I wonder if anyone else has the same problem. For macros dragged into action bars before AU's SSB saves and restores it correctly per class. But now look:
* I drag a macro, the middle icon here: (and save, should not matter)
* flip classes
* when I flip back the bar is first correctly restored first but then availability check seems to run and removes this new icon...
Why I think it's AU's SSB problem: it has a way to save current bars "/ssb save some_name" When I do this in the following situation:
(two macros, and then a mount) the corresponding saved file in character's SavedVariables.lua has:
[8] = {
["type"] = 2,
["name"] = "mac",
["slot"] = 24,
},
[9] = {
["type"] = 5,
["name"] = "K2",
["page"] = 1,
},
[10] = {
["type"] = 5,
["name"] = "Gwiazda (na stałe)",
["page"] = 2,
},
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So the "old" macro (that stays) has type 2 and slot, but the newly dragged macro looks like a mount in slot 10...
Does anyone else have this problem?
PS: I also tried to close CoA and edit character's SavedVariables.lua (changed type=5 page=1 to type=2 and slot=[correct value]). Works immediately after starting the game on this class combo (the checks run but don't remove this icon), but ... after swapping to a different class and back the icon gets removed again.