Siege War is very unbalanced. I put the following for discussion to prove all classes with the same prerequisites.
Of course, this assumes that programmatically such an intervention is even possible.
For example, strength means 1 point strength gives 1 point strength, 1 point endurance gives 1 point endurance for all classes that install it, etc. The level of equipment is rated at 0.15% each. Level 10 of a piece of equipment thus gives a bonus of 1.5%. 1.5% is the maximum bonus for a part. For 13 parts this would be 13 * 1.5%. Weapons became the same base damage and vary only in the high of level, but the maximum bonus, including Pet, is limited to 30% for all equipment.
Damage reduction by PVP equipment max 50% possible.
What do you think?