just some thoughts, about one day in Taborea (COA)

  • ... just some thoughts, about one day in Taborea (COA)


    First of all I want to say thanks to the guys who picked up the game

    and made a game out of it. Not enough, you created a new content for a dead game.

    The list of benfits you developed and the bugs you eliminated is more or less endless :)


    Here some thoughts from a player loving the game and reflecting on it.


    #Leveling Char

    -Using boost system (new COA) -> amazing, thank you

    -Questing for who wants to do it, enought quests to level all chars you want


    #Char system

    -amazing, all classes can be combined and new classes created


    #Elite quests

    -traditional

    -Heffnerlager

    -Item in shop


    #crafting system

    -recommended for endcontent

    -traditional


    Things that can be done daily once

    #Daily quests

    -Benefit: Gold, Experience points, Talentpoints, Phiriusmarks

    -Time: Depending on quest 15~30min

    #Malatina Minigames

    -Benefit: Phirius shells,

    -Time: 20~30min

    #Goblin Mine

    -Benefit:

    -Time: 10~30min

    #Kate Rojo

    -Benefit:

    -Time: 4~15min

    #Titel System (Lehmann)

    -recommended for endcontent

    -Benefit:

    -Time: 20~45min

    #Seasonal Events

    -recommended for endcontent

    -Benefit: Star-Pets, Titel, Monstercards, fun

    -Time: 20~60min

    #Mirroworlds (Cendedril)

    -recommended for endcontent

    -Benefit: items to level up your Cendedril, Monstercards

    -Time: 5-8 minidungeons a 4~10min

    #Dark Arena (Engineer Quest Line)

    -recommended for endcontent

    -Benefit: Materials for the engineer crafting system, able to build robots

    -Time: depending on skill/equipp/Class and how many waves/rounds you want to survive 20~180min ... or more



    Optional if you choose to take the COA Prestige System you can do additional once per day

    #Prestige Quests

    -recommended for endcontent

    -Benefit: the player can choose, which advantage he needs

    -Time: 30~60min


    ############################

    # Minimum time: 159min -> ~3hours #

    # Maximum time: 530min -> ~9hours #

    ############################


    There is no need to do all dailys, it is up to the player to decide

    which "open point of character building" he wants to push.


    But in the end, most of the dailys a player will need to do.


    But, what is the target of a player going online?

    I'm sure everybody has here a different point of view / idea

    that thrills him to go online.



    Subjective point of view "player <- me" on some changes you did lately


    Dark Arena (Group Event PvP)

    "In the past" finding already some player (five) that register,

    could take already between 20~180min.

    Finaly if FIVE player registerd, some of them where with the guild

    in dungeon or did some other activitys.

    But the one who entered the arena could play and gain some nero-coins.

    The long waiting time was rewarded with 3min fun and some nero-coins.


    What happens now with the new bugfix?

    after a long waiting time, you enter and got kicked because one player

    did not enter.... .


    The bugfix you did, doesn't help the few player that need or want to

    play the arena.

    What is the reason to be strict to FIVE player?

    Even if there are only TWO player in the arena, it is funny.



    Daily Quest Talaghan (Heal the soldier)

    Here I would please the reader to take some time.


    -The request to play this quest is high, all Talaghan quests need to be done.

    -The mechanic of the quest is boring, the skill to heal the solider need 5 seconds to cast.

    -"Reachable" are only FOUR ill soldiers (if you try optimised doing the quest),

    for the quest you needed FIVE soldiers -> respawn time of ill soldier.

    or run in circle to get all FIVE soldier, but still -> respawn time of ill soldier for the next quest.

    -This "daily quest" needs around 2~4min per quest, so 10 daily quests need between 20~40min


    Now I want to jump on some different kind of views:


    #1st thought about it:

    As a no Prestige Player I have 10 Daily quests free. (Time 20~40min)


    As a Prestige Player I have 10 Daily quests free

    and I get 8 x Daily reset tickets. -> I could do 90 Dailys per day (180~360min)


    I need to ask myself, why did I get from COA a bonus reward of 8 x Daily reset tickets?

    Is this an advantage that I pay a monthly contribution?

    Ok, thank you, but what can I do with that? -> spending online time between 180~360min with a "daily Quest"?


    #2nd thought about it:

    The game designer gives the player the possibilty non prestige/prestige,

    to gain gold/experience points/talent points/phirus-marks.

