They can just adjust warrior/scout blood arrow and leave scout main blood arrow untouched. Thats how they done their previous "class balance". Check Shot on r/s and then check it on scout and you will see what im talking about. Different values.
Posts by Melo
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Devs on this server decided to not mess wth class balance. They made some nice changes long time ago and never touched it again since then. I dont know what was a reason behind that but it very sad that they cant even "balance" warrior/scout like official devs did. I mean its basically just changing values on one skill nothing else.
Can we get any official statement why devs suddenly decided to stop with balance patches on this server?
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Thats not what we had in mind when we asked for exp orbs - big -1 for this. We must pay 8.5x more then before for 10mil orb and this is not acceptable, even price on official is way lower then that.
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10mil exp/tp orbs.
We wasted enough time to quest on official servers and we came here to have fun(and most of people dont find this old mmo style of questing fun at all, accept quest kill 10 mobs run back etc). Atleast put them in promotion once per month.
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We need ruby sink! You are selling perfect jewels for diamonds so we have nothing to spend rubies on.
Add epic costumes, crafting materials, storage chests or something else that we really need
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1h axe on k/w is really bad because your miss rate is going to be higher and you dont want to miss as knight because dps will take agroo and die. Just my personal opinion. So like splend said go for 1h hammer, even if you aim for lower level one(cyclops).
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We should have entire zone in pk mode, that would be really fun. Atm there is no real siege wars and its sad because some of the people enjoy this aspect of the game the most. They should start working towards making siege war more profitable in terms of rewards so people will actually start doing it.
So make siege war rewards better - give us something else then just badges of the trials(we can get them from pve on arcadia)! One idea would be to add HOS HARD currency(those crystals that drops from bosses) as reward or something like that.
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Very dissapointed with the latest patch. All of a sudden we cant even run anything with our guild because they cant even max one skill. You did this to your most loyal players who farmed and donated on this server and im seriously thinking to go back to rompvp. Rates are now the same, tp farm is not fun as it used to be anymore and i dont see any reason to keep playing on this server.
And no, spamming daily resets and click on same bottles 1000x time is not definition of having fun in this game.2nd thing: which brainiac came up with idea that legendary lvl 100 2h weapons have same or better speed then 1h weapons? Fix this nonsense and reduce speed on 1h weapons. You left warrior/rouge or some other 1h classes in the dust with this.
Regards,
Melo -
Physical - wd/w, r/m, s/wd, s/warrior
Magical - w/m , k/m, m/wd, m/wDepends on which instance you run. For example in short fights like in goh scout and m/warden probably outdps everyone.
But when you enter high pdef instance wd/w will outdps any physical dps coz it can reach insane amount of patt and damage, r/m has good sustain damage also.For magical users they shine in arcadia custom endgame instance because bosses have no mdef and lots of pdef. k/m > all in hos hard atm.
m/warrior is good for short fights and can reach more matt then any other mage combo so its good for instances with abit higher mdef.
Regards,
Melo -
On 5th and 6th boss pdef seems to be lower then on other bosses. maybe give us one more "pdd" boss and things are going to be fine. I would say 2nd boss should have pdef removed and then people are going to be happy and not all of them are going to either take a break or change class to warmage or knight/mage.
People are forgetting that this instance has alot of mobs and they are actually harder then bosses itself. So for speed runs you still need good aoe combo like scout/warden or champ/x.
Just my few cents,
Have fun -
k/m is the best dps in hos hard atm, hands down. no need for any improvement atm. k/m will suck when they decide to add some mdef on bosses. only thing k/m lacks against w/m is that matt skill which is pretty worthless in hos right now. have fun