Hey,
Is there any class balance planned for Dexterity and Leather?
Do you have any idea how extensive the use is between magical and physical classes?
Is additional data from the latest ini required? Because if not, what is your plan for class balance? For almost a year now, there's been a transition between physical classes (except for the typical scouts—and even that's up to a point) and magical classes.
Bards are practically non-existent on the server.
Bard/Scout is lagging behind.
Bard/Rogue suffers from too few AOE skills, which means they don't deal almost all of their damage correctly in mob structures. DMG on a single target is fine as long as the fight doesn't last longer than 30-40 seconds.
Bard/Champion suffers from exactly the same problem: too small AOE dmg in mob groups.
Bard/Warden - no one plays this and it won't be played until it's launched, although it offers decent responsibilities. Maybe give it a katana to use similarly to an axe?
Rogues compared to classic magic are a joke.
The Rogue/Scout secondary appeared when combat was somewhat accessible on Ori (mainly thanks to DOTs), but on supplementary dungeons like Orkham, it lacks Burst. On Grove, DOTs are dramatically effective.
R/B and R/D R/CH are so unplayable that it's better to go in-game as S/P or S/B and at least support the team.
The Rogue/Priest still deals some AOE damage in groups of mobs, but they could just as easily stand alone and try to heal the group at single target fights. They simply don't deal nearly as much damage to bosses as other classes.
Scouts are obvious – you can still play S/R and S/D by swapping out secondary weapons, and only then do they chase magic classes. The rest of the physical scouts are nonexistent – it's better to use S/P or S/B for the group.
Why has this situation come to this? Do you see how many players are selling their leather gear or swapping it for magic?
Do something about this, because I've been pointing this out for a long time now, and no one on the team, the Devs, the GMs, or those mythical balancers of magic and physical classes is considering this.