Posts by JRCS

    Suggestion for druid ISS


    Skill name: Half-assimilate

    ISS Level: 75

    Suggested changes: Blocking damage for 6 seconds, remove the Survive effect

    Reasoning for these changes: Player seldom uses the skill because of healing increasement. This skill can be more practical for survivability.


    Skill name: Vitalization Expert

    ISS Level: 80

    Suggested changes: Increase the duration of Body Vitalization to 30s

    Decrease the effect to 15%. Can be steak with attack speed and casting speed potion.

    Reasoning for these changes: The skill was almost useless.

    Change it to become a supportive skill which can make Body Vitalization more useable while combining with other burst skill


    Skill name: Feeble seed

    ISS Level: 85

    Suggested changes: Combine the Withering Seed and Weakening Seed to Feeble Seed. Lower the 15% (20% with Nature’s power) physical and magical defense of the target for 30s.

    Reasoning for these changes: Druid will cast both Withering Seed and Weakening Seed in boss fight, simply the same action.


    Skill name: Life Tree

    ISS Level: 95

    Suggested changes: Plant a tree at the location of caster. Player near life tree (150 distance) can benefit from it. The duration last for 40 seconds. CD 2 minutes

    +5% damage -5% received damage, restore 5% HP and MP every 5 seconds

    Reasoning for these changes: Seed is really hard to use due to trade is annoying.


    Skill name: Nature silence

    ISS Level: 98

    Suggested changes: Area damage for multiple targets within specific area and make them silence for 5s. CD=30s

    Reasoning for these changes: The ability of silence for druid is really weak.


    Suggest of changing item set skill effect: "The Sage"


    The current effect of the skill is to make next 5 offensive skill critical and increase 25% of damage. I suggest to change the effect of "The Sage" to make the offensive skills to be critical for X seconds instead of X times. The following points are why I suggest the changing.


    1. Many burst skill is not an one hit skill (M/Wl: fire lighting burst(2 times), M/P: Tide burst (usually 2 times since the Eruption). Using these skills once may consume 2 times effect of The Sage. Which I think is not fair that the effect consumes far faster just because the skill displays two times of damage instead of one.


    2. Some class combo needs to use DOT skills (like soul pain of M/Wl, fire rose of M/S) and these "necessary but not primary burst skill" will consume the 5 times effect of The Sage really fast.


    Thanks for your time.