As soon, as I have the time to work over the boss script, I will send you an update. Farming scripts should run smootly though.
Posts by Exedo
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Code
Display More--Class: SCOUT / WARDEN elseif mainClass == "RANGER" and subClass == "WARDEN" then if(mode == "farms") then --Potions and Buffs Skill = { { name = "Action: "..healthpot, use = (phealth <= .70) }, { name = "Entling Offering", use = (not pbuffs["Entling Offering"]) }, { name = "Briar Shield", use = (not pbuffs[623113]) and (pctEB2 >= .05) or (pbuffs[623113].time < 4) and (pctEB2 >= .05) }, { name = "Frost Arrow", use = (not pbuffs[501530]) and (pctEB2 >= .05) or (pbuffs[501530].time < 4) and (pctEB2 >= .05) }, } if enemy then Skill2 = { { name = "Throat Attack", use = (silenceThis) }, { name = "Joint Blow", use = melee and (not tbuffs[501559]) and (EnergyBar1 >= 15) }, { name = "Vampire Arrows", use = (EnergyBar1 >= 20) and CD("Deadly Poison Bite")}, { name = "Custom: Shot", use = (g_lastaction ~= "Shot") or (EnergyBar1 < 15) }, { name = "Custom: Wind Arrows", use = (g_lastaction ~= "Wind Arrows") and (EnergyBar1 >= 15) }, { name = "Reflected Shot", use = true }, { name = "Shot", use = true }, } end elseif(mode == "farmq") then --Potions and Buffs Skill = { { name = "Action: "..healthpot, use = (phealth <= .80) }, { name = "Entling Offering", use = (not pbuffs["Entling Offering"]) }, { name = "Briar Shield", use = (not pbuffs[623113]) and (pctEB2 >= .05) or (pbuffs[623113].time < 4) and (pctEB2 >= .05) }, { name = "Frost Arrow", use = (not pbuffs[501530]) and (pctEB2 >= .05) or (pbuffs[501530].time < 4) and (pctEB2 >= .05) }, } if enemy then Skill2 = { { name = "Throat Attack", use = (silenceThis) }, { name = "Custom: Shot", use = (g_lastaction ~= "") }, { name = "Autoshot", use = (not ASon) }, { name = "Savage Power", use = (pctEB2 >= .05) }, { name = "Thorn Arrow", use = (pctEB2 >= .05) }, { name = "Charged Chop", use = (pctEB2 >= .05) }, --{ name = "Vampire Arrows", use = (EnergyBar1 >= 20) and CD("Deadly Poison Bite")}, { name = "Custom: Shot", use = (g_lastaction ~= "Shot") or (EnergyBar1 < 15) }, { name = "Custom: Wind Arrows", use = (g_lastaction ~= "Wind Arrows") and (EnergyBar1 >= 15) }, { name = "Reflected Shot", use = true }, { name = "Shot", use = true }, } end elseif(mode == "boss") then --Potions and Buffs Skill = { { name = "Action: "..healthpot, use = (phealth <= .70) }, { name = "Entling Offering", use = (not pbuffs["Entling Offering"]) }, { name = "Briar Shield", use = (not pbuffs[623113]) and (pctEB2 >= .05) or (pbuffs[623113].time < 4) and (pctEB2 >= .05) }, { name = "Frost Arrow", use = (not pbuffs[501530]) and (pctEB2 >= .05) or (pbuffs[501530].time < 4) and (pctEB2 >= .05) }, } if enemy then Skill2 = { { name = "Throat Attack", use = (silenceThis) }, { name = "Arrow of Essence", use = (pbuffs["504588"]) }, { name = "Snipe", use = (pbuffs["504588"]) }, { name = "Combo Shot", use = (pbuffs["500939"]) }, { name = "Hidden Peril", use = true }, --{ name = "Custom: Shot", use = (g_lastaction ~= "") }, { name = "Autoshot", use = (not ASon) }, { name = "Savage Power", use = (pctEB2 >= .05) }, { name = "Thorn Arrow", use = (pctEB2 >= .05) }, { name = "Gryphon Bash", use = (pctEB2 >= .05) }, { name = "Charged Chop", use = (pctEB2 >= .05) }, { name = "Custom: Shot", use = (g_lastaction ~= "Shot") or (EnergyBar1 < 15) }, { name = "Custom: Wind Arrows", use = (g_lastaction ~= "Wind Arrows") and (EnergyBar1 >= 15) }, { name = "Reflected Shot", use = true }, { name = "Shot", use = true }, } end end
Here is one of my scripts. It is not really perfect yet, but I havent played this combo much. Put it at the end of the script (CustomFunctions.lua - there is a comment block at the end)
1. it uses modes (which you can change to your liking), so call like this: /run KillSequence("1","farms", ... )
Current modes: "farms" farm safe (uses interrupts), "farmq" farm quick (no interrupts used), "boss" - boss script (not really refined atm.2. in case you dont have all the Elites, make sure to remove skills you cannot use (user comments for that -> --)
3. in case you edit the script you may want to use "Scite" to debug your script.
Hope this works for you
Cheers
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I would like to see the new pet crafting tools in the item shop, which have been announced in the last patch notes.
Thank you
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If I was a developer for one day and had the skills to do it, I would try to
- make the game run more stable
- increase the mailbox size to more than 300 and make sure it doesnt overheat after 60+ items have been sent
- make older low level instances scalable to player level so that all the great content is still available and viable at a higher level. Because it would be too much of an effort to introduce new items for all level ranges, I would reward players with currencies such as Mementos and Arcadia coins if they run an instance above its original level.
- introduce a hard to diamond mode (like RT) to more instances
- make currencies tradable
- have general relationship system for players that acknowledges common achievements as party members
- have community rewards system where I can give a thumbs up to a random stranger who helped me out
- create an arcane transmutor that can melt stacks at a time
- create more bank space, that is purchasable for diamonds
- increase the stacksize of crafting runes and some potions
- introduce furnitures that improve processing speed
That's it for the moment. Only so much I can do within a day
Thanx
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Hey Neo,
I am new to this server as well, but not new to the game itself. I started over in Arcadia with two buddies from an old RoM Guild - we'd be happy to help out and give you some pointers. It is no big guild, but hey - nothing beats killing bosses when you're understaffed
Just send me a pm or whisper in game to "Emalaith"
Cheers