Hello playernet
First of all, I want to express my gratitude for the fact that you really listen to the players, this is really very important, for which I express my special gratitude to you.
I know that you are preparing a PvP patch, for this I wanted to share some ideas, some of the ideas were implemented on former Russian servers that were closed not so long ago.
Maybe you already did it and planned to do it, but nobody knows the details of the PvP patch, maybe it will be interesting to you. The opinion of the players would also like to hear.
1. On the former Russian server, buffs that you receive in Arkadia each siege war were received 1 time, the next time you entered the siege war, the buff appeared on you again, it did not need to fill every siege war. Thus, all the time of the Siege of War, it was possible to devote to battle and not farm buffs on PvP protection against players and PvP damage against players, and other buffs. When leaving the guild, buffs were reset, buffs were taken personally to each player. Think maybe it will be possible to translate into Arcadia.
2. The new PvP equipment can already be viewed in the database through add-ons, but for now it is not available, if you have not yet decided how to add it, I suggest making it crafting, so that production requires possession of a level 100 professia. This would additionally raise the relevance of pumping professions, at the moment everyone except Alchemy and Cookery does not make sense to pump, if you make PvP equipment crafting, other professions will also be relevant, players will spend more of their time and diamonds on pumping professions. I propose making components for production only for Honor Points.
3. One of the main reasons why players do not go to the siege war, one garbage falls out of the bags of siege war, I propose to fix it.
What in my opinion is to change, to begin to replace Experience Orb (10,000 Points) and Talent Orb (100 Points), these items are useless. For example, add Experience Orb (100,000 Points) or Experience Orb (500,000 Points) or Experience Orb (1,000,000 Points) (randomly), Talent Orb (100,000 Points) or Talent Orb (200,000 Points) or Talent Orb (500,000 Points) (randomly) .
Also in the bag you can or even need to add a random number of gold (but not too much).
Remove items from dungeon level 99 and add items from dungeon level 100.
4. You should add other additional rewards for siege warfare, such as Monster Cards, 50 pieces or more, maps from siege warfare mobs and additional ones and add them to one bag with which 1 random item will fall out.
This can be done with an additional reward, and the main thing is that this additional bag does not fall out to the players who do nothing, as well as an additional charge should be given only for winning the siege war (this is important, or it will lose value)
Bonuses on Monster Maps with a siege war can be made 1, 2, 3, 5 all the parameters and with more rare ones you can make PvP bonuses for damage and protection against players damage. This will increase the value of these Monster Cards and increase the desire to receive them.
5. The limit of 25,000 honor points should be removed, this is not necessary.
It is necessary to add a reverse exchange "Badges of the Trial" to "Ancient Mementos" for those who have already collected all the titles of the siege war, for example, I collected all the titles and now "Badges of the Trial" I just accumulate, although it is impossible to make a reverse exchange for "Ancient Mementos" even with a smaller number
You should also add the ability to get all existing Titles for "Badges of the Trial", as you pump them, you can only get 1 of 2 or 3 titles, you won’t get everything, I suggest to fix it, I suggest to fix it, after completing the title tree of the siege war so that you can get the proused titles for "Badges of the Trial", for title collectors it will be important.
6. On the Russian server there were PvP stats for Honor Points, but as it was there in Arcadia, it will not work, so I suggest that you make your PvP stats purple with 4 parameters each, and I propose to make 6 universal PvP stats for all classes, for example "all parameters/health level/damage by players/protection against players ", but the main thing here is to make a balance.
If you add PvP stats, more players will prepare PvP equipment for themselves, now you need regular PvE stats for it, but most players can't even make PvE equipment for themselves, let alone PvP. Even if you get all stats on a siege war, still a lot of diamonds will go to raising equipment of 12 or 13 level, this will help to remove diamonds from the server and replenish the balance of diamonds, set the server in motion, players will spend their time and a lot of diamonds on it . In addition, it will create a market for such stats, some players will replenish diamonds to get them.
In all games, PvP equipment was prepared in PvP arenas, but in the runes of magic PvE stats are needed for PvP equipment, if you add PvP stats, this problem can be solved.
7. PvP runes, I saw they already exist in the database, I propose to make them for Honor Points 10 level, maximum 13 levels, so you will need a lot of time to do all Runes 13 levels for Honor Points. I also propose to add a rune for protection from shouting damage.
8. I propose to add PvP wings with additional PvP bonuses for honor points, call them for example the "Wings of the Warmaster".
I tried to describe the subtleties in as much detail as possible, most of what I wrote was already done on other servers and showed itself well, except for valuable awards for the siege war, so no one has implemented it on any server.
The more unique content, the more Arkady differs from the usual boring servers of runes of magic.
When the Russian server was closing, I showed the players new PvP equipment from Arcadia, and this alone attracted a lot of players, and if you do more how many more people are interested in Arcadia, according to my personal observations, Arcadia is the best existing server, but there is no limit to perfection).
The main thing in all the proposed balance.
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To summarize, that will change if all of the above listed implement.
1. players will spend a lot of time pumping professions to make new PvP equipment.
2. Players will replenish diamonds and buy ready-made PvP equipment, stats and PvP fleeces from other players.
3. Players much more will register a siege war for valuable rewards and honor points.
4. Players will spend a lot of time on PvP content, they will have something to do in the game.
6. Players spend a lot of time getting Honor Points, they will have something to do in the game.
6. Players will spend diamonds spending time using guild polygon to earn points of honor.
7. Add new cards and titles for collectors, thereby increasing the time online players.
Everyone will benefit from it
Thank you very much for your attention.