Hope this can help to give info to people for this specific class and was written by my friend Mongosmash
Warrior/Mage
The Warrior/Mage is a fairly unique class with the majority of it's damage output being done through normal attacks (or white-hits as they are normally referred to) with the addition of a buff that causes normal attacks to deal additional magical damage. There are a few other classes that share this play-style as well, Warden/Druid (via Earth Spirit Essence) and Knight/Mage (via Light Energy Weapon). Though each class can dish out respectable damage with normal attacks, Warrior/Mage is the premier DPS of the group.
Warrior/Mage is one of the easier dps classes to play if you wish to play at a casual level without worrying to much about boss strategies or crowd control. It has been called broken, cheap, overpowered, etc.. but if you wish to play at a high level and be more valuable to your party then you will have to do more than "Press 1 and GG". The Warrior/Mage has a plethora of useful skills for instances including roots, stuns, knockdowns and silences on top of high single target damage.
Let's take a closer look at the skills. To save time I will only be listing skills that are of use to Warrior/Mage in specific. For example, Slash and Brute Strength will not be listed, and though Brute Strength is beneficial if you run the reverse of this combo (Mage/Warrior) this guide is simply for Warrior/Mage.
Warrior/Mage Elite Skills
15 - Electrical Rage - Instant, No cd. Causes Main Hand Weapon damage and puts High Voltage buff on caster, increasing Magical Attack for 10 seconds. Becomes stackable with 70 elite. Without this skill your DPS will suck. You must keep this stacked to 3 at all times during boss fight. No exceptions.
20 - Lightning's Touch - Instant, No cd. Spammable attack that inflicts wind damage. Useful for questing. Not part of boss fight rotation. Don't invest too much TP into this skill.
25 - Sense of Danger - Instant, 2 min cd. Can only be used under 30% HP. Lowers damage you receive for 10 seconds. Capped at level 50. Up to you whether or not to max. I don't personally use it much ever. Otherwise see Survival Instinct for description on when to use.
30 - Thunder Sword - Instant, 6 sec cd. Fires 4 lightning bolts at the target inflicting wind damage. Very useful skill as it works while moving. Fairly high damage in PVP. Worth investing some TP into but not maxing unless you have maxed everything important.
35 - Electric Attack - Instant, No cd. Your normal attacks additionally cause wind damage. Half of the epic combination for the 60 elite, Lightning Burn Weapon. While leveling, Electric Attack does more damage than Lava Weapon. *You MUST max this skill.*
40 - Lava Weapon - Instant, No cd. Your normal attacks additionally cause fire damage. Half of the epic combination for the 60 elite, Lightning Burn Weapon. Does less damage than Electric attack but is close. *You MUST max this skill.*
45 - Power Control - Passive. Causes your Electric Attack to also increase your physical accuracy and your Lava Weapon to raise your physical critical hit rate.
50 - Wind Bastion - Passive. When you cast shout, lowers damage inflicted upon you. Basically makes shout worth using while clearing trash.
60 - Lightning Burn Weapon - Instant, No cd. One of your best skills and an absolute must-have. You need this skill. Allows you to use Lava Weapon and Electric Attack at the same time, causing your normal attacks to additionally inflict both Wind and Fire damage. Effectively doubles your damage output.
70 - Possessed by Anger - Passive. Makes Electrical Rage stackable and adds increased Physical and Magical Defense to the skill.
Notable Warrior General Skills
Enraged - Instant, 40 sec cd. Instantly increases Rage by 20 points. Nice if you need quick rage and your Aoth Cape/Rage Potion are on cooldown. Not the most useful skill overall. Worth keeping on your action bar.
Defensive Formation - Instant, 2 min cd. Increases your physical defense by 50% and decreases your physical and magical attack by 50% for 30 seconds. This skill is what I like to call an "Oh-Sh*t-Skill", emergencies only. This skill decreases your attack strength for increased survivability. The only times I have used this skill were when I got mobbed while questing or the tank going down in an instance and everyone running for the exit. ***DO NOT USE DURING BOSS FIGHT***
Notable Warrior Primary Skills
Frenzy - Your bread and butter. Instant, 5 min cd. Increases attack speed, accuracy and damage for 15 seconds. This is your 5 min cooldown, the most important buff you have. Keep on your action bar at all times. Enough said.
Surprise Attack - Instant, 12 sec cd. Charges at target doing physical damage and knocking them down. 150 max range but must be at least 60. Great initiation skill, allows you to finish your buffs while others are running in and still beat them to the boss :D. Don't use to soon or you might aggro the boss before the tank.. Also a great skill for pvp as it is an interrupt as well as a knockdown. Keep on your action bar. Level to at least 20 to allow use of Shout skill.
Taunt - Instant, 25 sec cd. Forces the target to turn towards you for 5 seconds. You aren't a tank, don't use this skill in higher instances. Only lowers ones if you are tanking for whatever reason.
Shout- Instant, 2 min cd. Stuns up to 5 targets in range for 3 seconds. Pretty straight forward.
Terror - Instant, 45 second cd. Force an enemy to flee for X seconds. Yes it does work in siege war, try it!
Aggressiveness - Instant, 3 min cd. Increases rage generation for 30 seconds. Great buff for boss fights. Keep on action bar.
Survival Instinct- Instant, 5 min cd. Can only be used under 25% HP. Increases defense, dodge and parry rate for 30 seconds. I find that if I'm below 25% hp that means my health is zero and I'm dead, but if you find yourself low on hp and still alive, this skill is worth using as it might increase your chances of your healer getting to you before you die. Worth keeping on your action bar if you have room.
Group Taunt - Instant, 5 min cd. Taunts most targets in range to target the player. Useful if you are trying to save someone, like a healer etc. and sacrifice yourself in the mean time. Otherwise, you aren't a tank, don't use this skill.
Blasting Cyclone - Instant, 12 sec cd. Causes physical damage and knocks down multiple targets in range. Don't bother leveling up as the damage won't make a difference. Use simply for the knockdown crowd control. Very useful skill for trash clearing as long as your tank has aggro.
Mage General Skills
Fireball - Instant, 6 sec cd. Inflicts fire damage with an intelligence multiplier. Great instant cast for quick damage on a mob or player but not useful in boss fights. Only level up after more important skills are maxed or if you are using W/M for pvp.
Lightning - Instant, 20 sec cd. Inflicts wind damage with an intelligence multiplier and roots the target for X seconds. Also works as an interrupt. Level to 50.
Wisdom - Passive. Increases Intelligence by percentage. The more Intelligence you have the more this will increase your intelligence. Worth maxing in my opinion. You can always use more intelligence.
Intensification - Instant, 2 min cd. Increases Magical Damage by X for 20 seconds. Not really worth throwing very much TP into unless you have everything else maxed.
Silence - Instant, 24 sec cd. Silences the target for X seconds. Awesome skill, Max to 50 cap. Keep on bar at all times.
Fire Ward - Instant. Increase the party's fire resistance. Useless skill. Not worth investing any Talent Points into.