    Thank you, these are all rewards player needs (specially in endcontent)



    #3rd thought about it:

    Let me teoretical think how to abuse this daily quest

    -non Prestige Player -> no way, I have "one set" of Dailys 10 per day I can do.

    If I want to do more dailys -> I need to buy daily reset tickets from COA for Euros.


    -Prestige Player -> I have 10 free like everybody and I got from COA addional 8 x reset tickets

    (so keep it clear I got them as reward for a monthly contribution I payed)


    Sorry I can not see a way to abuse this daily quest


    #4th thought about it:

    -as a Prestige Player i collected 1000 reset tickets, what am I going to do with it?

    -one day I decide to start playing dailys, to bring down my stacks.

    -but keep in mind, these ticket were earned as a reward.

    -after playing my 1000 reset tickets away, its done I can not do more dailys unless I buy them from COA-Shop

    or wait for next 8 reset-tickets after beeing online next day.


    ---> The system is self-regulating, once the stacks are gone, its finished with standing hours at a quest giver<--


    #5th thought about it:

    -this game has a open lua intersection to programm, what ever the "player-programming" skill level is able to do.

    -everybody is free to write a programm/lua to optimize his combat rota

    -I assume that there is nothing to say against a programm/lua that does the daily quest,

    to get rid of my 1000 reset tickets for dailys.



    #6th thought about it:

    What will I need in endcontent and how to get it?

    -Need Guild-Buffs for dungeons

    -Need Materials for Endcontent equip

    -Need Gold for Item-Set Skills

    -Want to buy receipts for eq/robo/etc..

    -Need to craft bufffood eq/robo/etc..


    One of the puzzle pieces are the rewards of the daily quests .... .

    So it seems I should play the highest daily quest which is actually possible.


    #################################################

    After all these thoughs, me<--subjective, I don't understand your move on the

    talaghan quest to heal the soldiers.


    Yes, after more or less 4months playing it and running around like a chicken I got

    bored and started to write me a lua.

    Because I still had some stacks of reset tickets.



    With all respect, your last change feels more like a chicane.

    Please keep in mind the "reset tickets" are optained as a reward,

    and once I played all my "reset tickets", I need to buy them from COA.


    Do you mind, could one of the developer explain me where is the abuse?


    The players are only using the ingame allowed mechanics -> lua and reset tickets.


    ##################################################



    Like I wrote in the beginning, .... its just some thoughts about a day in Taborea,


    I like the game <3


    ... enlight me, but don't flame me.

    Dala

  • Moderator

    Approved the thread.
  • Dear COA-Team,


    thank you for changing the Talaghan-Soldier Daily Quest <3.


    You think you could find a solution for the Dark Arena PvP (5 Player)?


    Maybe something like this:

    Basically its possible to play the Arena with 2 players and can be played with max of 5 or 6 player.


    Version 1:

    Waiting queue scenario:

    1st player registers -> waiting timer is set endless (until a second player register)

    2nd player registers -> waiting timer is set to 10min -> after 10min the arena will start

    3rd player registers -> waiting timer is reset to 5min -> after 5min the arena will start

    4th player register -> waiting timer is reset to 5min -> after 5min the arena will start

    5th player register -> waiting timer is reset to 5min -> after 5min the arena will start

    .... etc.



    What to do if a player has registerd but did not push the "Join-Button" to Enter the Arena due to AFK etc.:

    All players who push the "Join-Button" will enter the arena, even if a registered player

    did not accept the invite.


    To start the Arena a minimum of two players that are registerd and have pushed the "Join-Button" is required.


    Version 2:

    Waiting queue scenario:

    1st player registers -> waiting timer is set endless (until a second player register)

    2nd player registers -> waiting timer is set to 15min -> after 15min the arena will start regardless of how

    many players joined in the meantime.


    What to do if a player has registerd but did not push the "Join-Button" to Enter the Arena due to AFK etc.:

    All players who push the "Join-Button" will enter the arena, even if a registered player

    did not accept the invite.


    To start the Arena a minimum of two players that are registerd and have pushed the "Join-Button" is required.



    This is just a suggestion,

    the times, number of players, quantity of nero-coins and optionally penalties are details that

    you could adapt as you see fit.


    I like the game <3


    ... enlight me, but don't flame me.

    Dala