1. How about the balance of melee dd and ranged. We have a situation where the damage from ranged dd is equal or greater than melee dd. Is it that kind of balance? Ranged dd dont care about stuns or AoE from packs. Survivability is also not much different. With the same success, dd in cloth, leather or chain can be killed one mob.
2. Tanks were fixed in one of the patches (defense and parry were lowered). This also affected the knight / warlock and knight / warden. For "balance" may be give something,
physical attack for example.
3. Suggestion for Knight/warden - make skill "Oak Walker's Blessing" (id:1490498) - a permanent buff that you can toggle on and off.