Posts by ShadowMoon

    777287 | Card - Iron Beetle

    Iron beetles are known for their hard and very resistant wing shells, which give them very good protection against all attacks. These beetle parts are highly sought after as they are used to make shields and pieces of armor.


    777187 | Card - Savage Ostrich

    A very rare species of ostrich, found only in a flock. Beware of their beaks, claws and flapping wings, because they fear no opponent and simply overrun them. No obstacle can withstand this assault.


    777189 | card - Golden Ostrich

    A magically created species of ostrich, named for the golden sheen of its feathers, kings and rulers love to keep it as a display of wealth and power.


    777277 | Card - Sick Rabbit

    A rabbit that has contracted a contagious disease and has lost agility and shyness as a result. It trustingly approaches its hunters, and if they eat the rabbit, they will contract and spread the disease.


    777278 | Card - Sick Wild Fox

    Fox who has become infected. He is easily recognizable by his tameness and his no longer shiny coat and in the late stage of the disease by foaming at the mouth.


    777279 | Card - Sick Bear

    nfected bear that is particularly affected by this disease. Feeling intense pain, he is unpredictable, attacking anything that approaches him with powerful paws and bites.


    777137 | Card - Fairytale Giant Dragon

    Escaped from the fairytale world by powerful magic, these dragons occasionally appear again and again. The flap of their wings knocks down any knight and protects the dragon from attacks. If you manage to do it and capture a dragon scale, you should be granted 3 wishes.


    777150 | Card - Frost Firescale Lizard

    This species of lizard loves a warm and sunny environment and is a very shy animal as it loves to be hunted. It owes its name to its scales, which glow like a frozen lake or like a firestorm, depending on the sunlight.


    777294 | Card - Bee

    Bees live in large communities in their hive and work together to produce honey. When they are looking for food, you can hear their happy humming. Do not get too close to the beehive, because if the bees feel threatened, they will attack the suspected attacker together and their stings are very painful.


    777295 | Card - Neurotic Dog King

    A king transformed into a dog out of revenge, who lived in constant fear that he would be robbed and therefore mistrusted everyone and had the slightest suspicion thrown into prison. Even as he transforms, he suspects danger is everywhere and pounces on even the slightest sound.


    777310 | Card - Evil Axe Gang Brawler

    Member of a gang of highwaymen and thieves who rob and terrorize the people around. The troublemaker is out on behalf of the gang to turn people against each other so that the gang can get easy prey.


    777311 | Card - Evil Axe Gang Champion

    The master of the evil ax gang is notorious for his cruelty. He loves to torment and torture his victims and make them suffer for a long time. When he sees his power threatened, his gang members don't stop there either.


    777141 | Card - Small Boar

    A dwarf form of the pig created through magical experimentation. These pigs are characterized by their aggressiveness and fearlessness and everything that comes near them.


    777151 | Card - Drinking Kobold

    A goblin who has developed a taste for liquor and now wanders from festival to festival to get those drinks and then feel happy.


    777149 | Card - Intoxicated Kobold

    A goblin who has consumed too much wine and mead and is now out of control and suffering from delusions. He sees an attacker in every person and therefore reacts very aggressively.


    777161 | Card - Farm Ghost

    Undead creature from the shadow world frightens the farmers on the farm and makes the fruits and the farm animals sick with its magic.


    777164 | Card - Cursed Devil

    Undead creature summoned by black magicians. Their eyes make your blood run cold and their claws inflict terrible wounds on you.


    777165 | Card - Shadow Ghost

    Magician who cannot die due to his experiments in black magic, but roams the land as an undead and frightens people.


    777166 | Card - Skeleton Spearman

    Spearmen raised from the dead by magic, unable to be vulnerable, making them a difficult opponent to defeat.


    771474 | Card - Kolanda

    Powerful sorceress who devoted herself to fire magic and caused great harm to humans and was banished to the wasteland for this reason.


    770003 | Card - Taren

    Powerful magical bird worshiped as a deity by the Hulus and given offerings to placate them so that they will come to their aid when they are in trouble.


    771704 | Card - Forsaken Skeleton Mage

    A magician who, in search of absolute power over the elements, could not withstand the unleashed forces and now, as an undead, wants to drain the life energy of the living in order to regain his old strength.


    777225 | Card - Icy Elemental

    An elemental made of ice crystals that is formed in the winter storms and which charges these energies in such a way that everything it touches turns to ice.


