Posts by inka

    Regarding Wd/D

    Still need some burst from somewhere tho.

    idk what you did - burst seems fine for me.


    On a more serious note: The current implementation is busted3 when playing Wd/D in pdps gear. Adding cast multiplicator to the phys part of the usual warden skills and converting them into earth damage (which in turn is increased by Magical Awakening and debuffs on the target) results in some absurd damage values, say 70M CC on Balton.

    First of all: Weapons are created by combining a sealed weapon and four different core types in Arcane Transmutor. Recipes are listed below; Cores can be found in:

    HoDL HM - Weak, Tikal - Temple, Inferno - Fire, Gorge - Ice, RoFL HM - Earth.

    Light Weapons

    1-H Sword "Short Sword of Balton" (1 Temple, 1 Fire, 1 Ice, 1 Earth)

    Knight-Tank weapon, Scout stat stick.

    1-H Axe "Jungle Chopper" (1 Weak, 1 Temple, 1 Ice, 1 Earth)

    M/W Buff gear.

    1-H Hammer "Glimmer" (1 Weak, 1 Fire, 2 Ice, 1 Earth)

    Champ-Tank, K/M, and for anyone who wants to play Ch/R with 1H + Dagger.

    Dagger "Edge of Eternity" (1 Temple, 2 Fire, 2 Ice, 1 Earth)

    Obviously: Rogue.

    Heavy Weapons

    2-H Sword "Justice Sword of the Jungle" (1 Weak, 1 Fire, 1 Ice, 1 Earth)

    Warden weapon. More DPS and better attack speed than Axe while having 252 instead of 242 max weapon skill.

    2-H Axe "Earth Seeker" (2 Weak, 2 Temple, 1 Fire, 1 Earth)

    Seriously, don't use this.

    2-H Hammer "The Trauma" (1 Temple, 2 Fire, 1 Ice, 2 Earth)

    THE weapon. Over 15% more DPS than Gorge while lowering attack time from 4.0 to 3.5. BIS for Champion and pDPS-Warriors.

    Ranged Weapons

    Bow "Death's Kiss" (1 Temple, 1 Fire, 2 Ice, 2 Earth)

    Scout weapon.

    XBow "Hell's Whistle" (1 Weak, 1 Temple, 1 Ice, 2 Earth)

    Stat stick for any Scout secondary.

    Magical Weapons

    1-H Mage "Wand of Eternal Fire" (1 Weak, 2 Fire, 1 Ice, 2 Earth)

    Unfortunately 0.1 slower than Gorge.

    2-H Mage "Netherlight" (1 Temple, 1 Fire, 1 Ice, 2 Earth)

    3.6 attack time instead of 4.0. Wd/D ftw!

    1-H Heal "Wand of Krishna" (1 Weak, 1 Temple, 1 Fire, 1 Earth)

    Nothing to say here.

    2-H Heal "Staff of Siddartha" (1 Weak, 1 Temple, 1 Fire, 1 Ice)

    There is still no reason to drop the defense a shield provides for this tiny increase in heal output.