations from a gameplay (guild runs on inferno/gorge/rofl).