    771982 | Card - Kadnis

    A fusion of a magician with a plant as a result of a botched experiment, capable of greatly influencing the growth of plants and affecting them.


    777167 | Card - Treasure Tile

    A magic tile used to trigger traps and mechanics, or to open gates. This normally protects escape routes or valuable treasures, but can also be used to defend castles.


    777092 | Card - Element Converter

    A machine built by magicians after many experiments with the help of which it is possible to produce element crystals with the help of pure mental power. However, in order to achieve the best yield, intensive training is required.


    777093 | Card - Ailes

    A boy from Varanas who is fortunate enough to be able to learn the secrets of weapon making from the city's most famous craftsmen.


    777094 | Card - School of Fish

    Schools of fish can be found in all deeper waters, where they are easy to catch for tasty meat.


    777283 | Card - Kokomo

    A creature that is rarely found in the deepest jungles. She avoids every encounter and the legend goes that whoever sees or touches the Kokomo will then be lucky.


    777296 | Card - Allana Edwards

    Allana is the youngest daughter and has learned from the best alchemists and cooks in Varanas and Atlantis and uses the acquired knowledge to produce and sell recipes in order to fill the family coffers.


    777297 | Card - Georgina Edwards

    Georgina is the second oldest child in the family and has traveled a lot with traders in the country, where she got to know the best locations with the most valuable raw materials, with which she now trades vigorously in Atlantis.


    777298 | Card - William Edwards

    The eldest son of the Edwards family, William has studied the magic of support and uses this to sell the heroes potions, scrolls and other useful items that aid the heroes in battle.


    777299 | Card - Robert Edwards

    Robert is the second youngest son in the family and has devoted himself entirely to the manufacture and improvement of weapons and armor. He uses this knowledge to help the heroes improve their equipment and weapons with magical artifacts.


    777300 | Card - Fabio Edwards

    Fabio is the youngest child in the family and has not yet decided on an education and is currently helping the other siblings with their businesses and gets so many tips.


    777565 | Card - Terpsichore (wurde letztens schon beschrieben)

    Feared leader of a gang of thieves at the Kalin Shrine who liked to ambush rich visitors to the shrine to steal their jewelry and money and then use it to support the poor and destitute.


    777120 | Card - Aldo

    A giant monkey lives in the center of the island of Atlantis in his sanctuary. When disturbed by adventurers, he unleashes his wrath and calls upon the island's hordes of monkeys to assist in destroying any threat.


    777121 | Card - Falcon

    Hidden in the island's cliffs are nests of hawks. These magnificent birds are often caught in order to train them to hunt or fight. Fighting falcons are feared for their rapid dive attacks that can hardly be defended against.


    777122 | Card - Dinosaur

    In the dense jungle of Atlantis, some specimens of dinosaurs have survived the ages and cause fear and terror among careless researchers and collectors with their terrible roars.


    777123 | Card - Garuda

    Garuda is a colorful bird that can only be found in the most remote areas of the island, where it is protected from hunters. Its feathers shimmer in all colors and are said to have miraculous healing powers, which is why Garuda is pursued by many hunters and there are only a few specimens of the bird left.


    777124 | Card - Cockatoo

    The cockatoo is a nimble and very docile species of bird that can be trained to do a variety of things quickly. It is often used by thieves who have taught the cockatoo to steal glittering things and thus do not have to put themselves in danger.


    777125 | Card - Phoenix

    The phoenix is a magical bird whose feathers shine and shine like the sun. Since he is burned to ashes by magic at the end of his time and is reborn from these ashes, he is considered a symbol of the cycle of life.


    777126 | Card - Brown Wolf

    The brown wolf is a special breed of wolf trained to protect the gold and diamond mines on the island of Atlantis from robbers and thieves. They are fast and can communicate in a pack, so no one can get past them.


    777127 | Card - Aguana

    The Aguanas are giant venomous snakes found in front of the Aldo Sanctuary. They protect the peace and seclusion. They are dangerous adversaries for anyone who ventures into their habitat.


    777128 | Card - Hominidae

    Hominidae is Aldo's second-in-command, who comes to Aldo's aid whenever Aldo is injured in battle and needs a short rest to regain strength and continue fighting.


