Rogue / Warlock elite skill change - Dark Soul Smelt

  • Hello everyone -

    I would like to open a discussion regarding a possible change for one elite skill for rogue / warlock - Dark Soul Smelt.


    At the moment it does the following: While in a Poisonous state, normal attack hits can cause additional Dark Damage.
    Each time enemy is hit with basic attacks, when enemy is poisoned, applies Dark Magic Damage. It can be critical. It uses Magic Attack. The damage done is 6.66 + 75% of equipment magic damage per hit. After got elite 60, 10 + 112.5%.


    The key issue is that that extra damage is based on magical attack, while rest of the combo is physical based classical rogue build. If this skill would be changed to scale up with Physical Attack, it would allow another rogue combo to be valuable end game in addition to r/m and possibly r/wd. The ~112% dps per hit is several times lower then that enhanced throw damage r/m gets (~350%) thus the change should make combo close to r/m but not much stronger.


    The suggested change therefore is to change Dark Soul Smelt extra damage as based on main hand weapon Magical Damage DPS on the target, similar to how Soul Stab and Ghostly Strike are done.


    Here is a wiki link to the skills: http://runesofmagic.gamepedia.…_Skills#Rogue_.2F_Warlock
    The proposed change if implemented would allow more variety for game play - something that everyone would like to see :)

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