Inspired by Gargoyle, who is just trying to get his warden/scout more powerful i am just thinking of some changes, that would help to get the warden a better position in a raid. The /scout is well known for "morale boost", but as most of its set- and elite skills are used to strenghen his pet not much skills are left for a rota (mainly charged chop). "Secret agreement" is one of the elite skills that gives chiron more power but for some reasons it was nerved (i think in 2014), not giving ca. 40% bonus dmg to chiron but only 20%. maybe this can be undone?
Or maybe the scout skills can get more useful? As the scouts strong passives are missing (and wardens bow is normally stated), warden/scout's "shot" is not comparable to the scouts. As long as scouts "joint blow" and "throat attack" aren't based on percentage dmg they just cost to much focus for being used. Maybe some changes will give warden/scout more than a rota of charged chop and untamable (40 focus costs!!!).
Generally, wardens set skills are weak... only "close to be" must haves is "petmaster" or "binding contract" (just one of both can be used) and animal spirit eclipse. since wardens pet can't/shouldn't tank, unbind an companion are totally useless. dance of confusion has such a low range that fight is almost over when oak walker arrives at boss/target. And ofc it can only be used if oak walker is being used (what normally shouldn't be the case because chiron is better for dmg if you're /scout, crystal is better for dmg/supp if your sec is anything else and spirit of the oak is needed for tanking). Beast king attack is costintensive and while casting you can do 2 charged chops doing triple dmg each (okay, only at one Target).
Still, i like the warden, but if the programmer crew needs some work... why not implementing some small warden changes? =)