    777129 | Card - Macaca

    Macaca are hordes of monkeys that Aldo calls for support when he feels threatened. In their crowd, they are a great danger to any opponent and due to the power of their punches, armor does not last long. Only magic can harm them.


    777130 | Card - White Unicorn

    The unicorn is the symbol of Atlantis. It represents the coexistence and peaceful coexistence of all living beings here. It is respected and protected by everyone.


    777132 | Card - Atlas City Guard

    The city guard of Atlantis is the protection of the city from enemy attacks, but also the guardian of law and order so that the inhabitants can live in freedom and peace.


    777131 | Card - Achilles

    Achilles is one of the famous leaders in Atlantis, known for his fearlessness and skill in battle. Through his understanding of strategy and tactics, he always leads his troops to victory.


    777133 | Card - Mummy

    Mummies are conserved dead, laid to rest in the city's catacombs, but brought back to life by magical underground processes. Care should always be taken when roaming the catacombs, as encountering the mummies is always a matter of life or death.


    777350 | Card - Sunken Invader I

    A submerged creature plagued by constant hunger, it will hunt any living thing to eat to satisfy its hunger.


    777351 | Card - Sunken Invader II

    Another underwater creature that is often mistaken for a snake due to its wriggling movements. She is characterized by great rage for destruction and blows with her powerful tail quickly destroy ships and other buildings.

    777405 | Card - Bonebreaker - a prehistoric beast, that got its name through the bone crushing attacks of its hammerhead


    777406 | Card - Poisonous Cliff Worm - they come from the depths of the jungle en masse to repel the intruders, there is no protection against their venom


    777407 | Card - Cave Crow - they know no fear and their pointy, hard as steel beak penetrates even the toughest armor


    777408 | Card - Green Jungle Spider - living in hidden caves, deep within the jungle, anyone who disturbes them will be sealed by their magic, killed by their poison and then be eaten


    777409 | Card - Quagmire Hunchback - animated through black magic they wait in the jungleswaps to ambush adventurers


    777410 | Card - Mutated Bird of the Ruins - their beaks can break bones, but even more dangerous is the insurmountable storm summoned by their wings


    777411 | Card - Quagmire Reptile - no armor can withstand the powerful tailswipes of these reptiles dwelling in the jungleswaps in the kingdom of forgotten legends


    777412 | Card - Grass Creature - grown through magic, these moving leaves are not harmless, your armor is no challenge for their powerful jaws


    777413 | Card - Volcano Punisher - a magical construct, which uses the heat and lava of the volcano zone to kill every intruder


    777414 | Card - Snail of the Jungle - faster than their name lets on, their slime and bite is your lifes end


    777415 | Card - Volcano Bull - summoned by Astaroth, their herd will trample you and is fodder for Astaroth to grow its power


    777416 | Card - Volcano Guardian - as the guardian of the way to the crater it is very though, do not fight it, your loss would be guaranteed


    777417 | Card - Abere - transformed through magic, she hides in a cave. If you encounter her do not look at her face, the gaze of her snake hair will turn you to stone


    777418 | Card - Rock Giant Khat - transformed through magic experiments, it protects the mysterious ruins of the ivy-alter it lives in from nosy adventurers


    777419 | Card - Balton - transformed mage that, with his riddles, leads every intruder to ruin


    777420 | Card - Jerath - this creature is invincible from the outside thanks to the magic of its four hearts, let yourself be eaten if you want its death


    777421 | Card - Nayat - insane mage, exiled to the temple of memories for its evil deeds, to relive those over and over


    777422 | Card - Krishna - Ruler of terror, its crimes and the strive for divine power lead to its punishment, from which there is no return


    777423 | Card - Siddartha - follower of Krishna, that has not left them even in their punishment


    777424 | Card - Astaroth - ruler of the crater that knows many tricks and riddles to surmount all who dare to challenge it


    777453 | Card - Guard - magical devices designed to prevent the escape of those exiled to the Temple of Memories, do not attack


    777454 | Card - Realm Raider - thugs that fled to this place in hopes of easy prey


    777455 | Card - Weak Pale Khat - magical creature consumed by self-doubt, pay attention to its moods if you want to survive the encounter


    777505 | Card - Yohl Ik'nal - created by the magic of the temple of corrupt explorers, commands legions of minions to bring death to invaders


    777506 | Card - Crinis Koh - Monster summoned from the depths of darkness to smash explorers' bones with their tentacles and drain their life


