With the cooldown on Hellblades, you're effective for maybe 30 seconds. And then you're unable to pull your weight until the next time you can burn 10 projectiles.
Frankly, I'd rather just drop fire damage from Chaos Dagger and revert it back to Enchanted Throw. Makes the class much more self-sufficient for low-traffic farms.
Posts by Bishounen25
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Once paired with wl/m debuffs and the fire damage boost from Hell Blades, Chaos Dagger actually does deal more damage than Enchanted Throw did. Having skills that deal elemental damage is a strong boost to dps.
So an elite skill only works properly in tandem with someone else's character?
That has to be the worst skill design I've ever heard of. Even beside that, completely nullifying projectile damage seems like a glaring nerf. -
Most of the skill changes to R/M for the level 60 elites seem okay, but there's something off with the Chaos Dagger elite skill.
Per https://chroniclesofarcadia.co…d-festival-class-balance/ the damage calculation for Enchanted Throw is 330% main hand weapon DPS + 8 x projectile damage at level 104.
Chaos Dagger gives only 116% main hand weapon DPS + 0 x projectile damage at level 104. PEMDAS would indicate that this equals a total of 116% main hand weapon DPS, since the projectile damage is nullified by the multiplier of 0.I thought I was going crazy, but no, my formerly enchanted throw does less than half the damage that it used to, now that I have chaos dagger. How is this an elite effect?