Prelude
- I really like the things you did with healer classes, of course optimizations are needed, but it’s really great!
- It’s great to see that supporter classes play a big role to the performance of a group
- I love it that there are so many class combinations and that are actually fun to play or have their own unique thingy
- Big THANKS to dev’s & whole team for making this beautiful game even better.
/Prelude
But there’s a thing that (also) could be improved…
For example with the following raid composition:
- 3 or 4 dps (golden gear T11 with T15 weapon)
- with the support of a wl/m, m/wl, ch/d and d/p
- And a tank ofc.
At boss 1 (Nayat) in RofL 2th part burn phase, it will kill the boss from 90% to zero in 2 or 3 seconds
Same story for Aldo.
Same story for almost any phase that a group can burn a boss down in any instance.
A lot of that power comes from our burst skills combined with the correct support classes.
Bosses are more like mosquito’s we squash on our way to get a core, they should call the players “Boss”
I do miss the times like KBN 1th boss when it came out, kill a boss in 10 minutes while tactics are in between and boss isn’t always immune in those tactics phases.
So is it possible to (don’t hang me for it ) to NERF the damage output by a huge amount!
For example nerf the damage output of the
- Dr/wl & s/w with 40%-50%
- All other good dps classes with 25%-35%
- The remaining mages with 10%-15%
This would make those 3 second boss fights more like 5 seconds
Also reduce the amount of damage classes get from their (or other player) buffs since most classes can already, on their self-buffs, in burst increase their damage with 5-7 times.
Overall it would be cool that support classes also could do damage, maybe 15%-30% less than the good dps classes.
It’s just an idea