    777507 | Card - Ek Chuaj - Demon, summoned and doomed to aid its master in battle, together they are difficult to defeat


    777508 | Card - Yaotl - Black magician who is capable of demon summoning and is therefore a dangerous opponent


    777509 | Card - Ah-Patnar-Unicob - Demonic water spirit, its magic will drown any attacker, don't stop if you don't want to be immersed in its magic


    777510 | Card - Ixchel - Construct made to battle and stop you in your way


    777511 | Card - Wrakal - Ruler of Tikal, its power rules the elements, beware of its ball lightning and energy blasts


    777527 | Card - Phargos - powerful dragon shaping the elements to his will, be quick and alert or you're dead


    777528 | Card - Small Drake Zhal - Servant and supporter of Zhargos, its attacks are deadly


    777529 | Card - Small Drake Phaso - Servant of Phargos, its might is not diminished


    777565 | Card - Terpsichore - old chief of thieves in the shrine of Kalin, you will not know when he cuts off your wallet


    770176 | Card - Tempest Height Beast Tamer - has mastered the art of taming hyenas and training them for battle


    777327 | Card - Mutated Entling - Tree transformed by the magic of the worshipers of the sun, always angry and ready to attack, do not come within its reach


    777329 | Card - Mutated Jyr'na Scout - lost scout succumbed to the magic of the sun temple, its arrows are deadly


    777343 | Card - Kadnis - Ruler of the Sun Temple, his tremendous power changed him too, do not challenge him or you will feel the power


    777544 | Card - Ayam Sound Shell Guardian - lives in the depths of the ocean, he blows on his conch, its sound freezes you and makes you easy prey


    770146 | Card - Giant Needle Cactus - King of needles, if you come to close you will be punctured


    770147 | Card - Giant Flower Cactus - Head of the flower cacti, the scent of their flowers makes you forget everything and then you are an easy victim


    777357 | Card - Sandlord Sesphiroth - powerful elemental that lives in its desert world, that if challenged , it will summon powerful sandstorms and stone elementals that will deny you victory


    770163 | card - Fruit Cactus - cacti of the dust devil canyon, its fruits are sweet but not harmless


    770162 | Card - Flower Cactus - cacti of the dust devil canyon, the fragrance of the flowers will lull you to sleep


    770164 | Card - Needle Cactus - cacti of the dust devil canyon, the needles are sharp and will pierce every armor, do not come to close


    777525 | Card - Aimina - Elemental summoned by the clash of the 4 winds, disappears again when the wind dies down


    777284 | Card - Flower Fairy - lovely creature that dwells in the special roses of the flower festival, if you want to see them, become a rose grower


    777152 | Card - Green Dragonfang Ice Beast - Creature summoned from the magical dreams of the juice festivals drunk males


    777153 | Card - Blue Dragonfang Ice Beast - Creature summoned from the magical dreams of the juice festivals drunk females


    777035 | Card - Heimdall - Protector of Loki, stands in the way of every intruder with his bear, there is no way around him

    1. 777040 | Card - Loki - Cast out of the world, he chose the inferno as his kingdom, whoever enters it without his permission gets to feel its magic


    2. 777024 | Card - Inferno Wolf - their teeth are like burning magma and their howls make you freeze in fear


    3. 777025 | Card - Inferno Bear - he knows no fear and his paws crush you with ease


    4. 777026 | Card - Ghost Wolf - emerges from the shadows and you cannot escape his attack


    5. 777032 | Card - Small Fire Giant - they come to Conrack's aid and their fire will burn you


    6. 777041 | Card - Fenrir - Loki's best bodyguard, his claws and teeth let the attackers flee


    7. 777036 | Card - Ymir - Heimdall's friend and comrade-in-arms in every fight, together they cannot be defeated


    8. 777027 | Card - Fire Gargoyle - born of heat, its magic makes you flee in fear


    9. 777028 | Card - Lava Keeper - formed from ashes by magic, its fire attack knows no defense


    10. 777029 | Card - Giant Fire Dragonfly - if you hear the buzz of their wings, your life will not last much longer


    11. 777030 | Card - Fire Giant - created from magma, they fight any intruder


    12. 777042 | Card - Healer of Asgard - Renegades from Taborea put themselves and their magic at the service of Loki to restore his life in battle and ensure his victory


