Problem is not class balanced or something this boy i think in 4 years only doing 15k 20k dias and all dias buying gun and bow, when he look scout champ not good him is trying sale weapon but still cant sale weapons just crying no dias anymore hehehehe
Posts by Stranger@@
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guys i just give you are ideas, write also what is in your mind but please dont want reduce skills just make strong mobs or bosses. thanks
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Hello, i want to share a few days i thinking something about ROFL instance,ppl is saying very easy they clear and because of that they want reduce skills of classes so that they want do challange there , ok if you want challange i have an idea lets we speak about that.The name is HELL MODE; first when we enter to ROFL all mobs HP (1.2 kkk) DEF(3 kkk) and when finally meet to First Boss HP is (9 kkk) DEF (9 KKK) , so like this increase bosses hp and def
Second Boss HP (12 kkk) DEF (10 KKK) , Third Boss HP(13 kkk) DEF (11 kkk) ,Forth Boss HP (14 kkk) DEF (13 kkk)and finally LAST BOSS HP (25 kkk) DEF (20 kkk) and every boss damage should be increase little bit also than finally we kill all boss right? drop is also will change bosses drop shard ; 1>10 shard ,2>12 shard,3>13 shard ,4>15 shard,5>20 shard drop and last boss when killed; collec x3 Earth Core, x6 different stat, x5 fragment , x2 sealed weapon and also dont forget to put 20 k Arcadia coins for full clear instance.Thanks, i just share in my mind what i thinking for strong ppl anymore you no need reduce some skills because of really strong just use them at HELL MODE...
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Hello i want talk about Priest/Warior this class is really good you can play any area but we have a litle bit problem of Physical Defance when we use (Berserk) skill our def also going soo low, before this class have a skill (Battle Monk Stance) giving %60 Physical defance that time really we are high survive when even boss turn to us but skill is nerf and remove %60 def , this class have high patk but useless because this is melee class you should to go near of mobs or bosses, i want to change some skill for again bring us our defance, make remove (Berserk) skill decreases physical defance or bring back even %40 defance again for (Battle Monk Stance) so that we can survive again. thanks
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Maybe the whole discussion wouldn't be there, if there would be a fourth instance difficulty. harder than hardmode with a better loot, but nothing that you cannot get with just hardmode (just slower?).
For RofL maybe it would mean that for example the endboss starts with 10 stacks. Or all mobs/boss have higher HP/def/attack/dmg.
Hint at Devs
Maybe it would be a great Idea for future content?
I know that different ppl have different skill / gear / possibilities.
But in my opinion all ppl should have their fun. For ppl, which are handycapped or whatever, there are modes like easy or normal mode. Just having fun.
Hardmode, in the past, was always hard to play and a challenge. this changed a bit with RofL and the class balancing in my opinion.
Yes, you all can have fun in this game, in any instance. But please consider that there are also ppl which are bored, because there is no challenge for them.
I will make an example for myself. I am mainly a tank (in the last weeks) in my guild. For me as a tank, I don't know how I could die in RofL if there is one healer healing. The damage income for my tank is really low. I also tanked astaroth with 20 stacks. I can say up to 14-15 stacks no problem, no stress for me. On an other day, I pulled the guardians at B1 to get their debuff and I ran the whole instance with this debuff.
I mean, yes I can make my challenge for myself, if I use mechanics if you fail something. But this is kinda stupid. Why shall I fail something every time, to get a challenge?
I am a person who grows with his challenges. And I want to have fun too
That are just my opinions
I agree there many says just put for rofl (HELL mode or something like that) dont reduce any skill for challenge. thanks
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at my post every question have answer thanks anyway
not: i am good thinking other ppl...
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some unfiltered thoughts on current healing balancing:
heals are boring, brain afk spamming raid heals and HoTs
i remember times when heals actually had to make quick decisions on who to heal when and have good time management and positioning. this is all gone now and you only spam anything not caring who gets dmg.
one exmaple for this is when i am playing tank, i usually was able to regenerate mana by regularly using holy power explosion and being directly healed, now i am mainly healed just by HoTs missing out on this manareg.
another one is that having life-draining buffs up all the time does not make any difference, blood arrow from scout main and sec classes, holy candle from priests, or m/r gift of the baron(which on top is a strong raid-hot itself) and ch/wl elites do not mean any disadvantages anymore as long as heals are around, their life-drain just vanishes under all those hots.
