hi everyone,
I'm trying to figure some issues (to understand) in the damage calculation formula for both physical and magical damage.
for my example i'll always use these numbers :
physical attack : 370 000
strengh : 70 000
magical attack : 370 000
intelligence : 70 000
i'll never speak about critical damage
these numbers are based on the best stat in the servers (when you press numpad 9 (default)) i have no clue if there are full buff or unbuff. if anyone can shed light on this i would appreciate !
for physical :
the damage formula apparently is
DmgDone = (CritMod) * (ADF) * [ 2.75 * (DPS) + 2 * (DPS) * (SkillPercent) ]
this one is farly clear for me (as i used to played melee physical).
With no information about physical defense on the end game instance i guess adf tends to be around 1.78 - 1.83, does that means stating (pure) physical attack is kind of useless ? i mean instead of using a str/phy stat, is it better to use a str/dex stat ?
my issue is understanding the skill who have + 0.y*str (or dex)
eg : charged chop skill (warden) does 879.2% + 0.3 str
does it "modify" the formula like this :
DmgDone = (CritMod) * (ADF) * [ 2.75 * (DPS) + 2 * (DPS) * (SkillPercent+0.3*str) ]
or like this :
DmgDone = (CritMod) * (ADF) * [ 2.75 * (DPS) + 2 * (DPS) * (SkillPercent) + 0.3*str ]
or in another way...
for magical :
the damage formula :
DmgDone = (MPw)x(CritMod)x(ADF) x [(NCT) x (1 + 2.6x(Spell lvl)/100) x(MDam) + (SBD)]
so my first thought is, damn the magic damage on the spell count for nothing (around 5%) only the level on this spell is important !
what about skill that are instant cast, what is the value on NCT ? is it the same as 1 sec cast time ?
what about skill that have +0.y*int, how does it "modify" the formula ?
my last question in this post that have nothing to do with the topic, is how w/m is a good magical damage dealer. I have trouble understanding how, because i never played one but my first though is that is based uniquely on elite skill ?