    13. 777037 | Card - Small Metal Bug - Formed from ore in the heat of lava, they aid Heimdall in battle, your armor and life cannot resist for long


    14. 777038 | Card - Asgard Metal Bug - a half of the revenge bugs, summoned by magic from the spirits of dead bugs, not attack resists its defense


    15. 777039 | Card - Utgard Metal Bug - the other half of the revenge bugs, its rage shattering the shields


    16. 777253 | Card - Zak'vi - a great saber-toothed tiger guarding the entrance to the ice gorge, its icy breath will freeze you and its gaze will blind you, it will defeat you


    17. 777254 | Card - Iglis - summoned from icicles, it stands in your way so that you never reach your goal, its cry freezes you on the spot


    18. 777255 | Card - Nydhor - Dispelled because of his evil deeds, he is up to mischief, everyone he meets is lost, because he knows no mercy and lets his powerful magic work


    19. 777256 | Card - Melte - a dragon in the transformation of a whale that poisons the water and lets elementals fight you, don't fall off the ice floe


    20. 777257 | Card - Glacis - Ruler of the Ice Canyon, once you get into its cave it´s the last thing you´ll see, it won't let you escape


    21. 777258 | Card - Pingou - it doesn't look dangerous - if you get too close to it, you'll experience its real power and won´t tell anyone about it


    22. 777259 | Card - Zak'vi Servant - Aides summoned by Zak'vi when attacked, designed to distract the attacker and deal damage to allow Zak'vi to recover


    23. 777260 | Card - Frost Mammoth - stand by Iglis and stomps every intruder into the ground forever


    24. 777261 | Card - Grave Reaper - Lost souls bound by magic to this place and may never rest


    25. 777262 | Card - Glacial Terror - living in the perpetual ice and very active in the cold, don't get too close to them if you want to survive


    26. 777263 | Card - Glacial Salamander - they are faster than they look and their bite will ruin you


    27. 777264 | Card - Conjured Elemental - Creatures summoned by Glacis to protect it from attackers, dodge them or you'll end up as a stone


    28. 777265 | Card - Corrosive Spider - chasing you without a net and their bite will drain your life


    29. 777266 | Card - Frozen Toad - their gaze makes you faint and their venom drains your life


    30. 777267 | Card - Gorge Penguin - it has found a resting place here, leave it alone and it will not harm you


    31. 777268 | Card - Frozen Death Vine - mutant plant, don't get too close or the vines will end your life


    32. 777269 | Card - Water Elemental - Elementals that Melte summons and help it fight


    33. 777270 | Card - Wind Elemental - Elementals that Melte summons and help it fight


    34. 777271 | Card - Crystal Guardian - summoned with magic from the cold, they freeze you and your heart stops beating


    35. 777272 | Card - Baby Frost Mammoth - although not yet fully grown, they are already very aggressive and their trumpeting slows your movements


    36. 777273 | Card - Hekhig - a dwarf who got lost in the icy gorge and is fighting the dark forces here


    37. 777348 | Card - Deep Sea Phantom - vicious creature that rises to bring down the city of Atlantis


    38. 777349 | Card - Sunken Predator - rises from the depths to slay and rob, beware of its strength


    39. 777394 | Card - Cliff Hawk - Creature known for its swiftness and wings as sharp as swords, watch its shadow


    40. 777395 | Card - Magma Elemental - born in the volcano, its spells deal lethal damage


    41. 777396 | Card - Volcano Being - Summoned from magma and magic, this creature waits for its victims to expose them to the heat of doom


    42. 777397 | Card - Earth Elemental - created from rocks, these elementals are difficult to defeat


    43. 777398 | Card - Lost Fairy - Separated from her people, she is on a quest to find them


    44. 777399 | Card - Lake Fairy - they are found in lakes hovering over the lily pads, be warned to not disturb them


    45. 777400 | Card - Jungle Beaver - without water it is a danger to every living being


    46. 777401 | Card - Jungle Monkey - full of exuberance, they pounce on anyone who approaches them


    47. 777402 | Card - Vine of the Ruins - be careful when encountering them in the jungle, their vines are like constrictor snakes


    48. 777403 | Card - Returned Fairy - you can find her among the sea fairies, speak carefully and you will be rewarded


    49. 777404 | Card - Jungle Beast - it looks harmless, but if disturb it, that will be your last mistake