Just quick question why do the devs you guys nerf mage class 3 times i think mages had enough of the nerfing
Posts by Mattack
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the yacit1 addon doesnt work with the lastest patch
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the New card System looks very nice and gives some ppl to do in the game Good Jobs devs
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Hello I'm bringing my Suggestion to put in Earth core Recipe for Arcadia Coins in Atlas. Thanks for the time to reading this Suggestion
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Please consider that this list doesn’t represent the actual patch content and might be different when patch is released.
Lets hope! Because I have no words.
Mdps changes.
Good things, thing sorry, there is only 1.
- Changed Voice of the Sea item set skill to transfer remaining cooldown time of Elemental Catalysis to itself.
Smart idea.
Now let's go to the terrific changes which I hope none of them appear.
- Decreased Weapon Guard item set skill received area damage reduction to 5%.
After making w/m atleast viable, now we cant even go melee until b2.
Changed Unity with Mother Earth to Focus of Mother Nature, increases physical and magical damage by 30%
That might help a bit during burst, although toxic arrow dmg should be increased. Full buffs it barely do 9kk hits on best scenario, its ridiculous.
but reduces area damage by 100%.
Honestly, what are you thinking?. In druid/warrior maybe? D/wl used this skill because it was keeping nature points while you had it active, I guess was a bug instead of a non noted change. Remove the non moving thing...
Druid/warlock
Increased Summon Sandstorm damage decrement for each extra target to 16%, set empowered damage to 4080 instead of 3614 + 1240.
This skill needed an improve in radious not a huge nerf in dmg.
Reduced Toxic Possesion received damage decrement to 75%
You should be so carefull with changing this skill, class barely reach 200k hp. Doing big nerfs on it would imply we can't even test it anymore.
This class was already the worst dps I ever tested. If these changes are made it won't be viable at all. Class need burst improve not these nonsense nerfs.
Warlocks.
- Increased Weakening Weave Curse cooldown time to 8 seconds.
This skill is basic not only in warlocks main but in warlock as second class, are you sure you thought that change right? All x/wl need aoe nerf?
I Agree With Maddox Putting A Cooldown on Weakening Weave Curse is Not needed, Also the Devs should bring Titles For all Classes that use Poison.