Carry Over Unclaimed Prestige Login Rewards

  • Hello, everyone.
    Regarding the Prestige login time rewards, under the current system if you meet the conditions but forget to claim them, they reset the next day and the rewards are lost.

    I would like to suggest improving this system so that rewards can be carried over to the following days.

    I understand that the reward contents vary depending on the Prestige rank. Therefore, instead of increasing the daily count, I propose that missed rewards be given as “reward tickets” corresponding to the player’s Prestige rank.

    This would not only prevent players from missing rewards, but also allow those who play different classes (both Physical and Magical) to choose the rewards they actually need at the time.

    • Official Post

    Greetings,

    Hello, everyone.
    Regarding the Prestige login time rewards, under the current system if you meet the conditions but forget to claim them, they reset the next day and the rewards are lost.

    I would like to suggest improving this system so that rewards can be carried over to the following days.

    I understand that the reward contents vary depending on the Prestige rank. Therefore, instead of increasing the daily count, I propose that missed rewards be given as “reward tickets” corresponding to the player’s Prestige rank.

    This would not only prevent players from missing rewards, but also allow those who play different classes (both Physical and Magical) to choose the rewards they actually need at the time.

    This isn't about improving the system or our preferences. The point is that the current mechanic reflects the core concept of benefits — they're rewards for activity, not daily handouts. Active players get rewards, inactive players don't.


    By the same logic, you could demand that all benefits with daily resets accumulate for month-end collection. But if there's a daily reset, it's an intentional design decision.


    Consider daily quests as an analogy: we could let players skip a week, then complete 70 quests at once (with a 10-per-day limit). But that defeats the entire purpose of the system.


    This isn't a flaw — it's the essence of the mechanic. The system works exactly as intended.

  • Moderator

    Approved the thread.
  • Moderator

    Closed the thread.