this is mainly due to these changes:
healing skills and especially hots are scaling too much with wisdom, having 150k wis is enough to heal anyone to max. health each second, having 200k+ wis is just ridiculous amounts of healing, pls consider reducing the scaling.
we now have many heal combinations with viable healing skills and HoTs that affect the entire raid at once, making targeted healing obsolete as well as many, many more skills reducing dmg taken for the entire raid, preventing in certain situations that the raid takes dmg more than hots heal anyway.
also the class balancing brought us some raid-buffs that increase the healing taken, buffs like priests blessed pring water and k/d potent blessing make healing even more of a joke.
on top of that we have many more aoe-cc skills from tanks and dps-classes, which reduce the incoming dmg even more.
having alts follow you with makros that keep up hots and spam raid-heals is practicly as effective as having a human healer.
this fact is demotivating AF.
nowadays tanks rarely have more than 2kk hp and almost no dps has more than 1kk hp, you can heal them with 1kk+ urgent heals twice each second atm. this is simply too much.
and using urgent heal is not even necessary while having 4 ore more hots on the entire raid, 2 of them heal 2% each tick + ~100k and 2 of them heal 250k+ each tick.
at the moment using short-term buffs like healing slave/healing seed or bufffood like garlic bread or spicy kale chips or even any casting speed increasind buffs/food is just obsolete, because there are no situations where heals do not heal more than enough already.
another way to balance this issue would of course be heavily increasing the incoming dmg for raids. before the class balancing you regularly had to pause for a moment to heal the 50% dot those mantis in rofl have, now we just do not care anymore, simply charging forward into the next mobs while keeping up our hots and maybe blindly spamming mother earths fountain.
dots from other mobs in rofl are not even worth to mention, they just vanish the same way as the buffs i meantioned above.
i would make a list of skills that could need some changes, however this would practicly be all healing skills and combinations, which seem to be quite well balanced one ot another, however this might be hard to really evaluate while all of them heal way too much.
so reducing the healing amount in general would be the easier and more useful approach i guess.
please consider this, to give us heals at least some challenge in this game.
other classes have to make some effort too to be effective, why shouldnt healers.
Cheers!
you no need reducing something if you reduce low player cannot play this game , just put reduce to golden gear who is wear complete golden gear at rofl reduce heal %40 or reduce %30 atk power. this game is not turning around you are golden gear ppl, we are here want play only for your enjoy we are playing bad games, if you want to challenge change your gear and wear gorge gear go rofl with them and you can get your challenge.t14 gold gear already you will heal too much or you will dps too much this game is not only for you are... thanks
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give charge to happy hour please
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please bring back lvl 80 gear to item shop we are newbie or we have friend newbie they trying new class with own char but no gear,please bring back. thanks
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Hello there have a skill at Warden class name is(Cross Chop) This skill like aoe but for infront targets its ok skill works good but there write raidus 100 its not, the radius is 10, everyone can check this. please change for to radius 100. thanks
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DN is good now than before, low gear ppl can get easy stone and done ring quest easyl,even i do with rogue knight alone killing mobs and bosses longer time killing but DN is still open , not only 1 person close always so i am happy DN is change like this. thanks
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hello, i saw a good elit skill at rogue druid (Poison shroud) but this skill cooldown is 4 sec its too bad already not high dps but when we look to scout mage elit skill (Ignite) there cooldown 1 sec already scout is very strong class and you putting 1 sec cooldown and making more strong to scout.You should make (Poison shroud) cooldown time 1 sec or 2 sec like this rogue can do aoe dps a little bit. thanks
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lol i am doing more dps than scout with rogue/warlock i think you dont know how to play
I saw your things, you say that you are damaging? hmm ... let me take you to my party and show you how cool you are damaging !!!! I've been playing for a rogue for 5 years, I guess I know how to play them?))) Considering that already in the 3rd game I play this class!
i am doing dmg with my low gear than other classes so i am good enough my dmg for tikal thanks
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lol i am doing more dps than scout with rogue/warlock i think you dont know how to play
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You should do daily event center of atlas like goblin and malatina event for piriüs shell and you can change for stat or when you can found Shadowmoon merchant you can change for a good things. thanks
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hello there have a druid İtem set skill name (life seed) giving %100 hp restore but when we use that drop seeds to backpack its useless because we cant trade someone when we fight or if we send with mail ther when we fight cant get easyl i just want , this skill can be restore %70 hp and when we use for player seed will go to target backpack. i think like this more usefully. thanks